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path: root/src/mesa/drivers/glide/fxvbtmp.h
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2004-12-20put back clipmask code; it proved to be a MinGW/gcc 3.3.x error in ↵Daniel Borca
t_vb_cliptmp.h(47), where it would still send clipped vertices to the hw... oh, dear...
2004-12-13disabled ClipMask usage in vb emitter (clipping bugs?)Daniel Borca
2004-09-24added (back!) option to use non-packedcolorDaniel Borca
2004-07-26disable W1 when single-texturingDaniel Borca
2004-07-02added GL_EXT_fog_coord.Daniel Borca
added GL_EXT_blend_equation_separate. minor cleanup.
2004-06-14Fixed a bug in vertex emitter (untile we move to t_vertex.c)Daniel Borca
2004-01-13small fixesDaniel Borca
2004-01-08envvars to control run-timeDaniel Borca
2004-01-07teensy bit of optimization in interp codeDaniel Borca
2003-12-15EXT_secondary_color and EXT_separate_specular via multipassDaniel Borca
2003-12-10got rid of __FUNCTION__ :(Daniel Borca
Texus2 functions are dynamically linked now made getRegistryOrEnvironmentString more portable bugfix: unnecessary total SW fallback -- glColorMask bugfix: when shared palette was not loaded correctly point_attenuation_stage back in business (point size/atten) fxTexGetInfo is not required for fxIsTexSupported fxDDChooseTextureFormat optimized for RGB/RGBA textures accelerated Quads with Triangle_Fans more WGL extensions/functions (also updated export file) DXTC/S3TC -> FXT1 wrapping hack quick & dirty fix for Quake2
2003-11-26accomodate vtx-0-2-branchDaniel Borca
2003-10-21Napalm total immersionDaniel Borca
2003-10-09Reorganized combiners. Added optimized span functions.Daniel Borca
2003-10-02updates from Daniel BorcaBrian Paul
2002-10-29updated email addressesBrian Paul
2002-08-21s/ProjectedClipPtr/NdcPtr/Brian Paul
2001-09-23fixed some configure;make build problems. cleaned-up copyright info.Brian Paul
2001-09-19set GR_STWHINT_ST_DIFF_TMU1 flag in the init() function (fixes multiarb demo)Brian Paul
2001-09-19compute dst->ooz, not dst->z in clip interpolation functionBrian Paul
2001-07-12Rename some of the tnl->Driver.* functions to tnl->Driver.Render.*, to make itKeith Whitwell
clear that these are owned by t_vb_render.c. Make swrast_setup opaque - it now hooks itself directly into tnl->Driver.Render.*. Add a _swsetup_Wakeup() call that does this. Update X11 (tested), osmesa and FX drivers for this change. FX compiles but is probably broken as the changes there are large. It was the only remaining driver that used the internal _swsetup_ functions for interp and copy_pv. This usage has been replaced with code from the DRI tdfx driver.
2001-05-02fixed vertex color problemsBrian Paul
2001-05-01float color changesKeith Whitwell
2001-03-03used indent to clean-up the codeBrian Paul
2001-01-05Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertexKeith Whitwell
is always the last vertex parameter. Modify clipping to preserve pv colors. Modify swrast and X11 driver to expect the pv in the last vertex (was looking in the first vertex previously). Remove all handling of flatshading from swrast_setup. Allow drivers to override the unclipped render tabs in tnl_render_stage directly. (Like in 3.4). Removed fxsimplerender stage. Modified t_vb_rendertmp.h to remove the need for 'parity' arguments in RENDER_TRI macros.
2000-12-28Add render stage for unclipped vb's to fx driver.Keith Whitwell
Bump MAX_TEXTURE_UNITS to 8 Fix mem. leak in destroy_lists Fix crash in q3 (cva generally)
2000-12-26Major rework of tnl moduleKeith Whitwell
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.