Age | Commit message (Collapse) | Author |
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Texus2 functions are dynamically linked now
made getRegistryOrEnvironmentString more portable
bugfix: unnecessary total SW fallback -- glColorMask
bugfix: when shared palette was not loaded correctly
point_attenuation_stage back in business (point size/atten)
fxTexGetInfo is not required for fxIsTexSupported
fxDDChooseTextureFormat optimized for RGB/RGBA textures
accelerated Quads with Triangle_Fans
more WGL extensions/functions (also updated export file)
DXTC/S3TC -> FXT1 wrapping hack
quick & dirty fix for Quake2
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clear that these are owned by t_vb_render.c.
Make swrast_setup opaque - it now hooks itself directly into
tnl->Driver.Render.*. Add a _swsetup_Wakeup() call that does this.
Update X11 (tested), osmesa and FX drivers for this change.
FX compiles but is probably broken as the changes there are large. It was the
only remaining driver that used the internal _swsetup_ functions for
interp and copy_pv. This usage has been replaced with code from the DRI
tdfx driver.
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is always the last vertex parameter.
Modify clipping to preserve pv colors.
Modify swrast and X11 driver to expect the pv in the last vertex
(was looking in the first vertex previously).
Remove all handling of flatshading from swrast_setup.
Allow drivers to override the unclipped render tabs in tnl_render_stage
directly. (Like in 3.4). Removed fxsimplerender stage.
Modified t_vb_rendertmp.h to remove the need for 'parity' arguments
in RENDER_TRI macros.
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Bump MAX_TEXTURE_UNITS to 8
Fix mem. leak in destroy_lists
Fix crash in q3 (cva generally)
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New array_cache module
Support 8 texture units in core mesa (now support 8 everywhere)
Rework core mesa statechange operations to avoid flushing on many
noop statechanges.
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