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path: root/src/mesa/drivers/glide
AgeCommit message (Expand)Author
2004-12-17fxRasterPrimitive wasn't always receiving the reduced primitiveDaniel Borca
2004-12-13disabled ClipMask usage in vb emitter (clipping bugs?)Daniel Borca
2004-12-06small fix for debug pathsDaniel Borca
2004-11-27Remove _mesa_ResizeBuffersMESA() call from _mesa_set_viewport().Brian Paul
2004-11-15moved windoze specific code outside drivers/glide/Daniel Borca
2004-11-15fix _mesa_image_address2d invocationDaniel Borca
2004-11-10GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpackingBrian Paul
2004-10-20fixed compilation errorsDaniel Borca
2004-10-12avoid the patch if Mesa_DXTn flag is setDaniel Borca
2004-10-05put Rush in the list of supported HWDaniel Borca
2004-10-02added support for GL_ARB_draw_buffersBrian Paul
2004-09-27stencil wrap works, either HW or SW (Ian Romanick)Daniel Borca
2004-09-24added (back!) option to use non-packedcolorDaniel Borca
2004-09-20clamp size of wide pointsDaniel Borca
2004-09-13cleanup and bugfixes for fxDDClear()Daniel Borca
2004-09-13cleanup and some changes towards GL_ARB_point_sprite (two-zero)Daniel Borca
2004-09-13cleanupDaniel Borca
2004-09-03make sure the HW is clean before shooting the pipelineDaniel Borca
2004-08-31newer Glide3x snaps vertices internally for V1/VR/VBDaniel Borca
2004-08-20hide GL_ARB_texture_compression from non-VSA cardsDaniel Borca
2004-08-19why is GL_ARB_texture_env_combine different from EXT?Daniel Borca
2004-08-19"const int _nc" was really stupid...Daniel Borca
2004-08-19cleanupDaniel Borca
2004-08-19silence compiler warningsDaniel Borca
2004-08-16cleanupDaniel Borca
2004-08-16fixed texture fetchers, fixed automatic mipmap generation, some cleanupDaniel Borca
2004-08-16fixed pixel drawing routines, some cleanupDaniel Borca
2004-08-16disabled stereo checking in wglChoosePixelFormatDaniel Borca
2004-07-26disable W1 when single-texturingDaniel Borca
2004-07-26Rush is back on ZBUFFERDaniel Borca
2004-07-23fixed pixelpiped DrawBitmap / DrawPixels (clipping was upside-down)Daniel Borca
2004-07-21partial GL_BLEND for Voodoo1Daniel Borca
2004-07-20GL_EXT_texture_env_add shouldn't be conditioned by multitex, or should it?Daniel Borca
2004-07-19trying vertex_program...Daniel Borca
2004-07-16minor correctionsDaniel Borca
2004-07-16GL_MODULATE/GL_REPLACE multitex (wasteful, but apparently needed by some apps)Daniel Borca
2004-07-16SGIS_generate_mipmapDaniel Borca
2004-07-06use tnl_emit_func, it's saferDaniel Borca
2004-07-05added GL_ARB_point_sprite.Daniel Borca
2004-07-02added GL_EXT_fog_coord.Daniel Borca
2004-07-01Rename the various function types in t_context.h to include a tnl_ prefix.Keith Whitwell
2004-06-24hack for compressed textures with aspectratio greater than 8:1Daniel Borca
2004-06-19Hack for linear fogging. Added empty routines for WGL_ARB_pixel_format WGL_AR...Daniel Borca
2004-06-14Fixed a bug in vertex emitter (untile we move to t_vertex.c)Daniel Borca
2004-06-11remove the 3dfx CatchSignals stuff (the var was alwasy set)Brian Paul
2004-06-08corrected a bug wrt point_sizeDaniel Borca
2004-06-03masked out unsupported glBlendColor (some games check only the proc addr)Daniel Borca
2004-05-31reworked FXT1Daniel Borca
2004-05-20doc update; minor changesDaniel Borca
2004-05-19added GL_NV_blend_squareDaniel Borca