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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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glide
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Author
2004-08-31
newer Glide3x snaps vertices internally for V1/VR/VB
Daniel Borca
2004-08-20
hide GL_ARB_texture_compression from non-VSA cards
Daniel Borca
2004-08-19
why is GL_ARB_texture_env_combine different from EXT?
Daniel Borca
2004-08-19
"const int _nc" was really stupid...
Daniel Borca
2004-08-19
cleanup
Daniel Borca
2004-08-19
silence compiler warnings
Daniel Borca
2004-08-16
cleanup
Daniel Borca
2004-08-16
fixed texture fetchers, fixed automatic mipmap generation, some cleanup
Daniel Borca
2004-08-16
fixed pixel drawing routines, some cleanup
Daniel Borca
2004-08-16
disabled stereo checking in wglChoosePixelFormat
Daniel Borca
2004-07-26
disable W1 when single-texturing
Daniel Borca
2004-07-26
Rush is back on ZBUFFER
Daniel Borca
2004-07-23
fixed pixelpiped DrawBitmap / DrawPixels (clipping was upside-down)
Daniel Borca
2004-07-21
partial GL_BLEND for Voodoo1
Daniel Borca
2004-07-20
GL_EXT_texture_env_add shouldn't be conditioned by multitex, or should it?
Daniel Borca
2004-07-19
trying vertex_program...
Daniel Borca
2004-07-16
minor corrections
Daniel Borca
2004-07-16
GL_MODULATE/GL_REPLACE multitex (wasteful, but apparently needed by some apps)
Daniel Borca
2004-07-16
SGIS_generate_mipmap
Daniel Borca
2004-07-06
use tnl_emit_func, it's safer
Daniel Borca
2004-07-05
added GL_ARB_point_sprite.
Daniel Borca
2004-07-02
added GL_EXT_fog_coord.
Daniel Borca
2004-07-01
Rename the various function types in t_context.h to include a tnl_ prefix.
Keith Whitwell
2004-06-24
hack for compressed textures with aspectratio greater than 8:1
Daniel Borca
2004-06-19
Hack for linear fogging. Added empty routines for WGL_ARB_pixel_format WGL_AR...
Daniel Borca
2004-06-14
Fixed a bug in vertex emitter (untile we move to t_vertex.c)
Daniel Borca
2004-06-11
remove the 3dfx CatchSignals stuff (the var was alwasy set)
Brian Paul
2004-06-08
corrected a bug wrt point_size
Daniel Borca
2004-06-03
masked out unsupported glBlendColor (some games check only the proc addr)
Daniel Borca
2004-05-31
reworked FXT1
Daniel Borca
2004-05-20
doc update; minor changes
Daniel Borca
2004-05-19
added GL_NV_blend_square
Daniel Borca
2004-05-18
added some core-level extensions
Daniel Borca
2004-05-12
minor fixes
Daniel Borca
2004-05-10
fixed bugs in fxddtex.c
Daniel Borca
2004-05-04
texture compression: getting warmer
Daniel Borca
2004-04-30
FXT1: getting warmer
Daniel Borca
2004-04-29
FXT1 preparations
Daniel Borca
2004-04-26
accomodate newtexstore
Daniel Borca
2004-04-14
documentation updates
Daniel Borca
2004-03-29
code cleanup heheh
Daniel Borca
2004-03-25
small changes (version string)
Daniel Borca
2004-03-21
Implemented support for software-based AUX color buffers.
Brian Paul
2004-03-09
fxMesa: remove buffer_obj_ext, cos it breaks UT2004
Daniel Borca
2004-03-08
Voodoo Rush fixes
Daniel Borca
2004-03-03
_tnl_allow_*_fog(...)
Daniel Borca
2004-03-02
workaround for crash-upon-exit in verbose mode
Daniel Borca
2004-02-28
replace color table FloatTable boolean with Type enum
Brian Paul
2004-02-16
cleanup and some WGL PIXELFORMAT issues
Daniel Borca
2004-02-10
fixed back fxMesaGetCurrentContext to match MakeCurrent
Daniel Borca
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