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path: root/src/mesa/drivers/glide
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2001-01-24removed the unused/broken GL_PGI_misc_hints extensionBrian Paul
2001-01-24Lots of GLchan datatype changes.Brian Paul
Added GLvector4us datatype in math/m_vector.[ch] Added _math_trans_4us() in math/m_translate.[ch] Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS. Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions. Changed args to Driver.ClearColor(), updated drivers. Reordered files in Makefile.X11
2001-01-23Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.Brian Paul
Replace "RGBAMode" with "rgbMode", etc. Other minor clean-ups.
2001-01-16Fix several conformance problems. Hack solution to line stipple problem.Keith Whitwell
2001-01-08Fixed 'IRound' to 'IROUND' in mmath.hKeith Whitwell
Fixed fallback path for drawarrays/_tnl_hard_begin. Removed disabled debug code.
2001-01-08Bring the FX driver into line with core mesa changes.Keith Whitwell
2001-01-05Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertexKeith Whitwell
is always the last vertex parameter. Modify clipping to preserve pv colors. Modify swrast and X11 driver to expect the pv in the last vertex (was looking in the first vertex previously). Remove all handling of flatshading from swrast_setup. Allow drivers to override the unclipped render tabs in tnl_render_stage directly. (Like in 3.4). Removed fxsimplerender stage. Modified t_vb_rendertmp.h to remove the need for 'parity' arguments in RENDER_TRI macros.
2001-01-03More color macro clean-ups.Brian Paul
FLOAT_TO_CHAN() macro removed.
2001-01-02Removed fixed.h (GLfixed now in mtypes.h, fixed-pt macros in mmath.h)Brian Paul
Clean-up of color conversion macros. New mmath.h macros (IROUND, IFLOOR, ICEIL, FRAC) used in various places.
2000-12-28Add render stage for unclipped vb's to fx driver.Keith Whitwell
Bump MAX_TEXTURE_UNITS to 8 Fix mem. leak in destroy_lists Fix crash in q3 (cva generally)
2000-12-26Major rework of tnl moduleKeith Whitwell
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
2000-11-27minor changes to fix compiler warningsBrian Paul
2000-11-24Support for swappable t&l modules, including an example one in the FXKeith Whitwell
driver (enable with FX_ALLOW_VTXFMT=t).
2000-11-22 Modified Files:Jouk Jansen
Mesa/src/Allegro/amesa.c Mesa/src/DOS/dosmesa.c Mesa/src/FX/fxdd.c Mesa/src/FX/fxdrv.h Mesa/src/FX/fxfastpath.c Mesa/src/GGI/include/ggi/mesa/ggimesa.h Mesa/src/OSmesa/osmesa.c Mesa/src/SVGA/svgamesa.c Mesa/src/Trace/tr_control.c Mesa/src/Windows/wgl.c Mesa/src/X/xmesaP.h Mesa/src/X86/3dnow.c Mesa/src/X86/katmai.c Mesa/src/X86/x86.c Removed Files: Mesa/src/mms_depend Oops,... all files containing Caps in directory name or file name were missing in my types->mtypes commit. ----------------------------------------------------------------------
2000-11-19Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.Brian Paul
Completely removed the dirty texture object list. Set texObj->Complete to GL_FALSE to indicate dirty. Made point/line/triangle/quad SWvertex parameters const. Minor code clean-ups.
2000-11-17Minor header file changes to silence warnings.Brian Paul
Added _mesa_enable_sw_extensions(), called by software-only drivers to enable all s/w-supported GL extensions.
2000-11-16Move the transform and lighting code to two new directoriesKeith Whitwell
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
2000-11-14Removed Driver.Color() and Driver.Index() functions.Brian Paul
Pass color or color index directly to WriteMono*() span functions. Updated current s/w drivers accordingly. Clean-up of X gc handling in XMesa driver.
2000-11-13Cleanup of derived state calculation prior to seperating software T&LKeith Whitwell
into a new directory. Specifically the handling of changes to lighting lighting space (light in model vs. light in eye) have been revamped. Moved several derived values used only by swrast into that directory. Removed direct calls to swrast_flush() from vbrender.c -- pushed into ctx->Driver.RenderFinish. Optimized flat-shading case in swrast_setup.
2000-11-13removed unused varBrian Paul
2000-11-10minor changes to silence compiler warningsBrian Paul
2000-11-05Lots of changes:Keith Whitwell
- use the new interface to the software rasterizer. - manage all fallbacks internally, hooking in swrast or swrast_setup if necessary. - removed lots of marginal code no longer appropriate in a maturing driver. - reworked the vertex-setup and triangle routines, including drawing unfilled triangles from within the driver.
2000-10-31Moved the software rasterizer to a new directory.Keith Whitwell
2000-10-31Remove dead code in FX driver.Keith Whitwell
2000-10-30Replace the flags Mesa was using for ctx->NewState with a new setKeith Whitwell
based on the GL attribute groups. Introduced constants describing the circumstances under which some key derived values can change: _SWRAST_NEW_RASTERMASK -- ctx->RasterMask _SWRAST_NEW_TRIANGLE -- The software rasterizer's triangle function _DD_NEW_FEEDBACK -- the 'DD_FEEDBACK' bit in ctx->TriangleCaps These are helpful in deciding whether you need to recalculate state if your recalculation involves reference to a derived value.
2000-10-28Basic work to support deep color channels:Brian Paul
Replace GLubyte with GLchan Replace 255 with CHAN_MAX
2000-10-27Enabled GL_EXT_secondary_color. Fixed a bunch of typos in the dlist.cBrian Paul
and state.c file for plugging those functions into the dispatch table. Don't use Mesa 3.5 for DRI until SGI approves the new dispatch offsets. Commented-out references to ctx->FogMode and VB->Specular in FX driver. Minor clean-up in extensions.c Removed unused prototype in fog.h
2000-10-27Implement EXT_fog_coord and EXT_secondary_color.Keith Whitwell
EXT_secondary_color is disabled until we get some dispatch offsets from SGI.
2000-09-26First batch of OpenGL SI related changes:Brian Paul
Renamed struct gl_context to struct __GLcontextRec. Include glcore.h, setup GL imports/exports. Replaced gl_ prefix with _mesa_ prefix in context.[ch] functions. GLcontext's Visual field is no longer a pointer.
2000-09-08removed unused NEW_DRVSTATE flagsBrian Paul
2000-09-08removed ctx->Driver.Dither functionBrian Paul
2000-09-07Removed ctx->Driver.LogicOp().Brian Paul
ctx->Driver.Index/ColorMask() now return void. Removed SWmasking and SWLogicOpEnabled variables. LogicOps and color/index masking are no longer special-case device driver functions. The Xlib driver was the only driver that used them. Things are more uniform now.
2000-08-31fbiRev and tmuRev weren't getting initialized when using Glide3Brian Paul
2000-08-31added more resolutions (Andy Sloane)Brian Paul
2000-08-21use ImageTransferStateBrian Paul
2000-08-09fixed depth mask bug in fxddClear(DD_DEPTH_BIT)Brian Paul
2000-06-16replaced fxTMReloadSubMipMapLevel() call w/ fxTMReloadMipMapLevel() to ↵Brian Paul
work-around subtex bug
2000-06-05fixed bugs in fxSetupDepthTest()Brian Paul
2000-05-26include glheader.h instead of system headersBrian Paul
2000-05-23enable and clean-up of paletted texture codeBrian Paul
2000-05-22update for Glide3Brian Paul
2000-05-05fixed glDrawBuffer(GL_NONE) bugBrian Paul
2000-05-05replaced buggy fxDDReadRGBAPixels() with read_R5G6B5_pixels()Brian Paul
2000-05-05added check for tmuRam==4 for Voodoo2 (Bernd)Brian Paul
2000-05-04EnvMode GL_BLEND and tex invalidate changes from DaryllBrian Paul
2000-05-04conditionally include some fields in the context struct for DRI / non-DRIBrian Paul
2000-05-04made fxMesaCurrentCtx staticBrian Paul
2000-04-20updated RENDERER versionBrian Paul
2000-04-20minor clean-upBrian Paul
2000-04-19Use smooth shaded triangles always. Fix SoF bug.Keith Whitwell