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path: root/src/mesa/drivers/glide
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2004-01-08envvars to control run-timeDaniel Borca
2004-01-07bugfix in texture swapping mechanism (multitex)Daniel Borca
2004-01-07temporary workaround for bad primitives in fx_render_vb_quadsDaniel Borca
2004-01-07protect against broken appsDaniel Borca
2004-01-07teensy bit of optimization in interp codeDaniel Borca
2004-01-07wgl interfaceDaniel Borca
2004-01-07cleanupsDaniel Borca
2003-12-23reverted TMUs for proper multitexturingDaniel Borca
2003-12-19DMesa: removed MGA2064W driverDaniel Borca
DMesa: added capability to query visuals fxMesa: WGL_3DFX_gamma_control fxMesa: minor fixes to interface (fxQueryHardware vs fxMesaSelect...)
2003-12-15EXT_secondary_color and EXT_separate_specular via multipassDaniel Borca
2003-12-12small bug wrt cullingDaniel Borca
2003-12-11fixed prototypes for wglGammaRamp3DFXDaniel Borca
2003-12-10got rid of __FUNCTION__ :(Daniel Borca
Texus2 functions are dynamically linked now made getRegistryOrEnvironmentString more portable bugfix: unnecessary total SW fallback -- glColorMask bugfix: when shared palette was not loaded correctly point_attenuation_stage back in business (point size/atten) fxTexGetInfo is not required for fxIsTexSupported fxDDChooseTextureFormat optimized for RGB/RGBA textures accelerated Quads with Triangle_Fans more WGL extensions/functions (also updated export file) DXTC/S3TC -> FXT1 wrapping hack quick & dirty fix for Quake2
2003-11-26accomodate vtx-0-2-branchDaniel Borca
2003-11-24Import vtx-0-2-branchKeith Whitwell
2003-11-21more texture compressionDaniel Borca
2003-11-20small mattersDaniel Borca
2003-11-18doc updates; GLUT timer additions; fixed compilation warningsDaniel Borca
2003-11-13vanilla extensions disabledDaniel Borca
2003-11-12dirty hack to advertise vanilla extension namesDaniel Borca
2003-11-07NCC fixes and some cosmeticsDaniel Borca
2003-11-03small fixes wrt texture handlingDaniel Borca
2003-11-03small fixes wrt texture handlingDaniel Borca
2003-11-03Voodoo2 happinessDaniel Borca
2003-10-31removed detritusDaniel Borca
2003-10-30bugfixes wrt texture compressionDaniel Borca
2003-10-29changes to accomodate texture compressionDaniel Borca
2003-10-22cosmetics and memosDaniel Borca
2003-10-21wrap in #ifdef FX / #endifBrian Paul
2003-10-21Napalm total immersionDaniel Borca
2003-10-15protect whole file with #ifdef FXBrian Paul
2003-10-14minor fixes + doc updateDaniel Borca
2003-10-13glide driver (wip)Daniel Borca
2003-10-09Reorganized combiners. Added optimized span functions.Daniel Borca
2003-10-02updates from Daniel BorcaBrian Paul
2003-09-23remove a _TriangleCaps referenceBrian Paul
2003-09-18a few less occurances of _TriangleCapsBrian Paul
2003-08-19DOS and glide driver updates from Daniel BorcaBrian Paul
2003-07-17more DOS updates from Daniel BorcaBrian Paul
2003-06-16fix include paths (Daniel Borca)Brian Paul
2003-03-01Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
2003-01-08fix some float/ubyte mistakes (Daniel Borca)Brian Paul
2002-11-04misc driver updates (Daniel Borca)Brian Paul
2002-10-29updated email addressesBrian Paul
2002-10-29added some casts for mallocs (bug 630379)Brian Paul
2002-10-24Header file clean-up:Brian Paul
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
2002-10-14context-related cleanups (ex: _mesa_notifySwapBuffers instead of ↵Brian Paul
_mesa_swapbuffers)
2002-10-11Another round of glRead/DrawBuffer() clean-ups and simplifications.Brian Paul
Replaced ctx->Color._DriverDrawBuffer with swrast->CurrentBuffer. Replaced ctx->Pixel._DriverReadBuffer with ctx->Pixel._ReadSrcMask. swrast->Driver.SetBuffer() takes FRONT/BACK_LEFT/RIGHT_BIT values now. Added tokens and code for GL_AUX buffers, for completeness.
2002-10-04Changed a number of context fields from GLchan to GLfloat (such as ClearColor).Brian Paul
Also changed parameter types for some driver functions (like ctx->Driver.Clear- Color). Updated all the device drivers. Someday, we want to support 8, 16 and 32-bit channels dynamically at runtime.
2002-09-27new texture compression infrastructureBrian Paul