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path: root/src/mesa/drivers/glide
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2004-07-05added GL_ARB_point_sprite.Daniel Borca
color masking correctly implemented for 15bpp. small fixes for textures and tri engine.
2004-07-02added GL_EXT_fog_coord.Daniel Borca
added GL_EXT_blend_equation_separate. minor cleanup.
2004-07-01Rename the various function types in t_context.h to include a tnl_ prefix.Keith Whitwell
2004-06-24hack for compressed textures with aspectratio greater than 8:1Daniel Borca
2004-06-19Hack for linear fogging. Added empty routines for WGL_ARB_pixel_format ↵Daniel Borca
WGL_ARB_render_texture WGL_ARB_pbuffer
2004-06-14Fixed a bug in vertex emitter (untile we move to t_vertex.c)Daniel Borca
2004-06-11remove the 3dfx CatchSignals stuff (the var was alwasy set)Brian Paul
2004-06-08corrected a bug wrt point_sizeDaniel Borca
2004-06-03masked out unsupported glBlendColor (some games check only the proc addr)Daniel Borca
2004-05-31reworked FXT1Daniel Borca
minor fixes to fxMesa
2004-05-20doc update; minor changesDaniel Borca
2004-05-19added GL_NV_blend_squareDaniel Borca
fixed alpha blending modes for Napalm minor fix in compressed texture aspectratio adjust
2004-05-18added some core-level extensionsDaniel Borca
2004-05-12minor fixesDaniel Borca
2004-05-10fixed bugs in fxddtex.cDaniel Borca
cleaned up win32 definition files
2004-05-04texture compression: getting warmerDaniel Borca
2004-04-30FXT1: getting warmerDaniel Borca
2004-04-29FXT1 preparationsDaniel Borca
2004-04-26accomodate newtexstoreDaniel Borca
fixed wgl interface for fxMesa
2004-04-14documentation updatesDaniel Borca
Glide3 driver: POINTCAST palette fixes
2004-03-29code cleanup hehehDaniel Borca
2004-03-25small changes (version string)Daniel Borca
2004-03-21Implemented support for software-based AUX color buffers.Brian Paul
Only available with Xlib driver for now. Assorted clean-ups related to Draw/ReadBuffer(). Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc.
2004-03-09fxMesa: remove buffer_obj_ext, cos it breaks UT2004Daniel Borca
2004-03-08Voodoo Rush fixesDaniel Borca
2004-03-03_tnl_allow_*_fog(...)Daniel Borca
2004-03-02workaround for crash-upon-exit in verbose modeDaniel Borca
fxMesa now uses grQueryResolution minor fixes to X11 and DOS drivers
2004-02-28replace color table FloatTable boolean with Type enumBrian Paul
2004-02-16cleanup and some WGL PIXELFORMAT issuesDaniel Borca
2004-02-10fixed back fxMesaGetCurrentContext to match MakeCurrentDaniel Borca
2004-02-09deal with combine_ext refactorDaniel Borca
2004-02-07added NUL driver for DMesaDaniel Borca
2004-02-02fixed a bug in GL_NEAREST samplerDaniel Borca
2004-01-29GL_TEXTURE_1D and other stories...Daniel Borca
2004-01-27Added support for EXT_blend_equation_separate / ATI_blend_equation_separate.Ian Romanick
The internal driver interface was also changed to use BlendEquationSeparate instead of BlendEquation.
2004-01-27Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a singleKeith Whitwell
array, texObj->Image[face][level].
2004-01-26accomodate FetchTexel and fix some memory leak bugsDaniel Borca
2004-01-23accomodated new driver_func initializationDaniel Borca
added DMesaGetProcAddress some other minor fixes updated documentation
2004-01-21Remove dd_function_table::BlendFunc. All drivers now useIan Romanick
dd_function_table:BlendFuncSeparate. If a driver does not actually support EXT_blend_func_separate, it can assume that the RGB and alpha blend functions are the same.
2004-01-20Undo some bits from last check-in related to the ctx->Driver.NewTextureObjectBrian Paul
functions. Don't allocate the driver-specific data during texture object creation but do it later as needed (as code originally was).
2004-01-20Before calling _mesa_create_context(), initialize a dd_function_table structBrian Paul
by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future.
2004-01-15_mesa_delete_texture_object and some other updatesDaniel Borca
2004-01-14fixed a bug in texture memory manager when in UMA modeDaniel Borca
2004-01-13added support for textures bigger than HW can support (SW rescaling)Daniel Borca
2004-01-13re-enabled trilinearnessDaniel Borca
2004-01-13small fixesDaniel Borca
2004-01-08envvars to control run-timeDaniel Borca
2004-01-07bugfix in texture swapping mechanism (multitex)Daniel Borca
2004-01-07temporary workaround for bad primitives in fx_render_vb_quadsDaniel Borca
2004-01-07protect against broken appsDaniel Borca