Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-07-05 | added GL_ARB_point_sprite. | Daniel Borca | |
color masking correctly implemented for 15bpp. small fixes for textures and tri engine. | |||
2004-07-02 | added GL_EXT_fog_coord. | Daniel Borca | |
added GL_EXT_blend_equation_separate. minor cleanup. | |||
2004-07-01 | Rename the various function types in t_context.h to include a tnl_ prefix. | Keith Whitwell | |
2004-06-24 | hack for compressed textures with aspectratio greater than 8:1 | Daniel Borca | |
2004-06-19 | Hack for linear fogging. Added empty routines for WGL_ARB_pixel_format ↵ | Daniel Borca | |
WGL_ARB_render_texture WGL_ARB_pbuffer | |||
2004-06-14 | Fixed a bug in vertex emitter (untile we move to t_vertex.c) | Daniel Borca | |
2004-06-11 | remove the 3dfx CatchSignals stuff (the var was alwasy set) | Brian Paul | |
2004-06-08 | corrected a bug wrt point_size | Daniel Borca | |
2004-06-03 | masked out unsupported glBlendColor (some games check only the proc addr) | Daniel Borca | |
2004-05-31 | reworked FXT1 | Daniel Borca | |
minor fixes to fxMesa | |||
2004-05-20 | doc update; minor changes | Daniel Borca | |
2004-05-19 | added GL_NV_blend_square | Daniel Borca | |
fixed alpha blending modes for Napalm minor fix in compressed texture aspectratio adjust | |||
2004-05-18 | added some core-level extensions | Daniel Borca | |
2004-05-12 | minor fixes | Daniel Borca | |
2004-05-10 | fixed bugs in fxddtex.c | Daniel Borca | |
cleaned up win32 definition files | |||
2004-05-04 | texture compression: getting warmer | Daniel Borca | |
2004-04-30 | FXT1: getting warmer | Daniel Borca | |
2004-04-29 | FXT1 preparations | Daniel Borca | |
2004-04-26 | accomodate newtexstore | Daniel Borca | |
fixed wgl interface for fxMesa | |||
2004-04-14 | documentation updates | Daniel Borca | |
Glide3 driver: POINTCAST palette fixes | |||
2004-03-29 | code cleanup heheh | Daniel Borca | |
2004-03-25 | small changes (version string) | Daniel Borca | |
2004-03-21 | Implemented support for software-based AUX color buffers. | Brian Paul | |
Only available with Xlib driver for now. Assorted clean-ups related to Draw/ReadBuffer(). Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc. | |||
2004-03-09 | fxMesa: remove buffer_obj_ext, cos it breaks UT2004 | Daniel Borca | |
2004-03-08 | Voodoo Rush fixes | Daniel Borca | |
2004-03-03 | _tnl_allow_*_fog(...) | Daniel Borca | |
2004-03-02 | workaround for crash-upon-exit in verbose mode | Daniel Borca | |
fxMesa now uses grQueryResolution minor fixes to X11 and DOS drivers | |||
2004-02-28 | replace color table FloatTable boolean with Type enum | Brian Paul | |
2004-02-16 | cleanup and some WGL PIXELFORMAT issues | Daniel Borca | |
2004-02-10 | fixed back fxMesaGetCurrentContext to match MakeCurrent | Daniel Borca | |
2004-02-09 | deal with combine_ext refactor | Daniel Borca | |
2004-02-07 | added NUL driver for DMesa | Daniel Borca | |
2004-02-02 | fixed a bug in GL_NEAREST sampler | Daniel Borca | |
2004-01-29 | GL_TEXTURE_1D and other stories... | Daniel Borca | |
2004-01-27 | Added support for EXT_blend_equation_separate / ATI_blend_equation_separate. | Ian Romanick | |
The internal driver interface was also changed to use BlendEquationSeparate instead of BlendEquation. | |||
2004-01-27 | Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a single | Keith Whitwell | |
array, texObj->Image[face][level]. | |||
2004-01-26 | accomodate FetchTexel and fix some memory leak bugs | Daniel Borca | |
2004-01-23 | accomodated new driver_func initialization | Daniel Borca | |
added DMesaGetProcAddress some other minor fixes updated documentation | |||
2004-01-21 | Remove dd_function_table::BlendFunc. All drivers now use | Ian Romanick | |
dd_function_table:BlendFuncSeparate. If a driver does not actually support EXT_blend_func_separate, it can assume that the RGB and alpha blend functions are the same. | |||
2004-01-20 | Undo some bits from last check-in related to the ctx->Driver.NewTextureObject | Brian Paul | |
functions. Don't allocate the driver-specific data during texture object creation but do it later as needed (as code originally was). | |||
2004-01-20 | Before calling _mesa_create_context(), initialize a dd_function_table struct | Brian Paul | |
by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future. | |||
2004-01-15 | _mesa_delete_texture_object and some other updates | Daniel Borca | |
2004-01-14 | fixed a bug in texture memory manager when in UMA mode | Daniel Borca | |
2004-01-13 | added support for textures bigger than HW can support (SW rescaling) | Daniel Borca | |
2004-01-13 | re-enabled trilinearness | Daniel Borca | |
2004-01-13 | small fixes | Daniel Borca | |
2004-01-08 | envvars to control run-time | Daniel Borca | |
2004-01-07 | bugfix in texture swapping mechanism (multitex) | Daniel Borca | |
2004-01-07 | temporary workaround for bad primitives in fx_render_vb_quads | Daniel Borca | |
2004-01-07 | protect against broken apps | Daniel Borca | |