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path: root/src/mesa/drivers/glide
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2004-08-20hide GL_ARB_texture_compression from non-VSA cardsDaniel Borca
2004-08-19why is GL_ARB_texture_env_combine different from EXT?Daniel Borca
2004-08-19"const int _nc" was really stupid...Daniel Borca
2004-08-19cleanupDaniel Borca
2004-08-19silence compiler warningsDaniel Borca
2004-08-16cleanupDaniel Borca
2004-08-16fixed texture fetchers, fixed automatic mipmap generation, some cleanupDaniel Borca
2004-08-16fixed pixel drawing routines, some cleanupDaniel Borca
2004-08-16disabled stereo checking in wglChoosePixelFormatDaniel Borca
2004-07-26disable W1 when single-texturingDaniel Borca
2004-07-26Rush is back on ZBUFFERDaniel Borca
added DrawPixels555 and DrawPixels565
2004-07-23fixed pixelpiped DrawBitmap / DrawPixels (clipping was upside-down)Daniel Borca
2004-07-21partial GL_BLEND for Voodoo1Daniel Borca
2004-07-20GL_EXT_texture_env_add shouldn't be conditioned by multitex, or should it?Daniel Borca
2004-07-19trying vertex_program...Daniel Borca
2004-07-16minor correctionsDaniel Borca
2004-07-16GL_MODULATE/GL_REPLACE multitex (wasteful, but apparently needed by some apps)Daniel Borca
2004-07-16SGIS_generate_mipmapDaniel Borca
2004-07-06use tnl_emit_func, it's saferDaniel Borca
2004-07-05added GL_ARB_point_sprite.Daniel Borca
color masking correctly implemented for 15bpp. small fixes for textures and tri engine.
2004-07-02added GL_EXT_fog_coord.Daniel Borca
added GL_EXT_blend_equation_separate. minor cleanup.
2004-07-01Rename the various function types in t_context.h to include a tnl_ prefix.Keith Whitwell
2004-06-24hack for compressed textures with aspectratio greater than 8:1Daniel Borca
2004-06-19Hack for linear fogging. Added empty routines for WGL_ARB_pixel_format ↵Daniel Borca
WGL_ARB_render_texture WGL_ARB_pbuffer
2004-06-14Fixed a bug in vertex emitter (untile we move to t_vertex.c)Daniel Borca
2004-06-11remove the 3dfx CatchSignals stuff (the var was alwasy set)Brian Paul
2004-06-08corrected a bug wrt point_sizeDaniel Borca
2004-06-03masked out unsupported glBlendColor (some games check only the proc addr)Daniel Borca
2004-05-31reworked FXT1Daniel Borca
minor fixes to fxMesa
2004-05-20doc update; minor changesDaniel Borca
2004-05-19added GL_NV_blend_squareDaniel Borca
fixed alpha blending modes for Napalm minor fix in compressed texture aspectratio adjust
2004-05-18added some core-level extensionsDaniel Borca
2004-05-12minor fixesDaniel Borca
2004-05-10fixed bugs in fxddtex.cDaniel Borca
cleaned up win32 definition files
2004-05-04texture compression: getting warmerDaniel Borca
2004-04-30FXT1: getting warmerDaniel Borca
2004-04-29FXT1 preparationsDaniel Borca
2004-04-26accomodate newtexstoreDaniel Borca
fixed wgl interface for fxMesa
2004-04-14documentation updatesDaniel Borca
Glide3 driver: POINTCAST palette fixes
2004-03-29code cleanup hehehDaniel Borca
2004-03-25small changes (version string)Daniel Borca
2004-03-21Implemented support for software-based AUX color buffers.Brian Paul
Only available with Xlib driver for now. Assorted clean-ups related to Draw/ReadBuffer(). Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc.
2004-03-09fxMesa: remove buffer_obj_ext, cos it breaks UT2004Daniel Borca
2004-03-08Voodoo Rush fixesDaniel Borca
2004-03-03_tnl_allow_*_fog(...)Daniel Borca
2004-03-02workaround for crash-upon-exit in verbose modeDaniel Borca
fxMesa now uses grQueryResolution minor fixes to X11 and DOS drivers
2004-02-28replace color table FloatTable boolean with Type enumBrian Paul
2004-02-16cleanup and some WGL PIXELFORMAT issuesDaniel Borca
2004-02-10fixed back fxMesaGetCurrentContext to match MakeCurrentDaniel Borca
2004-02-09deal with combine_ext refactorDaniel Borca