Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-07-09 | glslcompiler: Remove unnecessary headers. | Vinson Lee | |
2010-07-08 | glslcompiler: Fix build. | Vinson Lee | |
2010-06-28 | mesa: initial support for ARB_geometry_shader4 | Zack Rusin | |
laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left. | |||
2010-06-10 | mesa: rename src/mesa/shader/ to src/mesa/program/ | Brian Paul | |
2010-03-23 | glslcompiler: added option to do linking of vert/frag shaders | Brian Paul | |
2010-03-03 | mesa: Remove support for creating color-index visuals | Ian Romanick | |
Remove the rgbMode and indexBits parameters from _mesa_create_visual and _mesa_initialize_visual. These values are now hardcoded to GL_TRUE and 0. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> | |||
2010-02-19 | Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versions | Kristian Høgsberg | |
2009-03-19 | glslcompiler: added new options to override debug/optimization pragmas | Brian Paul | |
2009-02-17 | glsl: added --params option to stand-alone GLSL compiler | Brian Paul | |
Prints program parameter info | |||
2009-02-02 | mesa: fix stand-alone glslcompiler | Brian Paul | |
2008-10-28 | mesa: fix stand-alone glslcompiler build | Brian Paul | |
2008-09-18 | mesa: prefix more #includes with "main/" | Brian Paul | |
2007-02-22 | updated for vbo | Brian | |
2007-02-17 | stand-alone GLSL compiler | Brian | |