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path: root/src/mesa/drivers/glslcompiler
AgeCommit message (Collapse)Author
2010-06-28mesa: initial support for ARB_geometry_shader4Zack Rusin
laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
2010-06-10mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul
2010-05-07glapi: Move to src/mapi/.Chia-I Wu
Move glapi to src/mapi/{glapi,es1api,es2api}.
2010-03-23glslcompiler: added option to do linking of vert/frag shadersBrian Paul
2010-03-22glslcompiler: fix build againBrian Paul
Simply use the libglapi.a archive instead of individual .o files. Fixes the non-debug build.
2010-03-22glslcompiler: fix build breakageBrian Paul
2010-03-22glslcompiler: fix build breakageBrian Paul
2010-03-03mesa: Remove support for creating color-index visualsIan Romanick
Remove the rgbMode and indexBits parameters from _mesa_create_visual and _mesa_initialize_visual. These values are now hardcoded to GL_TRUE and 0. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-02-19Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versionsKristian Høgsberg
2010-02-01glslcompiler: add glapi_nop.o to OBJECTSBrian Paul
2009-11-04glslcompiler: Fix Mac OS build.Vinson Lee
Signed-off-by: Brian Paul <brianp@vmware.com>
2009-03-19glslcompiler: added new options to override debug/optimization pragmasBrian Paul
2009-02-17glsl: added --params option to stand-alone GLSL compilerBrian Paul
Prints program parameter info
2009-02-02mesa: fix stand-alone glslcompilerBrian Paul
2009-01-19mesa: fix build of stand-alone glslcompiler driverBrian Paul
2008-10-28mesa: fix stand-alone glslcompiler buildBrian Paul
2008-09-18mesa: prefix more #includes with "main/"Brian Paul
2008-05-07Never fail `make clean'Dan Nicholson
Mostly some pedantic changes such that `make clean' always ignores errors. Also changed the top clean target to do the `touch configs/current' dance instead of realclean.
2007-02-22updated for vboBrian
2007-02-20remove accidental check-inBrian
2007-02-17stand-alone GLSL compilerBrian