Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-10-19 | Move initialization of default ctx->Driver.buffer-object-functions into | Brian Paul | |
bufferobj.c so all the drivers don't have to worry about them. | |||
2003-10-15 | initialize GetBufferSubData pointer | Brian Paul | |
2003-10-11 | s/GL_COLOR_INDEX/OSMESA_COLOR_INDEX/ | Brian Paul | |
2003-10-11 | don't request accum buffer in color index mode | Brian Paul | |
2003-10-08 | More SciTech SNAP specific changes to glheader.h. Also modified the macros | Kendall Bennett | |
in swrast/s_spantemp.h to allow dithering to be used in the SNAP drivers. | |||
2003-09-17 | GL_ARB_vertex_buffer_object working now, at least for non-indexed | Brian Paul | |
vertex arrays. | |||
2003-09-17 | added call to _mesa_enable_1_5_extensions() | Brian Paul | |
2003-04-04 | Rework gl[Copy]Tex[Sub]Image() error checking so that all level, width, height | Brian Paul | |
and depth checks are done via ctx->Driver.TestProxyTexImage(). This allows more flexiblity, like supporting larger, non-cubic 3D textures. | |||
2003-04-01 | s/gl_ctx/mesa/ and misc clean-ups | Brian Paul | |
2003-04-01 | New device driver hooks for texture object and texture image creation to | Brian Paul | |
allow drivers to implement C++-like inheritance via containment. Lots of assorted clean-ups related to texture objects. | |||
2003-03-04 | fix GLchan=GLfloat problems | Brian Paul | |
2003-03-01 | Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch] | Brian Paul | |
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h | |||
2003-02-25 | casts to silence g++ warnings | Brian Paul | |
2002-11-14 | Overhaul of line drawing template code. Make better use of sw_span mechanism. | Brian Paul | |
2002-11-13 | Lots of clean-ups. | Brian Paul | |
Use new s_spantemp.h to generate all the span functions. Updated triangle functions (#define NAME, etc) | |||
2002-10-30 | s/BZERO/_mesa_bzero/ | Brian Paul | |
2002-10-29 | update versioning/extensions for OpenGL 1.4 / Mesa 5.0 | Brian Paul | |
2002-10-25 | wrapped a few more C library functions | Brian Paul | |
2002-10-24 | Header file clean-up: | Brian Paul | |
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc. | |||
2002-10-17 | patches from Gerk Huisma for float-channel rendering | Brian Paul | |
2002-10-14 | context-related cleanups (ex: _mesa_notifySwapBuffers instead of ↵ | Brian Paul | |
_mesa_swapbuffers) | |||
2002-10-11 | Another round of glRead/DrawBuffer() clean-ups and simplifications. | Brian Paul | |
Replaced ctx->Color._DriverDrawBuffer with swrast->CurrentBuffer. Replaced ctx->Pixel._DriverReadBuffer with ctx->Pixel._ReadSrcMask. swrast->Driver.SetBuffer() takes FRONT/BACK_LEFT/RIGHT_BIT values now. Added tokens and code for GL_AUX buffers, for completeness. | |||
2002-10-05 | GLfloat/GLchan updates | Brian Paul | |
2002-09-27 | new texture compression infrastructure | Brian Paul | |
2002-08-07 | struct sw_span is again allocated on the stack, but the arrays of span | Brian Paul | |
data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions. | |||
2002-07-09 | Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer() | Brian Paul | |
indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details. | |||
2002-06-30 | CHAN_TYPE==GL_FLOAT clamping. call _tnl_MakeCurrent. (Gerk Huisma) | Brian Paul | |
2002-06-25 | removed extra right-paren | Brian Paul | |
2002-06-25 | FRONT_AND_BACK culling | Keith Whitwell | |
2002-06-15 | Implemented GL_NV_texture_rectangle extension. | Brian Paul | |
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits. | |||
2002-06-15 | Added ctx parameter to _mesa_debug() | Brian Paul | |
Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes. | |||
2002-06-13 | New _mesa_debug() function to replace fprintf() calls. | Brian Paul | |
Some source files updated to call _mesa_debug(), but not finished. Added __GLimports as a parameter to _mesa_create/init_context() and updated drivers accordingly. Fleshed-out more of the __GLimports and __GLexports functionality. Removed run-time config file support (config.c) | |||
2002-04-19 | Allocate a sw_span struct in the swrast context instead of allocating it | Brian Paul | |
on the stack frame in the point/line/triangle functions. (Klaus Niederkrueger) This should solve the performance problem Karl found on Windows. | |||
2002-04-04 | added OSMesaGetProcAddress() | Brian Paul | |
2002-04-04 | call _mesa_ResizeBuffersMESA() in OSMesaMakeCurrent() to reconcile buffer ↵ | Brian Paul | |
size changes | |||
2002-03-29 | use _glapi_get_context() instead of GET_CURRENT_CONTEXT(ctx); in buffer_size() | Brian Paul | |
2002-03-16 | Lots of changes related to framebuffer/window buffer resizing. Basically, | Brian Paul | |
instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*. The idea is that a window can be resized without it being bound to a rendering context. This makes for a nice clean-up in the XFree86 server-side GLX code. Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers(). | |||
2002-03-01 | updated comments for CHAN_BITS=16 or 32 | Brian Paul | |
2002-01-30 | return GL_RENDERER = Mesa Offscreen16/32 when CHAN_BITS = 16 or 32 | Brian Paul | |
2001-12-17 | first checkpoint commit of Klaus's new span code (struct sw_span) | Brian Paul | |
2001-09-25 | use correct vertex for flatshading | Keith Whitwell | |
2001-09-23 | [rgba]shift values weren't always correct, only effected blended lines | Brian Paul | |
2001-09-21 | Make osmesa a DLL instead of a static lib (Windows). This is more | Karl Schultz | |
consistent with the other modules and platforms. It also makes the API and linkage on Windows more consistent. | |||
2001-09-18 | compiler warnings | Karl Schultz | |
2001-09-12 | hook compressed texture functions into driver | Brian Paul | |
2001-09-10 | fixed s/w alpha bug 458411 | Brian Paul | |
2001-08-28 | added OSMESA_MAX_WIDTH/HEIGHT queries | Brian Paul | |
2001-08-28 | OpenGL 1.3 support | Brian Paul | |
2001-07-14 | more work on float colors (still not finished) | Brian Paul | |
2001-07-13 | assorted changes for supporting GLfloat color channels (not done) | Brian Paul | |