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path: root/src/mesa/drivers/windows
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2004-09-17rearrange a couple of lines of code to avoid compilation error in VC 6,Karl Schultz
probably due to a compiler bug.
2004-08-30remove CRDaniel Borca
2004-08-25ICD update from Gregor AnichBrian Paul
2004-08-25Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch ↵Brian Paul
1015696)
2004-08-25Windows ICD driver code (patch 1014800)Brian Paul
2004-08-14Update Visual Studio Project file for src tree updates.Karl Schultz
2004-07-01Rename the various function types in t_context.h to include a tnl_ prefix.Keith Whitwell
2004-05-10fixed bugs in fxddtex.cDaniel Borca
cleaned up win32 definition files
2004-04-20add SciTech's GLDirect driver for Windows.Alan Hourihane
This code is donated to Mesa which allows the usage of a Direct3D layer (DX7, DX8, DX9 or complete software fallback). No build system exists for this code yet, that will come.....
2004-01-27Add new driverfuncs.Karl Schultz
2004-01-20Before calling _mesa_create_context(), initialize a dd_function_table structBrian Paul
by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future.
2004-01-14Replace with version generated from new python script.Karl Schultz
2004-01-13add new entrypointsKarl Schultz
2004-01-07Mingw3 prototypesDaniel Borca
2003-11-24Import vtx-0-2-branchKeith Whitwell
2003-11-04fix AccessViolation bug (#835861)Brian Paul
2003-09-19Make binary - even though this is a text file, common practice is to store ↵Karl Schultz
MS studio files as binary
2003-09-18Update with current set of gl* entry points.Karl Schultz
2003-09-18Copy the DLL files to the lib directory instead of libexec.Karl Schultz
2003-09-18Add symbols to export private entry points to osmesa.Karl Schultz
2003-08-30Generate browse info for Debug version.Karl Schultz
2003-08-05Updates from Daniel Borca.Brian Paul
2003-07-26Moved.Karl Schultz
2003-07-25cleanup - add comments and sort names.Karl Schultz
2003-07-24add symbols needed by osmesa.Karl Schultz
2003-07-24Project file for osmesaKarl Schultz
2003-07-24moved to top of tree.Karl Schultz
2003-07-24fix location of mesa.defKarl Schultz
2003-07-24linker exports defsKarl Schultz
2003-07-24Source code for GDI driver.Karl Schultz
2003-07-24Project file to build gdi driver and OPENGL32.DLL.Karl Schultz
2003-07-24Project file to build tnl - creates static LIB that is later linked to make ↵Karl Schultz
a DLL.
2003-07-24Project file to build swrast - creates static LIB that is later linked to ↵Karl Schultz
make a DLL.
2003-07-24Project file to build core mesa - creates static LIB that is later linked to ↵Karl Schultz
make a DLL.
2003-07-24Visual Studio Workspace file for building Mesa. This workspace contains ↵Karl Schultz
projects for building core mesa, backend drivers (e.g., gdi, dx7, ...), GLU, and GLUT. The project files are placed in the appropriate places in the Mesa tree.
2003-07-24Removing from this directory. Will be added to new gdi driver directory.Karl Schultz
2003-07-24Remove obsolete file.Karl Schultz
2003-03-01Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
2003-01-30Check only LEFT bits for clearing alpha buffer. (Evgeny Kotsuba)Karl Schultz
2003-01-15Fix SourceForge bug 664908. wglDescribePixelFormat should return theKarl Schultz
number of valid PFD's if the PFD pointer is NULL, without checking the validity of the other parameters.
2002-10-29update versioning/extensions for OpenGL 1.4 / Mesa 5.0Brian Paul
2002-10-24Header file clean-up:Brian Paul
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
2002-10-14context-related cleanups (ex: _mesa_notifySwapBuffers instead of ↵Brian Paul
_mesa_swapbuffers)
2002-10-11Another round of glRead/DrawBuffer() clean-ups and simplifications.Brian Paul
Replaced ctx->Color._DriverDrawBuffer with swrast->CurrentBuffer. Replaced ctx->Pixel._DriverReadBuffer with ctx->Pixel._ReadSrcMask. swrast->Driver.SetBuffer() takes FRONT/BACK_LEFT/RIGHT_BIT values now. Added tokens and code for GL_AUX buffers, for completeness.
2002-10-04Changed a number of context fields from GLchan to GLfloat (such as ClearColor).Brian Paul
Also changed parameter types for some driver functions (like ctx->Driver.Clear- Color). Updated all the device drivers. Someday, we want to support 8, 16 and 32-bit channels dynamically at runtime.
2002-10-04Fix for bug 618459. Mods to allow compilation on VC++ 5.0 (Michael Krause)Karl Schultz
2002-09-27new texture compression infrastructureBrian Paul
2002-09-12Mark destroyed context as not current. (Frank Warmerdam)Karl Schultz
2002-09-04updated wglGetProcAddressBrian Paul
2002-08-28Don't call _mesa_initialize_context because we are usingKarl Schultz
_mesa_create_context. This avoids calling initialize twice and fixes memory leaks. Add call to free the GL context because we are creating it with _mesa_create_context, fixing another leak.