Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-09-19 | Make binary - even though this is a text file, common practice is to store ↵ | Karl Schultz | |
MS studio files as binary | |||
2003-09-18 | Update with current set of gl* entry points. | Karl Schultz | |
2003-09-18 | Copy the DLL files to the lib directory instead of libexec. | Karl Schultz | |
2003-09-18 | Add symbols to export private entry points to osmesa. | Karl Schultz | |
2003-08-30 | Generate browse info for Debug version. | Karl Schultz | |
2003-08-05 | Updates from Daniel Borca. | Brian Paul | |
2003-07-26 | Moved. | Karl Schultz | |
2003-07-25 | cleanup - add comments and sort names. | Karl Schultz | |
2003-07-24 | add symbols needed by osmesa. | Karl Schultz | |
2003-07-24 | Project file for osmesa | Karl Schultz | |
2003-07-24 | moved to top of tree. | Karl Schultz | |
2003-07-24 | fix location of mesa.def | Karl Schultz | |
2003-07-24 | linker exports defs | Karl Schultz | |
2003-07-24 | Source code for GDI driver. | Karl Schultz | |
2003-07-24 | Project file to build gdi driver and OPENGL32.DLL. | Karl Schultz | |
2003-07-24 | Project file to build tnl - creates static LIB that is later linked to make ↵ | Karl Schultz | |
a DLL. | |||
2003-07-24 | Project file to build swrast - creates static LIB that is later linked to ↵ | Karl Schultz | |
make a DLL. | |||
2003-07-24 | Project file to build core mesa - creates static LIB that is later linked to ↵ | Karl Schultz | |
make a DLL. | |||
2003-07-24 | Visual Studio Workspace file for building Mesa. This workspace contains ↵ | Karl Schultz | |
projects for building core mesa, backend drivers (e.g., gdi, dx7, ...), GLU, and GLUT. The project files are placed in the appropriate places in the Mesa tree. | |||
2003-07-24 | Removing from this directory. Will be added to new gdi driver directory. | Karl Schultz | |
2003-07-24 | Remove obsolete file. | Karl Schultz | |
2003-03-01 | Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch] | Brian Paul | |
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h | |||
2003-01-30 | Check only LEFT bits for clearing alpha buffer. (Evgeny Kotsuba) | Karl Schultz | |
2003-01-15 | Fix SourceForge bug 664908. wglDescribePixelFormat should return the | Karl Schultz | |
number of valid PFD's if the PFD pointer is NULL, without checking the validity of the other parameters. | |||
2002-10-29 | update versioning/extensions for OpenGL 1.4 / Mesa 5.0 | Brian Paul | |
2002-10-24 | Header file clean-up: | Brian Paul | |
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc. | |||
2002-10-14 | context-related cleanups (ex: _mesa_notifySwapBuffers instead of ↵ | Brian Paul | |
_mesa_swapbuffers) | |||
2002-10-11 | Another round of glRead/DrawBuffer() clean-ups and simplifications. | Brian Paul | |
Replaced ctx->Color._DriverDrawBuffer with swrast->CurrentBuffer. Replaced ctx->Pixel._DriverReadBuffer with ctx->Pixel._ReadSrcMask. swrast->Driver.SetBuffer() takes FRONT/BACK_LEFT/RIGHT_BIT values now. Added tokens and code for GL_AUX buffers, for completeness. | |||
2002-10-04 | Changed a number of context fields from GLchan to GLfloat (such as ClearColor). | Brian Paul | |
Also changed parameter types for some driver functions (like ctx->Driver.Clear- Color). Updated all the device drivers. Someday, we want to support 8, 16 and 32-bit channels dynamically at runtime. | |||
2002-10-04 | Fix for bug 618459. Mods to allow compilation on VC++ 5.0 (Michael Krause) | Karl Schultz | |
2002-09-27 | new texture compression infrastructure | Brian Paul | |
2002-09-12 | Mark destroyed context as not current. (Frank Warmerdam) | Karl Schultz | |
2002-09-04 | updated wglGetProcAddress | Brian Paul | |
2002-08-28 | Don't call _mesa_initialize_context because we are using | Karl Schultz | |
_mesa_create_context. This avoids calling initialize twice and fixes memory leaks. Add call to free the GL context because we are creating it with _mesa_create_context, fixing another leak. | |||
2002-07-29 | Catch up windows driver with recent context mods | Karl Schultz | |
2002-07-09 | Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer() | Brian Paul | |
indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details. | |||
2002-06-15 | Implemented GL_NV_texture_rectangle extension. | Brian Paul | |
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits. | |||
2002-06-15 | Added ctx parameter to _mesa_debug() | Brian Paul | |
Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes. | |||
2002-06-13 | New _mesa_debug() function to replace fprintf() calls. | Brian Paul | |
Some source files updated to call _mesa_debug(), but not finished. Added __GLimports as a parameter to _mesa_create/init_context() and updated drivers accordingly. Fleshed-out more of the __GLimports and __GLexports functionality. Removed run-time config file support (config.c) | |||
2002-04-23 | Apply alpha buffer control fix to accum buffer too. | Karl Schultz | |
2002-04-23 | Fix up alpha buffer handling for Windows. | Karl Schultz | |
- add two new Pixel Format Descriptors that do not have alpha bits to mirror the two that do. - add logic to wglChoosePixelFormat to match PFD's with respect to alpha. - Create/clear software alpha buffer as required. Now a wgl or GLUT program can control the creation of a software alpha buffer via the PFD or GLUT parms, respectively. | |||
2002-03-16 | Lots of changes related to framebuffer/window buffer resizing. Basically, | Brian Paul | |
instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*. The idea is that a window can be resized without it being bound to a rendering context. This makes for a nice clean-up in the XFree86 server-side GLX code. Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers(). | |||
2002-01-16 | Fixes for 24-bit Windows devices. The old code was trying to do 3-byte | Karl Schultz | |
stores with a full DWORD store (yuk). (Jeff Lewis) | |||
2002-01-15 | Fixed pixel color component problem and clear code for 24-bit Windows | Karl Schultz | |
devices. (Jeff Lewis) | |||
2002-01-15 | Remove trailing CR's. No logical changes. | Karl Schultz | |
2001-11-01 | Updates for improved DirectDraw support (Daniel Slater) | Karl Schultz | |
2001-10-05 | Fix the clear() function | Karl Schultz | |
- add checks for the ColorMask and IndexMask (like osmesa) - correctly handle the DD_*_BIT flags so that we don't also ask the swrast to clear the color buffer after we cleared it ourselves. (doh!) This gives nearly a 2X improvement in the frame rate in a program like gears. | |||
2001-10-04 | Updated Windows driver for Mesa 4.0. | Karl Schultz | |
Needs optimization. | |||
2001-10-04 | remove extra CR chars | Karl Schultz | |
2001-09-25 | disable some more code so that it compiles quietly on Windows. | Karl Schultz | |