Age | Commit message (Collapse) | Author |
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Do proper reference counting so that we don't wind up with dangling
references to deleted windows/framebuffers. Should help with bug 7205.
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All buffer resizes now handled by xmesa_check_and_update_buffer_size() which
uses the _mesa_resize_framebuffer() function.
Moved all low-level XImage/Pixmap resizing into xm_buffers.c file.
Also, update lots of comments for Doxygen.
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When the callback is called, free all Mesa's private visual and buffer
data structures which are tied to the display.
Fixes problems reported by Kitware.
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New GLint64EXT and GLuint64EXT types (use C99's long long types).
New glGetQueryObject[u]i64vEXT() functions.
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of the XMesaPixmap field to avoid some X server-side issues with casting.
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yet).
Extends the query mechanism to query elapsed time while rendering.
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span functions pass in a gl_renderbuffer to indicate which color
buffer should be drawn into. Optimized line/triangle routines are
smart enough to know which buffer to draw into as well.
The swrast->SetBuffer() routine should eventually be removed from
all drivers.
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Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
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the values in the contained GLframebuffer.
Removed some other unneeded code.
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fields in __GLcontextModes (the base type). Removed the need to keep
the XMesaVisualInfo pointer when building inside the X-server.
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by calling _mesa_init_driver_functions() and then plugging in the driver-
specific functions.
In particular, make sure ctx->Driver.NewTextureObject points to the
appropriate driver function so that _all_ texture objects are augmented
with the driver-specific data.
Put in a bunch of assertions in the texture-related driver functions that
texObj->DriverData is valid. Remove old dead code in near future.
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indicates the read AND draw color buffer for all software rasterization.
Lots of related clean-ups. See RELNOTES-4.1 for details.
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instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*.
The idea is that a window can be resized without it being bound to a rendering
context. This makes for a nice clean-up in the XFree86 server-side GLX code.
Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers().
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from rendering into one window in parallel and wasn't really needed anyway.
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and GLframebuffer structs instead of pointers
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(ie a 'struct __GLcontextRec *') instead of an 'XMesaContext'.
This is to fix conflicts in XFree86 where both the indirect XMesaContext
and the GLcontext were calling themselves __GLcontextRec's.
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New array_cache module
Support 8 texture units in core mesa (now support 8 everywhere)
Rework core mesa statechange operations to avoid flushing on many
noop statechanges.
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Mesa/src/Allegro/amesa.c Mesa/src/DOS/dosmesa.c
Mesa/src/FX/fxdd.c Mesa/src/FX/fxdrv.h
Mesa/src/FX/fxfastpath.c
Mesa/src/GGI/include/ggi/mesa/ggimesa.h
Mesa/src/OSmesa/osmesa.c Mesa/src/SVGA/svgamesa.c
Mesa/src/Trace/tr_control.c Mesa/src/Windows/wgl.c
Mesa/src/X/xmesaP.h Mesa/src/X86/3dnow.c Mesa/src/X86/katmai.c
Mesa/src/X86/x86.c
Removed Files:
Mesa/src/mms_depend
Oops,... all files containing Caps in directory name or file name were
missing in my types->mtypes commit.
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* Added missing #includes all over the place
* Added GGI-style debugging harness to GGIMesa
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Pass color or color index directly to WriteMono*() span functions.
Updated current s/w drivers accordingly.
Clean-up of X gc handling in XMesa driver.
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functions to fit into the framework provided for extending the
software rasterizer.
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Renamed struct gl_context to struct __GLcontextRec.
Include glcore.h, setup GL imports/exports.
Replaced gl_ prefix with _mesa_ prefix in context.[ch] functions.
GLcontext's Visual field is no longer a pointer.
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