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path: root/src/mesa/drivers/x11
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2003-02-17Replace some #defines with enums. (Klaus Niederkrueger)Brian Paul
2003-01-24renamed dither-related preprocessor symbols (bug 536406)Brian Paul
2003-01-16fix for framebuffer width and height when window hasn't been realized.Alan Hourihane
2003-01-14initial code for render-to-textureBrian Paul
2002-11-18bring in a few AGP-related bits from 4.0.4Brian Paul
2002-11-14bump version to 5.1Brian Paul
2002-11-14Overhaul of line drawing template code. Make better use of sw_span mechanism.Brian Paul
2002-11-13moved function declaration into the template, define the NAME to specify the ↵Brian Paul
function names
2002-11-13check for NULL span argumentBrian Paul
2002-11-10changes to vishandle usage to prevent segfault in some circumstancesBrian Paul
2002-11-05minor multi-sample clean-upsBrian Paul
2002-10-30use wrappers from imports.h rather than stdio, stdlib, etc functions.Brian Paul
2002-10-29more version bumpsBrian Paul
2002-10-29update versioning/extensions for OpenGL 1.4 / Mesa 5.0Brian Paul
2002-10-25wrapped a few more C library functionsBrian Paul
2002-10-25include GL/glx.hBrian Paul
2002-10-24Header file clean-up:Brian Paul
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
2002-10-14context-related cleanups (ex: _mesa_notifySwapBuffers instead of ↵Brian Paul
_mesa_swapbuffers)
2002-10-11Another round of glRead/DrawBuffer() clean-ups and simplifications.Brian Paul
Replaced ctx->Color._DriverDrawBuffer with swrast->CurrentBuffer. Replaced ctx->Pixel._DriverReadBuffer with ctx->Pixel._ReadSrcMask. swrast->Driver.SetBuffer() takes FRONT/BACK_LEFT/RIGHT_BIT values now. Added tokens and code for GL_AUX buffers, for completeness.
2002-10-09disable XMesaCreatePBuffer() for XFree86Brian Paul
2002-10-08added missing dispatch code for new AGP-related functionsBrian Paul
2002-10-05Pbuffers seem to work!Brian Paul
2002-10-05more work on fbconfig/pbuffer supportBrian Paul
2002-10-04Changed a number of context fields from GLchan to GLfloat (such as ClearColor).Brian Paul
Also changed parameter types for some driver functions (like ctx->Driver.Clear- Color). Updated all the device drivers. Someday, we want to support 8, 16 and 32-bit channels dynamically at runtime.
2002-09-27new texture compression infrastructureBrian Paul
2002-09-23fix bug in index_mask() (bug 609837)Brian Paul
2002-08-22stub functions for glXAllocate/FreeMemoryNV()Brian Paul
2002-08-21fix problems in FXgetImage()Brian Paul
2002-08-07struct sw_span is again allocated on the stack, but the arrays of spanBrian Paul
data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions.
2002-07-09Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()Brian Paul
indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details.
2002-06-25removed extra right-parenBrian Paul
2002-06-25FRONT_AND_BACK cullingKeith Whitwell
2002-06-19put XSync in get_buffer_size(), plus clean-upBrian Paul
2002-06-17new fix for initial window size problemBrian Paul
2002-06-16Fix glXCopyContext bugBrian Paul
2002-06-16fixed window size initialization bugBrian Paul
2002-06-15Implemented GL_NV_texture_rectangle extension.Brian Paul
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
2002-06-15Added ctx parameter to _mesa_debug()Brian Paul
Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes.
2002-06-13more removal of fprintf() callsBrian Paul
2002-06-13New _mesa_debug() function to replace fprintf() calls.Brian Paul
Some source files updated to call _mesa_debug(), but not finished. Added __GLimports as a parameter to _mesa_create/init_context() and updated drivers accordingly. Fleshed-out more of the __GLimports and __GLexports functionality. Removed run-time config file support (config.c)
2002-05-27some initial work for fbconfigs/pbuffersBrian Paul
2002-04-19Allocate a sw_span struct in the swrast context instead of allocating itBrian Paul
on the stack frame in the point/line/triangle functions. (Klaus Niederkrueger) This should solve the performance problem Karl found on Windows.
2002-04-19C++ fixBrian Paul
2002-04-02return NULL from Fake_glXCreateContext() if dpy or visinfo are NULLBrian Paul
2002-03-19don't set plane mask for xm_buffer->gc, it causes an accum buffer ↵Brian Paul
conformance problem
2002-03-16Lots of changes related to framebuffer/window buffer resizing. Basically,Brian Paul
instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*. The idea is that a window can be resized without it being bound to a rendering context. This makes for a nice clean-up in the XFree86 server-side GLX code. Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers().
2002-03-15protect currentReadable reference with #ifndef GLX_BUILT_IN_XMESABrian Paul
2002-03-15updated comments. removed dead code.Brian Paul
2002-03-15remove a debug printfBrian Paul
2002-03-12Removed the xm_context field from XMesaBuffer. It was preventing N threadsBrian Paul
from rendering into one window in parallel and wasn't really needed anyway.