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2007-02-23Update DRI drivers for new glsl compiler.Brian
Mostly: - update #includes - update STATE_* token code
2007-02-22updated for vboBrian
2007-02-22use _mesa_get_program_register()Brian
2007-02-22Merge branch 'origin' into glsl-compiler-1Brian
Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c
2007-02-20nouveau: nv10: grr, ctx->DrawBuffer invalid?Patrice Mandin
2007-02-20nouveau: nv10: also check ctx->DrawBuffer in nv10ViewportScalePatrice Mandin
2007-02-20nouveau: nv10: keep 24/8 depth/stencil value, don't check for depth bitsPatrice Mandin
2007-02-20Fix parallel make in r300 driver.Adam Jackson
2007-02-20remove accidental check-inBrian
2007-02-19i915tex: Fix performance regression with new vbo code and latest drm.Thomas Hellstrom
With current memory preferences, vbos ended up in AGP space where reading from them got a bit slow. Make sure buffer objects are initially created in system memory.
2007-02-17stand-alone GLSL compilerBrian
2007-02-16Merge branch 'master' of ↵Sean D'Epagnier
git+ssh://geckosenator@git.freedesktop.org/git/mesa/mesa
2007-02-16Commiting a few minor fixes to glut fbdev (segfault on a separate stack)Sean D'Epagnier
Updated all drivers that used the old _ac_ functions to use the new _vbo_ functions. I know this fixed the fbdev driver, it looks like it might fix some other drivers too.
2007-02-16nouveau: nv50: updatePatrice Mandin
2007-02-16nouveau: nv10,20: wrong viewport clip setupPatrice Mandin
2007-02-16nouveau: nv20: texture matrixPatrice Mandin
2007-02-16nouveau: nv20: updatePatrice Mandin
2007-02-16nouveau: nv10: set clear value for 16 and 24 bits depthPatrice Mandin
2007-02-16nouveau: nv10: rescale depth near and farPatrice Mandin
2007-02-16nouveau: nv10: fix viewport scale and originPatrice Mandin
2007-02-14r300: Fix cos & add scs to fragment program.Rune Peterson
So this do : - Fixes COS. - Does range reductions for SIN & COS. - Adds SCS. - removes the optimized version of SIN & COS. - tweaked weight (should help on precision). - fixed a copy paste typo in emit_arith().
2007-02-14nouveau: nv10: there are 8 clipping regionsPatrice Mandin
2007-02-14i915tex: Take into account various mapping states when dropping theThomas Hellstrom
batch buffer after a resolution / rotation switch.
2007-02-12I965: fix a failure on waiting irq.Xiang, Haihao
Wait until getting the right fence if drm/i915 resets the counter.
2007-02-12r300: Add proper support for sin/cos instruction in fragment programRune Peterson
Getting proper SIN and COS wasn't as easy as it appeared. I had to make make some changes to the fragment program code. general FP changes: - support HHH swizzle for vector instructions. - don't copy a source to a temp when it is not XYZW swizzled, but combine the two and have the swizzle resolve any issues. (saves temps/instructions with more elaborate shader code) - fix overflow in cnstv[].
2007-02-09r200: simplify / unify input map handling for vp and fftnlRoland Scheidegger
Use the same input map handling for fftnl and vertex programs. It doesn't enable any new functionality (should make it easy to support per-vertex materials though), but the code is much cleaner.
2007-02-09fix issues in vp when using FRAG_BIT_WPOS in a fragment program (bug #9910)Roland Scheidegger
Redirect all VERT_RESULT_HPOS writes to a temp and use that for fixup. The viewport transformation still seems to take some shortcuts, and it still does not seem to work at all...
2007-02-06nouveau: a couple of NV3x fixesBen Skeggs
2007-02-06Add support for CN700 chipset in miniglxJakob Bornecrantz
2007-02-06nouveau: OUT_RINGp expects the size in dwords, not bytes.Ben Skeggs
This fixes the *actual* bug that the previous commit was supposed to fix..
2007-02-06nouveau: fix a small bug in nv10 swtclBen Skeggs
2007-02-06nouveau: new bufferobj code.Ben Skeggs
The old code suffered from a number of issues, the most severe being that with the Mesa VBO merge even swtcl used the driver's bufferobj interface. On most VBO types (or non-AGP cards) the buffer ended up in vram, and killed swtcl performance greatly. All bufferobj's start in system memory now, until they get referenced as a "real" VBO. The other big change is that only potentially "damaged" areas are uploaded/downloaded to/from the hardware.
2007-02-04nouveau: nv10: add init for unknown 0x120Patrice Mandin
2007-02-04nouveau: fix nv04 and nv10 swtcl, more work on nv04 state.Stephane Marchesin
2007-02-03nouveau: forgot function declarationPatrice Mandin
2007-02-03nouveau: nv50: use nv50 statePatrice Mandin
2007-02-03Merge branch 'origin'Michel Dänzer
2007-02-03Fall back to software rasterization if r300_translate_fragment_shader() fails.Michel Dänzer
Aborting immediately is a bad idea with AIGLX.
2007-02-03Remove unused r200 files from r300 driver directory.Michel Dänzer
2007-02-03r300CreateContext: Really initialize r300->initialMaxAnisotropy.Michel Dänzer
2007-02-03nouveau: fix viewport clipping initializationPatrice Mandin
2007-02-03nouveau: use color pitch as depth pitch if depth disabledPatrice Mandin
2007-02-03disable r200 materials-between-begin-end check if vertex progs are enabledRoland Scheidegger
2007-02-03remove now unused vtxfmt stuff from radeon/r200 header filesRoland Scheidegger
2007-02-03fix errorneously adding fog state params to all vertex programs...Roland Scheidegger
2007-02-02Merge branch 'vbo-0.2'Keith Whitwell
Conflicts: src/mesa/main/texcompress_s3tc.c src/mesa/tnl/t_array_api.c
2007-02-02Modify assert to reflect rebase criteriaKeith Whitwell
2007-02-02 push commit 2dfb3a217f730d6783fb2ac8b73248dc682f923c to i915texZou Nan hai
2007-02-02 Fix fd.o #9686, when fall into vertex fog,Zou Nan hai
fog factors are precomputed in t_vb_fog.c compute_fog_blend_factors, which is incompatible with appended fragment fog code. That will make GoogleEarth display abnormally. always use pixel fog.
2007-02-01Correct usage/meaning of max_index parameter.Keith Whitwell