Age | Commit message (Collapse) | Author |
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and depth checks are done via ctx->Driver.TestProxyTexImage(). This allows
more flexiblity, like supporting larger, non-cubic 3D textures.
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allow drivers to implement C++-like inheritance via containment.
Lots of assorted clean-ups related to texture objects.
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Moved type conversion and interpolation macros into macros.h
Updated all the files that used to include mmath.h
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number of valid PFD's if the PFD pointer is NULL, without checking
the validity of the other parameters.
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Use new s_spantemp.h to generate all the span functions.
Updated triangle functions (#define NAME, etc)
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function names
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