Age | Commit message (Collapse) | Author |
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point colors throughout mesa.
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point colors throughout mesa.
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sleeping with the lock held. Also, rename cEngineState to engineState since
it isn't a char any more.
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deleting the textures. Essentially move the assertion after the destruction
of the heap.
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Probably won't be actively used/maintained, but bring it to the trunk so
it doesn't get lost.
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possible (when pixel formats match and drawing to front buffer with no
raster operations).
Results in 10-100x speed-up when applicable.
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