summaryrefslogtreecommitdiff
path: root/src/mesa/drivers
AgeCommit message (Collapse)Author
2004-04-20add SciTech's GLDirect driver for Windows.Alan Hourihane
This code is donated to Mesa which allows the usage of a Direct3D layer (DX7, DX8, DX9 or complete software fallback). No build system exists for this code yet, that will come.....
2004-04-15add drm source dir for solo includesDave Airlie
2004-04-15get the libraries the right way round..Dave Airlie
2004-04-15set default page flipping to zero can be changed in header fileDave Airlie
2004-04-14Hack to get things compiling - include "drm.h" instead of "xf86drm.h".Keith Whitwell
Need to fix this, or get maybe rid of xf86drm.h which seems redundant in a standalone build.
2004-04-14Link against GL_LIB_DEPSKeith Whitwell
2004-04-14First attempt at building a dri module in this treeKeith Whitwell
-- make target is linux-dri -- will attempt to build i830_dri.so The object builds but hasn't been tested.
2004-04-14First pass at support for building DRI drivers in mesa tree.Keith Whitwell
2004-04-14disable under _SOLO buildAlan Hourihane
2004-04-14documentation updatesDaniel Borca
Glide3 driver: POINTCAST palette fixes
2004-04-14get agpmode from config fileDave Airlie
2004-04-13fix the usage of GLX_MESA_allocate_memoryAlan Hourihane
2004-04-13make this exactly like XFree86 .. allows 4x to workDave Airlie
2004-04-13Add DRM_SOURCE_PATH to make system.Jon Smirl
Needed for linux-solo to build
2004-04-09fix max buffer size test (Kyle Bateman, bug 912828)Brian Paul
2004-04-08make note about needing to fix the drm driver to enable SAVAGE_CMD_DMAAlan Hourihane
2004-04-08lots of Makefile updates for new build systemBrian Paul
2004-04-08move pSAREAPriv declaration to be C-compliantBrian Paul
2004-04-08build fixesAlan Hourihane
2004-04-05 Committing in .Jouk Jansen
Correction on last commit (My FTP-server on linux is playing games with <CR>'s) Modified Files: Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/shader/arbprogparse.c Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/tnl/descrip.mms ----------------------------------------------------------------------
2004-04-05 Committing in .Jouk Jansen
Updated OpenVMS compile support due to shader directory. Removed <CR>'s in arbprogparse.c Modified Files: Mesa/src/mesa/descrip.mms Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/shader/arbprogparse.c Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/tnl/descrip.mms ----------------------------------------------------------------------
2004-03-29code cleanup hehehDaniel Borca
2004-03-27Forgot to set SAVAGE_NEW_CULL in savageDDEnable_s3d.Felix Kuehling
2004-03-26Enable drawing directly to the (now tiled) front buffer.Felix Kuehling
2004-03-26Don't use pushd/popd.Brian Paul
2004-03-26New Makefile systemBrian Paul
2004-03-26Make sure drivers don't dereference a NULL pointer ifIan Romanick
__driUtilCreateNewScreen returns NULL.
2004-03-25Recalculate the viewport matrix in savageEmitDrawingRectangle.Felix Kuehling
2004-03-25small changes (version string)Daniel Borca
2004-03-25More state management changes:Felix Kuehling
- Don't lock in savageDDUpdateStatte, don't call savageEmitHwStateLocked - Need to grab the lock for texture uploads now - New SAVAGE_NEW_CULL bit in new_state to make sure that culling state and raster_primitive are not examined at the wrong times.
2004-03-24Make sure hardware culling is disabled for unfilled primitives,Felix Kuehling
points and lines.
2004-03-24Missing in last commit.Felix Kuehling
2004-03-24Buffer vertices and emit them in batches. Still using conventional drawingFelix Kuehling
commands, no vertex DMA.
2004-03-21more i810 to new interfaceDave Airlie
2004-03-21ctx->Const.MaxTextureLevels is not the highest mipmap level but the numberFelix Kuehling
> of levels, including 0.
2004-03-21Improved MaxTextureLevel computation to take the nr. of tex units and bothFelix Kuehling
texture heaps into account.
2004-03-21Implemented support for software-based AUX color buffers.Brian Paul
Only available with Xlib driver for now. Assorted clean-ups related to Draw/ReadBuffer(). Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc.
2004-03-21Removed some useless definitions, artifacts from the Utah-GLX i810 driver.Felix Kuehling
2004-03-21Add new interface support don't switch on yet ..Dave Airlie
2004-03-21unsigned int -> uint32_t, unsigned char -> uint8_t where the size matters.Felix Kuehling
A bit more cosmetics. Improved state emit on Savage 3D/IX/MX.
2004-03-20Fixed texture LOD bias.Felix Kuehling
2004-03-20Fixed MAXFIFO_S4. Removed WAIT_IDLE_EMPTY from savage_BCI_swap which resultedFelix Kuehling
in another small speedup. Fixed a problem that was masked by that WAIT_IDLE_EMPTY: - flush command buffer and WAIT_IDLE_EMPTY before uploading textures
2004-03-20Cleaned up and fixed stencil fallback.Felix Kuehling
2004-03-19Add includes to make mach64 buildDave Airlie
2004-03-18Convert int(8|32)_t to uint(8|32)_t, like should have been done the first time.Ian Romanick
2004-03-17Convert all uses of CARD32 and CARD8 to int32_t and int8_t.Ian Romanick
2004-03-15extend SOLO code so the DDX version isn't checkedDave Airlie
2004-03-15unfinished SOLO driver for TDFXDaniel Borca
2004-03-15couple of steps closer still not fully working.. something amiss in ringDave Airlie
buffer ..
2004-03-15Initial i810_dri.c for miniglx isn't fully functional yet...Dave Airlie