Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-13 | Minor extension string tweaks. Added support for vertex program extensions. | Ian Romanick | |
Tested with arbvptorus, arbvpwarpmesh, vptorus, and vpwarpmesh. | |||
2004-09-13 | cleanup and bugfixes for fxDDClear() | Daniel Borca | |
2004-09-13 | cleanup and some changes towards GL_ARB_point_sprite (two-zero) | Daniel Borca | |
2004-09-13 | cleanup | Daniel Borca | |
2004-09-10 | applied patch #1026109 | Brian Paul | |
2004-09-10 | assorted updates (bug #1025977) | Brian Paul | |
2004-09-08 | updated patch for vertex program | Dave Airlie | |
2004-09-07 | This patch enables GL_ARB_vertex_program and GL_NV_vertex_program | Dave Airlie | |
support in the r200 driver. Both extensions can be enabled via options, GL_ARB_vertex_program is on by default, GL_NV_vertex_program off. Option descriptions are in german, english and french. From: Philipp Klaus Krause | |||
2004-09-03 | make sure the HW is clean before shooting the pipeline | Daniel Borca | |
2004-09-02 | r200-maybe-flush-less-3.diff | Keith Whitwell | |
2004-08-31 | The i915 driver was merged after EMIT_*_BGR bug was fixed. This brings | Keith Whitwell | |
the driver into line with the correct meaning of those symbols and fixes color corruptions. | |||
2004-08-31 | newer Glide3x snaps vertices internally for V1/VR/VB | Daniel Borca | |
2004-08-30 | cleaned up extensions a bit | Daniel Borca | |
2004-08-30 | clamp lodbias | Daniel Borca | |
2004-08-30 | fixed automatic mipmap generation | Daniel Borca | |
2004-08-30 | fog really needs W | Daniel Borca | |
2004-08-30 | remove CR | Daniel Borca | |
2004-08-25 | ICD update from Gregor Anich | Brian Paul | |
2004-08-25 | print internalFormat value in r200ChooseTextureFormat() error message | Brian Paul | |
2004-08-25 | Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch ↵ | Brian Paul | |
1015696) | |||
2004-08-25 | Windows ICD driver code (patch 1014800) | Brian Paul | |
2004-08-22 | Converted the Savage driver to the new DRI interface and enabled compilation | Felix Kuehling | |
in the Mesa tree. | |||
2004-08-20 | hide GL_ARB_texture_compression from non-VSA cards | Daniel Borca | |
2004-08-19 | why is GL_ARB_texture_env_combine different from EXT? | Daniel Borca | |
2004-08-19 | "const int _nc" was really stupid... | Daniel Borca | |
2004-08-19 | cleanup | Daniel Borca | |
2004-08-19 | silence compiler warnings | Daniel Borca | |
2004-08-17 | Revert the move of lost_context setting to UNLOCK_HARDWARE that was done in the | Eric Anholt | |
last commit. I've been convinced by keithw that it's sufficient, and put a note in the code about it. Close another race for state in the Clear functions. I made the situation worse in my last commit, but this should fix things. Might be a slight performance hit, which could be regained by splitting the R*_FIREVERTICES calls in r*Clear up so that the EmitState doesn't happen in a separate new cmdbuf. | |||
2004-08-17 | Close some races with locking on R100 and R200 which could manifest as rendering | Eric Anholt | |
errors on r100 and rendering errors and hangs on r200 (same for R100 without OLD_PACKETS). If a command buffer filled after some state (EmitState or a VBPNTR write) was emitted, the lock was grabbed, the buffer flushed, a new buffer prepared, and the lock dropped. Another client could come in, set its own state as part of rendering, and when the first client flushed the rendering commands depending on the previous state, it got the 2nd client's state. This is fixed by checking for enough space before beginning a set of state emits and rendering, and flushing the buffer first if so. This guarantees that the buffer won't wrap. Also, move the "lost_context = 1" from the end of cmdbuf flushing to UNLOCK_HARDWARE for clarity (at a minimum) that any time the lock is dropped, state may get overwritten. We don't have enough information at the point of the LOCK_HARDWARE to reset our state to the last UNLOCK_HARDWARE point in the case that we did lose our context, but saving the information to rebuild that state may be a useful optimization (ipers data suggests up to 5%). | |||
2004-08-16 | Stupid me. I don't know why I moved the GLView.h here at first, but now I ↵ | Philippe Houdoin | |
know why I shouldn't: Official BeOS GLView.h defines a virtual ErrorCallback(GLenum) method, assuming a unsigned long GLenum. But under Mesa, GLenum is unsigned int. To keep binary compatibility, BeOS apps including Mesa GL/gl.h MUST include *our* GLView.h, or linker will report a missing ErrorCallback(unsigned int) symbol. Glup. | |||
2004-08-16 | cleanup | Daniel Borca | |
2004-08-16 | fixed texture fetchers, fixed automatic mipmap generation, some cleanup | Daniel Borca | |
2004-08-16 | fixed pixel drawing routines, some cleanup | Daniel Borca | |
2004-08-16 | disabled stereo checking in wglChoosePixelFormat | Daniel Borca | |
2004-08-16 | Remove unused HAVE_INDEX define. | Eric Anholt | |
2004-08-14 | Update Visual Studio Project file for src tree updates. | Karl Schultz | |
2004-08-14 | Forgot to commit this valuable file! :-) | Philippe Houdoin | |
2004-08-14 | Fix a bug that set RGBA bits length always to 0 (reported by Marcin Konicki). | Philippe Houdoin | |
PPC byte order now supported (thanks Nathan Whitehorn). Double buffering is now always forced. Unlock the BGLView looper only if needed. Should fix the GLUT-based apps crash at window closing. SwapBuffers() now can wait for next vertical retrace. And several other minor changes... | |||
2004-08-14 | build fix from XFree86 tree | Dave Airlie | |
2004-08-14 | bring over change from xorg trunk - let build on non-i386 | Dave Airlie | |
2004-08-14 | bring over build fix from xorg tree | Dave Airlie | |
2004-08-12 | Fix dri_util.c build with new headers. | Eric Anholt | |
Submitted by: John Lightsey <john@nixnuts.net> | |||
2004-08-03 | fix incorrect overflow detection when emitting R200_SS_MAT_1_SHININESS | Roland Scheidegger | |
2004-07-31 | xorg-r200-uninitialized-variable-used.patch from Redhat xorg | Dave Airlie | |
2004-07-29 | disabled automatic mipmaps until we can handle 565 textures. | Daniel Borca | |
2004-07-29 | fixed conflict between depth & alpha in 16bpp | Daniel Borca | |
2004-07-26 | disable W1 when single-texturing | Daniel Borca | |
2004-07-26 | Fixed hash table allocation to avoid an assertion failure due to a | Felix Kuehling | |
bad config file. Fixed two more typos. | |||
2004-07-26 | Rush is back on ZBUFFER | Daniel Borca | |
added DrawPixels555 and DrawPixels565 | |||
2004-07-24 | use GL_CALL() macro (Andreas Stenglein) | Brian Paul | |