Age | Commit message (Collapse) | Author |
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we now get texrect + trivial textures working
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Not 100% sure this is correct, but its what Intel does and its better than
CP_IDLE.
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If DRI2 is enabled then switch cmd assembly to directly build
hw packet.
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This abstract memory management and command stream building so we
can use different backend either legacy one which use old pathway
or a new one like with a new memory manager. This works was done by :
Nicolai Haehnle
Dave Airlie
Jerome Glisse
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This was a regression in 59b2c2adbbece27ccf54e58b598ea29cb3a5aa85 that broke
blender, among other apps.
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As far as I can read in the docs, VS threads can be 1:1 with the pairs of
VUE handles allocated for them. Also, G4X can run twice as many threads as
before (though we won't unless the we bump the preferred URB entries for VS).
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We were dividing the number of URB entries by two to get number of threads,
which looks suspiciously like a copy'n'paste-o from brw_vs_state.c. Also, the
maximum number of threads is 24, not 12.
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