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envsa_r300
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r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2004-10-08
Massively cleaned up the code that calculates front/back/depth buffer
Ian Romanick
2004-10-08
Apply Eric's stencil wrap patch (Eric Anholt)
Alex Deucher
2004-10-07
Add Roland Scheidegger's S3TC patch. This patch does not implement the
Eric Anholt
2004-10-07
Prevent Y-offset from exceeding valid range in texture upload code. This
Ian Romanick
2004-10-07
Fix emitting fog without secondary color and vice-versa.
Felix Kuehling
2004-10-06
Convert tdfxDDInitExtensions to use driInitExtensions.
Ian Romanick
2004-10-05
put Rush in the list of supported HW
Daniel Borca
2004-10-05
stencil wrap works, either HW or SW (Ian Romanick)
Daniel Borca
2004-10-05
enable 2_0 extensions
Daniel Borca
2004-10-04
Use the driFillInModes utility function.
Ian Romanick
2004-10-04
Also export fbconfigs with 0/0 depth/stencil modes. This fixes "driver
Ian Romanick
2004-10-04
Add some Savage3D stencil documentation based on discussions during the
Ian Romanick
2004-10-04
make clean should remove depend.bak too (Sérgio Moneiro Basto)
Brian Paul
2004-10-04
Set MaxTextureImageUnits and MaxTextureCoordUnits to match MaxTextureUnits.
Ian Romanick
2004-10-04
The alpha post-scale and the RGB post-scale were mistakenly reversed.
Ian Romanick
2004-10-03
Remove empty r128_vb.h.
Eric Anholt
2004-10-02
fix _DrawDestMask[0][0] typos
Brian Paul
2004-10-02
added support for GL_ARB_draw_buffers
Brian Paul
2004-10-02
If an application cleared before any state had been emitted, that clear would
Eric Anholt
2004-10-02
Convert Rage 128 over to t_vertex.c. While it's slightly slower (10% in ipers)
Eric Anholt
2004-10-02
Cut out all of the old texture environment code and rewrote it from
Ian Romanick
2004-10-01
Replace the numerous switch-statements to derive GL_COMBINE post-scale
Ian Romanick
2004-09-30
Factored out code for setting texture coordinate wrap bits. Added support
Ian Romanick
2004-09-30
Bugzilla #1058: Fix some potential 64bit pointer issues by storing differences
Eric Anholt
2004-09-30
OK, one more time. Simplify the state-backup system by just storing the full
Eric Anholt
2004-09-28
Initial revision
Nicolai Haehnle
2004-09-28
use GLuint instead of uint
Daniel Borca
2004-09-27
stencil wrap works, either HW or SW (Ian Romanick)
Daniel Borca
2004-09-25
Bump driver_date for today's fixes.
Eric Anholt
2004-09-25
Can't bail in sisDDLogicOpCode when logicop is off, because it's called with
Eric Anholt
2004-09-25
Triangle stipple is a fallback, since we don't have code for the stippling.
Eric Anholt
2004-09-25
Correct a couple of comments.
Eric Anholt
2004-09-25
Fix SiS AGP vertex dispatch by not trying to emit 0 vertices, which would hang
Eric Anholt
2004-09-25
The previous code would emit a full set of state during the first EmitState on
Eric Anholt
2004-09-25
Fix texturing in quake3. Some code was left over from the dirty/clean list
Eric Anholt
2004-09-25
Bump DRIVER_DATE for yesterday's changes.
Eric Anholt
2004-09-24
patches for clearing hw depth buffers from software fallback (Nicolai Haehnle)
Brian Paul
2004-09-24
added (back!) option to use non-packedcolor
Daniel Borca
2004-09-24
-O -Wall warnings cleanups in r200.
Eric Anholt
2004-09-24
Clean up some warnings in the R100 driver with -O -Wall.
Eric Anholt
2004-09-24
Remove an unnecessary calculation of the dest pointer.
Eric Anholt
2004-09-23
just some comments and formatting changes
Brian Paul
2004-09-23
fix for Erics new emit state code, rework out the dest pointer
Dave Airlie
2004-09-22
The previous code would emit a full set of state during the first EmitState on
Eric Anholt
2004-09-21
Add xmlconfig to the i810 makefile
Dave Airlie
2004-09-20
clamp size of wide points
Daniel Borca
2004-09-19
Add GL_ARB_texture_cube_map support for i830. Most of the code was
Ian Romanick
2004-09-19
Added GL_ARB_point_parameters support for i830.
Ian Romanick
2004-09-19
Merge in all the i830 functional differences from the old i830 driver.
Ian Romanick
2004-09-17
rearrange a couple of lines of code to avoid compilation error in VC 6,
Karl Schultz
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