Age | Commit message (Collapse) | Author |
|
1. increase clip thread number to 2
2. do cliptest for -rhw
|
|
|
|
|
|
operations are based on read drawable. fix bug#10136.
|
|
|
|
|
|
|
|
some 3D programs such as pymol work well.
|
|
|
|
|
|
|
|
|
|
group's objects (Shane Blackett)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
clearing buffer
|
|
|
|
Simplification in colortab.c too.
|
|
Not doing this could cause the buffers to leak under some circumstances.
|
|
to implement GL_CLAMP
|
|
|
|
|
|
|
|
Irrelevant, since we depend on working context switching now.
|
|
|
|
|
|
|
|
|
|
|
|
Just always align texture pitch to multiples of 64 bytes for now, pending a
more sophisticated scheme to do it only when really necessary.
|
|
projtex_mask is only an 8bit field, and wm.input_size_masks includes
other attributes' information, therefore right shift is needed.
|
|
compressed texture
|
|
|
|
|
|
Pull apart some key packets into individual fields and print sanely.
|
|
|
|
|
|
which make small textures(4x4,2x2,1x1) work well.
|
|
|
|
I missed this in the original migration.
|
|
|
|
|