index
:
android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
mesa
/
drivers
Age
Commit message (
Expand
)
Author
2009-06-29
intel: Remove unneded pthread mutex in LOCK_HARDWARE.
Eric Anholt
2009-06-29
intel: Make LOCK_HARDWARE recursive to avoid hand-rolling recursiveness.
Eric Anholt
2009-06-29
Revert "r200: make use of DMA buffers for Elts a lot better."
Dave Airlie
2009-06-27
radeon: Always initialize front and back renderbuffers if present
Nicolai Hähnle
2009-06-27
radeon: Update .gitignore
Nicolai Hähnle
2009-06-26
Merge branch 'arb_vertex_array_object'
Brian Paul
2009-06-26
Merge branch 'mesa_7_5_branch'
Brian Paul
2009-06-26
intel / DRI2: Additional flush of fake front-buffer to real front-buffer
Ian Romanick
2009-06-26
i965: fix fetching constants from constant buffer in glsl path
Roland Scheidegger
2009-06-22
intel: enable GL_ARB_vertex_array_object extension
Brian Paul
2009-06-22
i965: handle OPCODE_SWZ in the glsl path
Roland Scheidegger
2009-06-22
intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.
Michel Dänzer
2009-06-22
i965: added intelFlush() call in intel_get_tex_image()
Brian Paul
2009-06-19
mesa: regenerated files related to GL_ARB_vertex_array_object
Brian Paul
2009-06-19
intel: Fix other metaops versus GL_COMPILE_AND_EXECUTE dlists.
Eric Anholt
2009-06-19
intel: Fix glClear behavior versus display lists.
Eric Anholt
2009-06-19
intel: Fixups for 'mesa: create/destroy buffer objects via driver functions'.
Michel Dänzer
2009-06-19
radeon: fix cube maps for non-mm path
Roland Scheidegger
2009-06-19
r200: fix cube maps for non-mm path
Roland Scheidegger
2009-06-19
i965: initial code for loops in vertex programs
Brian Paul
2009-06-19
i965: asst clean-ups, etc in brw_vs_emit()
Brian Paul
2009-06-19
i965: asst clean-ups, var renaming in brw_wm_emit_glsl()
Brian Paul
2009-06-19
radeons: use dp4 for position invariant vertex programs
Roland Scheidegger
2009-06-19
radeons: use dp4 for position invariant vertex programs
Roland Scheidegger
2009-06-19
mesa: make query-related driver fallback functions static
Brian Paul
2009-06-19
mesa: make buffer object-related driver fallback functions static
Brian Paul
2009-06-19
Merge branch 'ext-provoking-vertex'
Brian Paul
2009-06-17
intel: remove extra \n from warning string
Brian Paul
2009-06-17
i965: fix 1D texture borders with GL_CLAMP_TO_BORDER
Robert Ellison
2009-06-17
i965: send all warnings through _mesa_warning()
Robert Ellison
2009-06-17
i965: fix segfault on low memory conditions
Robert Ellison
2009-06-17
i915: Don't put VBOs in graphics memory unless required for an operation.
Eric Anholt
2009-06-17
i915: Fall back on NPOT textured metaops on 830-class.
Eric Anholt
2009-06-17
i915: Restore the Viewport and DepthRange functions on 8xx.
Eric Anholt
2009-06-17
i956: Make state dependency of SF on drawbuffer bounds match Mesa's.
Eric Anholt
2009-06-17
intel: Don't complain on falling back from PBO fastpaths.
Eric Anholt
2009-06-17
i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
Eric Anholt
2009-06-17
i915: Only use the new 945 cube layout for compressed textures.
Eric Anholt
2009-06-17
i965: Fix varying payload reg assignment for the non-GLSL-instructions path.
Eric Anholt
2009-06-17
i965: Fix register allocation of GLSL fp inputs.
Eric Anholt
2009-06-17
intel: Use FRONT_AND_BACK for StencilOp as well.
Eric Anholt
2009-06-17
intel: Use GL_FRONT_AND_BACK for stencil clearing.
Eric Anholt
2009-06-17
intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.
Eric Anholt
2009-06-17
intel: Map write-only buffer objects through the GTT when possible.
Eric Anholt
2009-06-17
mesa: added null ptr check in Fake_glXCreatePixmap()
Brian Paul
2009-06-17
GLX: attempt to fix glean makeCurrent test cases.
Brian Paul
2009-06-17
mesa driconf: Add macro to specify an option with a quoted default value.
Thomas Hellstrom
2009-06-17
i965: Add decode for the G4X x,y offset in surface state.
Eric Anholt
2009-06-17
i965: Fix up texture layout for small things with wide pitches (tiled)
Eric Anholt
2009-06-17
i965: Fall back or appropriately adjust offsets of drawing to tiled regions.
Eric Anholt
[next]