Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
Previously we'd use the current renderbuffer.
|
|
|
|
|
|
My units still hang when doing this if the VS is enabled.
|
|
|
|
The modify bit is now usually in the instruction header. The
exception is CC state pointers.
|
|
This gets the VS to the point of accepting vertices. \o/
|
|
So, when the docs say that 0 means enabled now? That's a lie.
|
|
This was accidentally (it seems) deleted in
5203b7227ccb6b618fa42f08434d4a3cf123dca2
|
|
|
|
|
|
|
|
|
|
also makes the WINDOW_SYSTEM configure var useless ...
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This is untested at this point.
|
|
There's a BUN for the WM unit that says WM_STATE must immediately
follow PS_CONSTANTS, which this addresses. Presumably other units are
roughly the same, too.
|
|
|
|
This is copying the behavior of other drivers.
|
|
|
|
There's stuff that needs to happen in the ISA before we can play with
actually executing anything in the VS.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This should go away before we push the code.
|
|
|
|
|