Age | Commit message (Collapse) | Author |
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Some debugging code got there by accident
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reuse insert_WPOS_trailer function
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- remove unused fields
- remove unused defines and macros
- flatten one structure
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- move constant values initialization to seperate function
- remove obvious comments
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Use proper fields for marking if fp is translated, and if is translated succesfully.
Now if fp gets translated (even unsuccesfully) fp->translated is true. If the translation failed (i.e. because we exceeded limit of
maximum texture indirections) the fp->error is set. With a little updated fallback function it prevents non native fragment programs
from beeing translated with every frame (the translation would fail anyway so there's no point to try again).
Also implement IsProgramNative function for GL_FRAGMENT_PROGRAM_ARB (it should give some performance boost in apps that checks if
program is native and falls back to simpler shader to meet hw limits if necessary) and cleanup indentation (remove whitespaces on empty
lines).
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Report and regression testing by Fabio Pedretti.
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valgrind was showing a race between the drawable getting destroyed
by the X resource freeing code, and the context getting destroyed
later and freeing the drawable.
However I've no idea if some other combination of things could cause
this code to leak.
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HW TCL path currently assumed fog, WPOS order. The order was inverted for SW TCL path.
This hopefully fixes rest of fog and WPOS related bugs.
Additionally fix some indentation, don't route unnecessary components of fog coordinates for performance reasons and simplify vertex
attribute emitting for SW TCL path.
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Fix wrong attribute emit and revert to previous behaviour of calculating VAP_OUT_VTX_FMT_1 register value.
We can't use r300VAPOutputCntl1 function because it assumes that all texture coords have 4 components and that is the case for HW TCL
path, but not for SW TCL.
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Conflicts:
src/mesa/drivers/dri/r200/r200_tex.c
src/mesa/drivers/dri/r300/r300_cmdbuf.c
src/mesa/drivers/dri/r300/r300_context.h
src/mesa/drivers/dri/r300/r300_swtcl.c
src/mesa/drivers/dri/r300/r300_tex.c
src/mesa/drivers/dri/r300/r300_texmem.c
src/mesa/drivers/dri/r300/r300_texstate.c
src/mesa/drivers/dri/radeon/radeon_tex.c
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- remove unused variables
- silence compiler warnings
- fix twosided lighting
- fix point attenuation
- unify indentation
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this make gnome shell run
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This gets us the savings for driver-internal viewport calls that
dd1c68f15123a889a3ce9d2afe724e272d163e32 was attempting, without relying
on Xlib internals or clients handling X events.
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This speeds up OA on my GM45 by 21% (more than the original CPU cost of
the upload path). We might still be able to squeeze a few more percent out
by avoiding repeatedly mapping/unmapping buffers as we upload elements into
them.
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Otherwise current xserver / libGL no longer expose a 32 bit RGBA GLX visual,
and compiz fails.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=20479 .
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EyeDirection -> SpotDirection
_NormDirection -> _NormSpotDirection
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Everything is in place now for using a true constant buffer for GLSL fragment
shaders. Still some bugs to find though.
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We were accidentally clobbering the next register.
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Currently, shader constants are stored in the GRF (loaded from the CURBE
prior to shader execution). This severly limits the number of constants
and temps that we can support.
This new code will support (practically) unlimited size constant buffers
and free up registers in the GRF. We allocate a new buffer object for the
constants and read them with "Read" messages/instructions. When only a
small number of constants are used, we can still use the old method.
The code works for fragment shaders only (and is actually disabled) for now.
Need to do the same thing for vertex shaders and need to add the necessary
code-gen to fetch the constants which are referenced by the shader
instructions.
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This code won't actually be used and will be removed in a subsequent commit.
Just committing for posterity.
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Fixes regression seen with progs/glsl/bump.c
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