Age | Commit message (Collapse) | Author |
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Conflicts:
src/mesa/main/api_validate.c
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For the TXP instruction we check if the texcoord is really a 4-component
atttibute which requires the divide by W step. This check involved the
projtex_mask field. However, the projtex_mask field was being miscalculated
because of some confusion between vertex program outputs and fragment
program inputs.
1. Rework the size_masks calculation so we correctly set bits corresponding
to fragment program input attributes.
2. Rename projtex_mask to proj_attrib_mask since we're interested in more
than just texcoords (generic varying vars too).
3. Simply the indexing of the size_masks and proj_attrib_mask fields.
4. The tracker::active[] array was mis-dimensioned. Use MAX_PROGRAM_TEMPS
instead of a magic number.
5. Update comments, add new assertions.
With these changes the Lightsmark demo/benchmark renders correctly, until
we eventually hit a GPU lockup...
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glsl compiler will not generate OPCODE_SWZ, and as a first step it would
be translated away to a MOV anyway (why?), but later internally this opcode is
generated (for EXT_texture_swizzling).
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Conflicts:
docs/relnotes-7.6.html
src/mesa/main/mtypes.h
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Fixes memory leak when destroying framebuffers.
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...rather than with linear interpolation. Modern hardware should use
perspective-corrected interpolation for colors (as for texcoords).
glHint(GL_PERSPECTIVE_CORRECTION_HINT, mode) can be used to get
linear interpolation if mode = GL_FASTEST.
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Tested with glean/texture_srgb and wine/d3d9 tests on RV535
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use the actual value set in the context
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If GL context had e.g. tex0, tex2 and fog the VAPOutputCntl1 returned 0x104 instead of 0x124 - that meaned we're sending only 8 texcoords (instead of 12) which ended up in GPU hang.
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We shouldn't use i variable for SWTCL_OVM_TEX because textures doesn't have to be enabled in "packed" order.
We could have tex1,tex3 and fog which would receive 7,9,8 OVM locations instead of 6,7,8.
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RS_COL_FMT field is part of RS_IP_* reg not RS_INST_*
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- when rewriting per component negate swizzle, first instruction should get not negated source
- KIL instruction ignores swizzles
TODO:
- tex instructions does not support saturation
- tex instructions cannot read from consant memory
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Sending from VAP more texture coordinates than RS expects results in GPU hang.
Fixes BumpSelfShadow from DirectX8 SDK.
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If the vertex program didn't write position attribute, the position invariant function would add necessary instructions, but the vertex position would be overwritten by artificial outputs insts added to satisfy fragment program requirements.
Fixes "whole screen is gray" problem for HW TCL path in sauerbraten when shaders are enabled, and whole slew of wine d3d9 tests.
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If the vertex program wrote secondary color without primary color, the secondary color output register index would be 0 which resulted in overwriting vertex position in some cases.
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Fixes glean depthStencil test.
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vertices
When with memory manager we need to make sure the GPU won't try to access
beyond vertex buffer size, do so by enforcing that the maximun index is the
last vertex of the buffer.
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The early Z stuff is supposed to be unsafe without some more work in the
enable/disable path (in particular, how do we want to get it disabled on
the way out to the X Server?), but at the moment is 6% in OA.
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intel_miptree_pitch_align does this later on.
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Y tiling is why the 965 check was there, but I wanted to experiment with Y
on pre-965 as well.
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Thanks to Shuang He for catching this.
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Fixes the render-to-texture test in progs/tests/getteximage.c
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This gets the correct srclvl image map when uploading images to the new mipmap.
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Only enabled for software drivers at this point.
Note that the gl_buffer_object::Access enum field has been replaced by
a gl_buffer_object::AccessFlags bitfield. The new field is a mask of
the GL_MAP_x_BIT flags which is a superset of the old GL_READ_ONLY,
GL_WRITE_ONLY and GL_READ_WRITE modes. When we query GL_BUFFER_ACCESS_ARB
we translate the bitfield into the conventional enum values.
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Fixes GPU hangs in software TCL path
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Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
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Also when index format is GL_UBYTE, convert it to GL_USHORT not GL_UINT.
Fix license header too.
Reported by: Nicolai Hähnle <nhaehnle@gmail.com>
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software TCL path
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