Age | Commit message (Collapse) | Author |
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Despite the docs, the corresponding hardware instructions are r5xx-only.
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Fix r600_context.h -> r700_oglprog.h -> r600_context.h include
recursion.
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Need to flush command stream before mapping texture image
that is referenced by current cs.
Candidate for 7.8 branch.
Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
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When searching for valid miptree check images in range
of [BaseLeve, MaxLevel] not [MinLod, MaxLoad].
Prevents unnecessary miptree allocations in cases when during
every rendering operation different texture image level
was selected using MIN_LOD = MAX_LOD = level (for every level
new miptree for whole texture was allocated).
Candidate for 7.8 branch.
Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
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Always store selected miptree in texObj->mt so get_base_teximage_offset returns correct data.
Found with piglit/mipmap-setup.
Candidate for 7.8 branch.
Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
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Candidate for 7.8 branch
Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
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Fix GCC 'implicit declaration of function' compiler warnings resulting
from commit 00fb58ed5d7104e675fe48d84e5049e5f7dbb9d7.
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Fixes r600_emit.h -> r600_cmdbuf.h -> r600_emit.h include recursion.
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r700_chip.h included r600_context.h, which included r700_chip.h.
Remove the unnecessary r600_context.h inclusion and add missing
headers.
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The other similar integer/float conversion macros are in macros.h.
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This pass renames register in order to make it easier for the pair
scheduler to group TEX instructions together.
This fixes fdo bug #28606
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The following instruction sequence will no longer be emitted in separate
TEX blocks:
0: TEX temp[0].xyz, temp[1].xy__, 2D[0];
1: TEX temp[1].xyz, temp[2].xy__, 2D[0];
This fixes fdo bug #25109
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When EU executes 'wait' instruction, it stalls and sets notification
register state. Host can issue MMIO write to clear notification
register state to allow EU continue on executing again.
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
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This came from commit cf255e382d147fe3ca450f0dcec3525190e7dcbc
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guess it's a hw errata?
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Signed-off-by: Marek Olšák <maraeo@gmail.com>
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block.
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This also allows us to split the loop emulation into two phases. A
tranformation phase which either unrolls loops or prepares them to be
emulated, and the emulation phase which unrolls remaining loops until the
instruction limit is reached. The second phase is completed after the
deadcode analysis in order to get a more accurate count of the number of
instructions in the body of loops.
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Fixes fd.o bug 10966 when OSMesaMakeCurrent() was called twice.
NOTE: This is a candidate for the 7.8 branch.
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laying down the foundation for everything and implementing most of the
stuff.
linking, gl_VerticesIn and multidimensional inputs are left.
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1. Move all GL entrypoint functions and files into src/mesa/main/
This includes the ARB vp/vp, NV vp/fp, ATI fragshader and GLSL bits
that were in src/mesa/shader/
2. Move src/mesa/shader/slang/ to src/mesa/slang/ to reduce the tree depth
3. Rename src/mesa/shader/ to src/mesa/program/ since all the
remaining files are concerned with GPU programs.
4. Misc code refactoring. In particular, I got rid of most of the
GLSL-related ctx->Driver hook functions. None of the drivers used
them.
Conflicts:
src/mesa/drivers/dri/i965/brw_context.c
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It is not perfect, but it is the best we got.
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This reverts commit a9ee95651131e27d5acf3d10909b5b7e5c8d3e92.
It was based on a failure to understand how ther driver allocates
memory, and causes a regression with Celestia.
Set MaxLevel to dstLevel before allocating new mipmap level.
The radeon driver will fail to allocate space for a new level that
is outside of BaseLevel..MaxLevel. Set MaxLevel before allocating.
Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
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Fixes segfault in mipmap_view.c demo. Bug #27212.
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When building OSMesa and xlib GL, the resulting OSMesa would be linked
against libGL instead of the internal mesa libraries. However, when
building with -fvisibility=hidden, some of the internal functions used
in OSMesa could not be resolved through libGL.
Instead, always build OSMesa standalone without linking against libGL.
This has the advantage that OSMesa is always built the same way, but it
means that disk space is wasted when libGL is installed since both
libraries will contain the internal objects.
Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
Tested-by: Tom Fogal <tfogal@alumni.unh.edu>
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I broke this with the state streaming changes.
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