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2009-10-25mesa: remove calls to _mesa_compressed_row_stride()Brian Paul
2009-10-25glide: remove _mesa_compressed_row_stride() callsBrian Paul
And fix incorrect first parameter.
2009-10-24mesa: remove _mesa_compressed_texture_size()Brian Paul
Use _mesa_format_image_size() instead.
2009-10-24mesa: remove ctx->Driver.CompressedTextureSize() hookBrian Paul
It always just called _mesa_compressed_texture_size() anyway.
2009-10-24mesa: change compressed texture size callsBrian Paul
Replace calls to ctx->Driver.CompressedTextureSize with calls to _mesa_format_image_size. The former always called the later.
2009-10-22dri/drivers: update driNewRenderbuffer() to take a gl_formatBrian Paul
Now pass a specific MESA_FORMAT_x token to indicate the renderbuffer's format. This is better than passing a GLenum and having to guess the specific format. I'm unable to test all the drivers, but any issues should be easy to fix.
2009-10-22radeon: simplify radeon_create_renderbuffer()Brian Paul
2009-10-22r600: fix depth span macros for format changesAlex Deucher
2009-10-22radeon: fix some renderbuffer format bugsBrian Paul
2009-10-21i915: replace MESA_FORMAT_Z24_S8 with MESA_FORMAT_S8_Z24Brian Paul
And change parameter type.
2009-10-21radeon: get rid of z24s8 <-> s8z24 conversions in span codeBrian Paul
Can just use s8z24 everywhere. Note: the WRITE_DEPTH macro for R600 may need to be fixed.
2009-10-21radeon: replace MESA_FORMAT_Z24_S8 with MESA_FORMAT_S8_Z24Brian Paul
Core Mesa deals with MESA_FORMAT_S8_Z24 everywhere it should so we shouldn't have to use MESA_FORMAT_Z24_S8 anymore.
2009-10-21intel: use MESA_FORMAT_S8_Z24 format and avoid z24s8/s8z24 conversionsBrian Paul
2009-10-21i965: change parameter type to gl_formatBrian Paul
2009-10-15dri/common: updated #includesBrian Paul
2009-10-15dri/common: use _mesa_little_endian() and update commentsBrian Paul
2009-10-15dri/common: fix broken _dri_texformat_* initializationsBrian Paul
2009-10-14radeon: initialize renderbuffer Format field in radeon_create_renderbuffer()Brian Paul
Plus, use MESA_FORMAT_S8_Z24 everywhere.
2009-10-08mesa: remove a bunch of gl_renderbuffer fieldsBrian Paul
_ActualFormat is replaced by Format (MESA_FORMAT_x). ColorEncoding, ComponentType, RedBits, GreenBits, BlueBits, etc. are all replaced by MESA_FORMAT_x queries.
2009-10-05drivers: don't include texformat.hBrian Paul
And remove other unneeded #includes while we're at it.
2009-10-05mesa: lift _mesa_set_fetch_functions() calls out of driversBrian Paul
Call it from in the main Mesa glTexImage functions.
2009-10-01mesa: removed gl_texture_image::CompressedSize fieldBrian Paul
Just call ctx->Driver.CompressedTextureSize() when we need to get the compressed image size.
2009-10-01mesa: move mesa_set_fetch_functions()Brian Paul
2009-10-01radeon: fix tx_table[] entryBrian Paul
XXX need to still verify that the table entries are in correct order.
2009-10-01savage: s/Xfree/_mesa_free/Brian Paul
2009-10-01mesa: remove gl_texture_image::IsCompressed fieldBrian Paul
Use _mesa_is_format_compressed() instead.
2009-09-30mesa: remove GLchan-based formats; use hw 8-bit/channel formats insteadBrian Paul
Removed: MESA_FORMAT_RGBA, RGB, ALPHA, LUMINANCE, LUMINANCE_ALPHA, INTENSITY.
2009-09-30mesa: replace gl_texture_format with gl_formatBrian Paul
Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum. ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x. gl_texture_format will go away next.
2009-09-28glide: use _mesa_texstore()Brian Paul
2009-09-28drivers: use _mesa_texstoreBrian Paul
2009-09-28drivers: use new _mesa_texstore() functionBrian Paul
2009-09-27drivers: use more mesa format functionsBrian Paul
2009-09-27mesa/drivers: use _mesa_get_format_bytes()Brian Paul
2009-09-27mesa/drivers: use _mesa_get_format_bytes()Brian Paul
2009-09-27via: use mesa texture format helper functionsBrian Paul
2009-09-27glide: use _mesa_get_format_bytes()Brian Paul
2009-09-27mesa: use _mesa_get_format_base_format()Brian Paul
2009-09-27mesa: use _mesa_get_texstore_func()Brian Paul
2009-09-27glide: use _mesa_get_texstore_func()Brian Paul
2009-09-25Merge branch 'asm-shader-rework-2'Ian Romanick
Conflicts: src/mesa/shader/program_parse.tab.c
2009-09-25radeon: Fix newlines.Michal Krol
2009-09-25Merge branch 'mesa_7_6_branch'Brian Paul
Conflicts: src/mesa/drivers/dri/intel/intel_clear.c
2009-09-24mesa: _mesa_meta_GenerateMipmap() now workingBrian Paul
Handles GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP. But GL_TEXTURE_3D and texture borders not supported yet.
2009-09-24intel: Flush the batch when we're about to subdata into a VBO.Eric Anholt
This fixes the clears in openarena with the new metaops clear code, and the new piglit vbo-subdata-sync test. Bug #23857.
2009-09-24i965: Clean up some mess with the batch cache.Eric Anholt
Its flagging of extra state that's already flagged by the vtbl new_batch when appropriate was confusing my tracking down of the OA clear bug.
2009-09-24Merge branch 'mesa_7_6_branch'Brian Paul
Conflicts: src/mesa/vbo/vbo_exec_array.c
2009-09-24i965: Emit zero initialization for NV VP temporaries as required.Eric Anholt
This is similar to what r300 does inside the driver, but I've added it as a generic option since it seems most hardware will want it. Fixes piglit nv-init-zero-reg.vpfp and nv-init-zero-addr.vpfp.
2009-09-24i965: Remove assert about NV_vp now that it somewhat works.Eric Anholt
2009-09-24i965: Load NV program matrices when required.Eric Anholt
2009-09-24intel: use default array/element buffers in intel_generate_mipmap()Brian Paul
If there happened to be a bound VBO when intel_generate_mipmap() was called we blew up because of a bad vertex array pointer. Fixes regnumonline, bug 23859.