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r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2005-02-04
Made subtile upload a template. This speeds up tiled texture uploads by
Felix Kuehling
2005-02-03
Use all texture heaps in a fair way when textures need to be kicked in
Felix Kuehling
2005-02-03
Removing some trash and disabling fog fallback as it seem its causing more ha...
Aapo Tahkola
2005-02-03
Changing vb code to handle inputs correctly.
Aapo Tahkola
2005-02-03
Start beginning of pixel shader generator..
Vladimir Dergachev
2005-02-03
Forgot to increase the length.
Vladimir Dergachev
2005-02-03
Looks like we need at least one instruction for pixel shader.
Vladimir Dergachev
2005-02-03
Get vertex programs supplied by the user work properly with immediate mode - ...
Vladimir Dergachev
2005-02-03
Since high bits can be used for flags, mask them out.
Vladimir Dergachev
2005-02-03
Remove redundant instructions from fixed pipelines, looks like they do not do...
Vladimir Dergachev
2005-02-03
Mark ZBIAS definitions.
Vladimir Dergachev
2005-02-03
This was too optimistic sorry - all that register does is something weird wit...
Vladimir Dergachev
2005-02-03
Get Polygon offset fill to work.
Vladimir Dergachev
2005-02-02
Check for heap == NULL before driSetTextureSwapCounterLocation.
Felix Kuehling
2005-02-02
Don't try to kick textures from a NULL tex heap.
Felix Kuehling
2005-02-02
Fixed flushing of client-side vertex buffers.
Felix Kuehling
2005-02-02
Fixed some debug output that was unconditionally enabled.
Felix Kuehling
2005-02-02
Changed parts of r300_setup_routing to use WARN_ONCE.
Aapo Tahkola
2005-02-01
Add a missing break and a reminder.
Aapo Tahkola
2005-02-01
Implement appropriate src checks for attribs/params.
Aapo Tahkola
2005-02-01
Implemented bunch of ops.
Aapo Tahkola
2005-02-01
Vertex programs work now with some restrictions. I expect arbvptorus to work
Aapo Tahkola
2005-02-01
Make WARN_ONCE messages more informative.
Vladimir Dergachev
2005-02-01
Reduce noiseness of the driver.
Vladimir Dergachev
2005-02-01
Get alpha in textures to work properly.
Vladimir Dergachev
2005-02-01
Properly set ABLEND and CBLEND registers. The older code worked, but by accid...
Vladimir Dergachev
2005-02-01
Looks like we can define FIRE_VERTICES correctly.
Vladimir Dergachev
2005-02-01
It helps to print actual values instead of random ones.
Vladimir Dergachev
2005-01-31
Bug #2428: #ifdef GLX_DIRECT_RENDERING in DRI drivers is pointless.
Adam Jackson
2005-01-31
Add magic sequence to prevent ClearBuffer from locking up.
Vladimir Dergachev
2005-01-31
Use SecondaryColorPtr, not ColorPtr[1] (the latter is NULL).
Vladimir Dergachev
2005-01-30
My bad, the old code works fine if updated to newer Mesa tree.
Vladimir Dergachev
2005-01-30
struct ati_fragment_shader was not defined anywhere, define it to get r300_ve...
Vladimir Dergachev
2005-01-30
Fix for compiler warnings.
Aapo Tahkola
2005-01-29
* Fixed uploading of textures of certain sizes.
Felix Kuehling
2005-01-29
Added 0x4e54 (Thinkpad r50p) as PCI_CHIP_RV350_NP
hmarson
2005-01-29
Beginings of program generation. This code havent been tested nor hooked up.
Aapo Tahkola
2005-01-29
fix initial viewport size bug
Brian Paul
2005-01-29
Cleaning up.
Aapo Tahkola
2005-01-28
Fix wrong comment.
Aapo Tahkola
2005-01-28
Forgot one comment...
Aapo Tahkola
2005-01-28
Add basic sceleton for vertex programs + some other fixes
Aapo Tahkola
2005-01-27
Add vector distance operator for vertex programs.
Aapo Tahkola
2005-01-26
(Stephane Marchesin, me) Add support for color (framebuffer) tiling to the ra...
Roland Scheidegger
2005-01-26
new version check to allow to test for a range of ddx major versions, instead...
Roland Scheidegger
2005-01-26
replace magic number with macro constant RADEON_ZBLOCK16
Roland Scheidegger
2005-01-25
Fixes for clamp modes.
Aapo Tahkola
2005-01-25
Use the _mesa_HashNextEntry() function to walk over all textures in the
Brian Paul
2005-01-24
border_color causes lockups with vertex buffers. Disabling for now.
Aapo Tahkola
2005-01-24
Remove lots of old code that dealed with "magic" texture formats.
Vladimir Dergachev
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