Age | Commit message (Collapse) | Author |
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functions. Don't allocate the driver-specific data during texture object
creation but do it later as needed (as code originally was).
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by calling _mesa_init_driver_functions() and then plugging in the driver-
specific functions.
In particular, make sure ctx->Driver.NewTextureObject points to the
appropriate driver function so that _all_ texture objects are augmented
with the driver-specific data.
Put in a bunch of assertions in the texture-related driver functions that
texObj->DriverData is valid. Remove old dead code in near future.
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kernel-reserved memory regions.
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GL_ARB_texture_border_clamp. The ATI drivers for Windows support it,
but I can see no way to make it work without a fallback.
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automatically enables "duplicate" extensions without the driver
explicitly enabling them.
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+ remove some gratuitous whitespace
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locale-dependent. Thanks to Pavel harry_x Palat for pointing that out.
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XFree86 bug: 314
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The def_max_anisotropy option breaks driconf. :( I'm going to upload a
fixed version soon.
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is for disabling faked "anisotropy" in e.g. FlightGear.
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