Age | Commit message (Collapse) | Author |
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compression isn't really implmented. Just updated glTexImageXD()
to accept compressed internal format tokens.
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new triangle_span struct. Much cleaner code and possibilities for future
optimizations.
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Apply Jeff Epler's optimization to ci spans as well, remove old code.
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according to a runtime test.
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and GLframebuffer structs instead of pointers
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