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path: root/src/mesa/drivers
AgeCommit message (Collapse)Author
2004-04-29Allow *_dri.so to build in Mesa tree with the 'linux-dri' target.Keith Whitwell
2004-04-29FXT1 preparationsDaniel Borca
2004-04-27Use the dispatch table directly instead of calling GL functions.Ian Romanick
2004-04-27Remove include of texutil.h to get build working.Ian Romanick
2004-04-27Removed the old teximage code.Brian Paul
Moved all code related to specific texture compression modes into new texcompress_s3tc.c and texcompress_fxt1.c files (but not implemented).
2004-04-26accomodate newtexstoreDaniel Borca
fixed wgl interface for fxMesa
2004-04-26remove DitherValuesAlan Hourihane
2004-04-26bring over build fixes from stable branchAlan Hourihane
2004-04-24call drmUnmapBufs() in mgaDestroyScreen (Tilman Sauerbeck)Brian Paul
2004-04-23Convert R200 driver to use the t_vertex interface.Ian Romanick
2004-04-23init mgaScreen->irq (Tilman Sauerbeck)Brian Paul
2004-04-22fix bracket at wrong placeRoland Scheidegger
2004-04-22Fix order of EMIT_4UB_4F declarationsKeith Whitwell
2004-04-22New glTexImage code.Brian Paul
The gl_texture_format struct now has a StoreTexImageFunc that's called by glTex[Sub]Image[123]D to convert the user's texture data into the specific texture format layout. Now it's much easier to add new texture formats (like the 16/32-bit floating point formats). The texutil.[ch] and texutil_tmp.h files are obsolete.
2004-04-21check return values of _swrast_CreateContext, etcBrian Paul
2004-04-20add SciTech's GLDirect driver for Windows.Alan Hourihane
This code is donated to Mesa which allows the usage of a Direct3D layer (DX7, DX8, DX9 or complete software fallback). No build system exists for this code yet, that will come.....
2004-04-15add drm source dir for solo includesDave Airlie
2004-04-15get the libraries the right way round..Dave Airlie
2004-04-15set default page flipping to zero can be changed in header fileDave Airlie
2004-04-14Hack to get things compiling - include "drm.h" instead of "xf86drm.h".Keith Whitwell
Need to fix this, or get maybe rid of xf86drm.h which seems redundant in a standalone build.
2004-04-14Link against GL_LIB_DEPSKeith Whitwell
2004-04-14First attempt at building a dri module in this treeKeith Whitwell
-- make target is linux-dri -- will attempt to build i830_dri.so The object builds but hasn't been tested.
2004-04-14First pass at support for building DRI drivers in mesa tree.Keith Whitwell
2004-04-14disable under _SOLO buildAlan Hourihane
2004-04-14documentation updatesDaniel Borca
Glide3 driver: POINTCAST palette fixes
2004-04-14get agpmode from config fileDave Airlie
2004-04-13fix the usage of GLX_MESA_allocate_memoryAlan Hourihane
2004-04-13make this exactly like XFree86 .. allows 4x to workDave Airlie
2004-04-13Add DRM_SOURCE_PATH to make system.Jon Smirl
Needed for linux-solo to build
2004-04-09fix max buffer size test (Kyle Bateman, bug 912828)Brian Paul
2004-04-08make note about needing to fix the drm driver to enable SAVAGE_CMD_DMAAlan Hourihane
2004-04-08lots of Makefile updates for new build systemBrian Paul
2004-04-08move pSAREAPriv declaration to be C-compliantBrian Paul
2004-04-08build fixesAlan Hourihane
2004-04-05 Committing in .Jouk Jansen
Correction on last commit (My FTP-server on linux is playing games with <CR>'s) Modified Files: Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/shader/arbprogparse.c Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/tnl/descrip.mms ----------------------------------------------------------------------
2004-04-05 Committing in .Jouk Jansen
Updated OpenVMS compile support due to shader directory. Removed <CR>'s in arbprogparse.c Modified Files: Mesa/src/mesa/descrip.mms Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/shader/arbprogparse.c Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/tnl/descrip.mms ----------------------------------------------------------------------
2004-03-29code cleanup hehehDaniel Borca
2004-03-27Forgot to set SAVAGE_NEW_CULL in savageDDEnable_s3d.Felix Kuehling
2004-03-26Enable drawing directly to the (now tiled) front buffer.Felix Kuehling
2004-03-26Don't use pushd/popd.Brian Paul
2004-03-26New Makefile systemBrian Paul
2004-03-26Make sure drivers don't dereference a NULL pointer ifIan Romanick
__driUtilCreateNewScreen returns NULL.
2004-03-25Recalculate the viewport matrix in savageEmitDrawingRectangle.Felix Kuehling
2004-03-25small changes (version string)Daniel Borca
2004-03-25More state management changes:Felix Kuehling
- Don't lock in savageDDUpdateStatte, don't call savageEmitHwStateLocked - Need to grab the lock for texture uploads now - New SAVAGE_NEW_CULL bit in new_state to make sure that culling state and raster_primitive are not examined at the wrong times.
2004-03-24Make sure hardware culling is disabled for unfilled primitives,Felix Kuehling
points and lines.
2004-03-24Missing in last commit.Felix Kuehling
2004-03-24Buffer vertices and emit them in batches. Still using conventional drawingFelix Kuehling
commands, no vertex DMA.
2004-03-21more i810 to new interfaceDave Airlie
2004-03-21ctx->Const.MaxTextureLevels is not the highest mipmap level but the numberFelix Kuehling
> of levels, including 0.