index
:
android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
mesa
/
drivers
Age
Commit message (
Expand
)
Author
2009-03-06
r300: fix depth write regression (found by Nicolai Haehnle)
Maciej Cencora
2009-03-06
r300: enable EXT_fog_coord extension
Maciej Cencora
2009-03-06
r300: route fog coord and W pos correctly
Maciej Cencora
2009-03-06
r300: rewrite and hopefully simplify RS setup
Maciej Cencora
2009-03-06
r300: add few macros for RS setup
Maciej Cencora
2009-03-06
r300: silence valgrind
Maciej Cencora
2009-03-06
r300: Print reg address when debugging is enabled
Maciej Cencora
2009-03-06
r300: don't crash on sw tcl hw if point size vertex attrib is sent
Maciej Cencora
2009-03-05
intel: Fix bpp setting of blits to 8bpp targets.
Eric Anholt
2009-03-05
i965: fix 3DPRIMITIVE batch decode of the vertex count field.
Eric Anholt
2009-03-05
i965: Stop dumping programs after the first all-zeroes entry.
Eric Anholt
2009-03-05
intel: Add always_flush_batch driconf option for making small batchbuffers.
Eric Anholt
2009-03-05
intel: Add always_flush_cache driconf option for debugging cache flush failure.
Eric Anholt
2009-03-05
i965: Add a note about why the _NEW_STENCIL is required in draw_buffers.
Eric Anholt
2009-03-05
intel: Remove a gratuitous MI_FLUSH after clearing with a blit.
Eric Anholt
2009-03-05
i965: Remove dead flushing code.
Eric Anholt
2009-03-05
i965: comments and formatting fixes
Brian Paul
2009-03-05
i965: fix emit_math1() function used for scalar instructions
Brian Paul
2009-03-05
i965: fix screen depth test in intel_validate_framebuffer)_
Brian Paul
2009-03-05
i965: init dest reg CondMask = COND_TR (the proper default)
Brian Paul
2009-03-04
i965: add software fallback for conformant 3D textures and GL_CLAMP
Robert Ellison
2009-03-04
mesa: call _mesa_get_cpu_string() to get CPU info for GL_RENDERER string
Brian Paul
2009-03-03
xlib: code to force fixed function -> shader translation (for debug, disabled)
Brian Paul
2009-03-02
mesa: comments and code documenting a bug with depth 32 TrueColor drawing/rea...
Brian Paul
2009-03-02
mesa: use Stencil._Enabled field instead of Stencil.Enabled
Brian Paul
2009-03-02
mesa: remove unused AUX buffers
Brian Paul
2009-02-28
mesa: rename, reorder FRAG_RESULT_x tokens
Brian Paul
2009-02-27
intel: remove some unneeded buffer unmap calls
Brian Paul
2009-02-27
i915: Add support for a new G33-like chipset.
Shaohua Li
2009-02-27
i965: texture fixes: bordered textures, fallback rendering
Robert Ellison
2009-02-26
intel: no-op the intel_finish_render_texture() function
Brian Paul
2009-02-26
intel: check texture formats in intel_validate_framebuffer()
Brian Paul
2009-02-26
intel: updated comment, some debug code (disabled)
Brian Paul
2009-02-26
i965: rename draw_regions -> color_regions
root
2009-02-26
i965: add missing init for region->width
Brian Paul
2009-02-26
mesa: replace old prog_instruction::Sampler field with Aux field
Brian Paul
2009-02-26
i965: whitespace/indentation fixes
Brian Paul
2009-02-26
intel: Revert disable of accelerated Bitmap, which slipped in with spans stuff.
Eric Anholt
2009-02-26
i965: fix for RHW workaround
Xiang, Haihao
2009-02-26
intel: Disable creating DRI2 FBconfigs with depth size != color size.
Eric Anholt
2009-02-26
intel: Add span code for z24 without stencil.
Eric Anholt
2009-02-25
intel: make template wrappers for the spans templates.
Eric Anholt
2009-02-25
intel: Fix up x8r8g8b8 renderbuffer format so that alpha=1 spans code happens.
Eric Anholt
2009-02-25
i965: Rename CMD_CONST_BUFFER_STATE to the CS_URB_STATE used in the docs.
Eric Anholt
2009-02-25
R300: Add support for RS600 chips
Alex Deucher
2009-02-23
i965: fix line stipple fallback for GL_LINE_STRIP primitives
Robert Ellison
2009-02-23
mesa: fix _glxapi_get_proc_address() for mangled names
Tom Fogal
2009-02-22
mesa: move a bunch of compiler-related stuff into new compiler.h header
Brian Paul
2009-02-22
texmem: fix typo from brianp's changes.
Dave Airlie
2009-02-21
mesa: use an array for current texture objects
Brian Paul
[next]