Age | Commit message (Collapse) | Author |
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__driUtilCreateNewScreen returns NULL.
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- Don't lock in savageDDUpdateStatte, don't call savageEmitHwStateLocked
- Need to grab the lock for texture uploads now
- New SAVAGE_NEW_CULL bit in new_state to make sure that culling state and
raster_primitive are not examined at the wrong times.
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points and lines.
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commands, no vertex DMA.
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> of levels, including 0.
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texture heaps into account.
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Only available with Xlib driver for now.
Assorted clean-ups related to Draw/ReadBuffer().
Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc.
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A bit more cosmetics.
Improved state emit on Savage 3D/IX/MX.
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in another small speedup. Fixed a problem that was masked by that
WAIT_IDLE_EMPTY:
- flush command buffer and WAIT_IDLE_EMPTY before uploading textures
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buffer ..
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Note: extension may not be finalized yet - subject to change!
Note: implementation not fully suitable for h/w implementation yet.
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and r128_sarea.h since they are redundant now.
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of glx/mini. removes glx/mini/drm.h glx/mini/sarea.h
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fine ..
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This finally really fixes assertion failures in savageBindTexture.
I think the same situation with several contexts is still broken though.
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- make sure that vertex setup is initialized
- Savage seems to need the W coordinate for smooth shading
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were getting in savageBindTexture.
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fxMesa now uses grQueryResolution
minor fixes to X11 and DOS drivers
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