summaryrefslogtreecommitdiff
path: root/src/mesa/drivers
AgeCommit message (Collapse)Author
2007-11-05remove dead code in intelCreateBuffer()Brian
2007-11-05remove intel_context cliprect codeBrian
2007-11-05remove unused varBrian
2007-11-05remove cliprect codeBrian
2007-11-05remove mesa includesBrian
2007-11-05use st_unreference_framebuffer()Brian
2007-11-05rename intelWindowMoved() to intelUpdateWindowSize()Brian
2007-11-05pass __DRIdrawablePrivate to intelWindowMoved(), rather than context ptrBrian
2007-11-05simplify the window moved/resized code a bitBrian
2007-11-05Remove intelUpdateFramebufferSize(), use st_resize_framebuffer().Brian
2007-11-05use st_make_current()Brian
2007-11-05restore dummy card_extensions extensions array, needed for dispatch setupBrian
2007-11-05use st_create_framebuffer()Brian
2007-11-05more dead code removal, clean-upBrian
2007-11-05move intelScreenContext() to intel_swapbuffers.c and make staticBrian
2007-11-05remove mesa extension codeBrian
2007-11-05remove old mesa context creation codeBrian
2007-11-05remove dead code, unnecessary #includes, etcBrian
2007-11-05remove INTEL_FIREVERTICESBrian
2007-11-05remove refcount, fboRect fieldsBrian
2007-11-05remove intel->pipe fieldBrian
2007-11-05remove some struct declsBrian
2007-11-05s/intelDisplayBuffer/intelDisplaySurfaceBrian
2007-11-05simplify intelSwapBuffers()Brian
2007-11-05remove useless codeBrian
2007-11-05remove disabled vblank/sync codeBrian
2007-11-05disable vblank/sync codeBrian
2007-11-05remove dead pageflip codeBrian
2007-11-05disable page flip codeBrian
2007-11-05replace IntelFlush(), FLUSH_VERTICES(), etc. with st_flush() callBrian
2007-11-05remove extern decls for non-existant functionsBrian
2007-11-05#include clean-ups, fixesBrian
2007-11-05comment about renderbuffers vs. surfacesBrian
2007-11-05remove some dead code, clean-upsBrian
2007-11-05more clean-up in intelDisplayBuffer()Brian
2007-11-01Start re-working SwapBuffers.Brian
intelCopyBuffer() is now intelDisplayBuffer(): it displays the given surface in the on-screen window. Added a pipe_surface parameter to winsys->flush_frontbuffer(). Front buffer rendering/flushing actually works now. But, we should only allocate the front surface on demand...
2007-11-01Use new state tracker context/destroy funcs with wrap Mesa context.Brian
2007-11-01remove _mesa_init_driver_functions()Brian
2007-10-31fix some breakage from lifting vbo/tnl codeBrian
2007-10-31move a few lines of codeBrian
2007-10-31Lift VBO/tnl stuff up out of driversBrian
2007-10-31remove intelInvalidateStateBrian
2007-10-31re-enable fb size assertions which were previously disabledBrian
2007-10-30Set _NEW_BUFFERS in glRead/DrawBuffer().Brian
Previously, we set _NEW_PIXEL and _NEW_COLOR in these functions, respectively. That correponds to the GL attribute groups, but doesn't make much sense otherwise. This could improve validation efficiency in a few places too. It looks like all the drivers are already checking for _NEW_BUFFERS in the right places (since that's the bit for FBO state) so we can trim out _NEW_PIXEL and _NEW_COLOR at any time.
2007-10-29Rename 'mms-config.' to 'mms.config'.Michal Krol
It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'.
2007-10-29Update intel_is_format_supported.José Fonseca
2007-10-29Fix i915simple build.José Fonseca
2007-10-28Replace supported_formats with is_format_supported interface.Michal Krol
The old supported_formats interface returned a list of formats supported by a pipe/winsys implementation. This was reasonable when gallium had a fixed list of predefined format. Now things has changed and the definition of PIPE_FORMAT is more flexible. The new shiny is_format_supported interface gets PIPE_FORMAT as an argument and returns a boolean whether this particular format is supported.
2007-10-27Remove remnants of softpipe_surface.Brian
This is the last of the clean-up following the change which moved surface allocation to the winsys layer.
2007-10-26surface_alloc() is now a winsys function.Brian
This allows surfaces to be allocated without a rendering context. A few loose ends to resolve, but in working condition.