Age | Commit message (Collapse) | Author |
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Previously we'd use the current renderbuffer.
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My units still hang when doing this if the VS is enabled.
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The modify bit is now usually in the instruction header. The
exception is CC state pointers.
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This gets the VS to the point of accepting vertices. \o/
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So, when the docs say that 0 means enabled now? That's a lie.
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This was accidentally (it seems) deleted in
5203b7227ccb6b618fa42f08434d4a3cf123dca2
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also makes the WINDOW_SYSTEM configure var useless ...
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This is untested at this point.
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There's a BUN for the WM unit that says WM_STATE must immediately
follow PS_CONSTANTS, which this addresses. Presumably other units are
roughly the same, too.
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This is copying the behavior of other drivers.
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There's stuff that needs to happen in the ISA before we can play with
actually executing anything in the VS.
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This should go away before we push the code.
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even with vs disabled, still doesn't work.
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Now things catch on fire.
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