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path: root/src/mesa/drivers
AgeCommit message (Collapse)Author
2009-02-09radeon: make more r100 workDave Airlie
2009-02-09r200: cleanup some bits that aren't usedDave Airlie
2009-02-07radeon: remove include that breaks build in !OLD_PACKET pathDave Airlie
this path isn't enabled by default in any case.
2009-02-06radeon: port over arrays code even though not in use yetDave Airlie
2009-02-06r100: fixup radeon so gears seems to workDave Airlie
2009-02-06radeon: remove unused texmemDave Airlie
2009-02-06r300: fix some autostate batch setupsDave Airlie
2009-02-04mesa: make Xlib glXIsDirect() always return TrueBrian Paul
2009-02-04intel: Decode MI operands using specific length masksChris Wilson
The MI opcodes have different variable length masks, so use an operand specific mask to decode the length.
2009-02-04intel: Correct decoding of 3DSTATE_PIXEL_SHADER_CONSTANTSChris Wilson
A couple of minor typos that proclaimed an error in the wrong command, and failed to offset the mask.
2009-02-04intel: Fix fbo_firecube regression with FBconfigs change.Eric Anholt
By selecting a 4444 texture format due to a bad test, we hit the intel_update_wrapper error path, and despite the appearance of error handling in it and its callers, the desired behavior (software fallback) doesn't occur.
2009-02-04r300: make the macros safe. add missing parenthesis.Maciej Cencora
2009-02-04r300: Fix EXP2 fogMaciej Cencora
2009-02-04radeon/r200 remove more unused codeDave Airlie
2009-02-04radeon: make compile again.Dave Airlie
Not tested but ripped out lots of stuff unneeded anymore time to test later
2009-02-04r300: fix up CS for modesetting - gears under kms worksDave Airlie
2009-02-03intel: Fix commented-out glViewport in intel_meta_set_passthrough_transform.Eric Anholt
Too much commit -a while debugging.
2009-02-03swrast: Add support for x8r8g8b8 fbconfig.Eric Anholt
This lets swrast produce an fbconfig suitable for the root visual now that the server's not allowing mismatched fbconfigs.
2009-02-04radeon: make generate_mipmap staticDave Airlie
2009-02-04r300: fix swtclDave Airlie
2009-02-04r200: fixup DMA region stuffDave Airlie
2009-02-04radeon: call getpagesize once and store in a staticDave Airlie
2009-02-04r300: make dma buffer reuse much more sensibleDave Airlie
2009-02-04radeon: add support for stencil buffers + misc debug changesDave Airlie
this adds the stencil rb setup, along with misc changes to formatting and debug
2009-02-04r200: move to new mipmap interfaceDave Airlie
2009-02-04radeon: only do the fb read if we are mapping a VRAM objectDave Airlie
this makes writing the DMA buffers got a lot better
2009-02-04radeon_cs: move to inline cs_write_dwordDave Airlie
this gets back some of the CPU this was wasting
2009-02-03xlib: use MESA_GLX_FORCE_DIRECT to make glXIsDirect() always return TrueBrian Paul
Some apps won't run w/ indirect rendering contexts. Also, consolidate some context-init code in new init_glx_context() function.
2009-02-03radeon: add a reference to the static buffers so they don't get deletedDave Airlie
2009-02-02mesa: fix stand-alone glslcompilerBrian Paul
2009-02-03r300: fixup mipmap + texsubimage issuesDave Airlie
This fixes a few regression in piglit, and adds some debug to the mipmap code
2009-02-03radeon_bo: align size of bo to page size.Dave Airlie
This is really required for the VRAM allocator upload function.
2009-02-02i965: Remove brw->attribs now that we can just always look in the GLcontext.Eric Anholt
2009-02-02i965: Delete old metaops code now that there are no remaining consumers.Eric Anholt
2009-02-02intel: replace custom metaops clear with generic.Eric Anholt
No real-world impact on performance seen. Even glxgears seems to be, if anything, happier.
2009-02-02radeon: this code forgot to add dPriv x/y back to spansDave Airlie
2009-02-02r300: rename validate textures to validate buffersDave Airlie
2009-01-31intel: Correct FBconfig color masks with DRI2. Fail at copy and paste.Eric Anholt
This still leaves us with a broken depth 32 visual, but now it's the server's visual setup that's at fault.
2009-01-31Build dri.pc during the build rather than the install process.Eric Anholt
In a normal build system this is generated by configure.
2009-01-30i965: bump texture limit to 4kx4kKeith Packard
Rendering and textures are limited to 8kx8k, but mesa limits things to 4kx4k, and magic guard band stuff may break on 8kx8k drawing. This is safe though, and makes compiz work on bigger screens. Signed-off-by: Keith Packard <keithp@keithp.com>
2009-01-30intel: more debug infoBrian Paul
2009-01-30i965: formatting, comments, whitespace clean-upsBrian Paul
2009-01-30intel: remove unused RenderToTexture fieldBrian Paul
2009-01-30i915: updated render to texture/fbo testBrian Paul
2009-01-30intel: If we're doing a depth clear with tris, do color with it.Eric Anholt
This is a 10% win on the ever-important glxgears not-a-benchmark.
2009-01-30i915: Only call CalcViewport from DrawBuffers instead of Viewport.Eric Anholt
This saves an inadvertent round-trip to the X Server on DrawBuffers, which was hurting some metaops.
2009-01-30intel: Expose more FBconfigs in the 3D driver.Eric Anholt
We can support any combination of (a8r8g8b8, x8r8g8b8, r5g6b5) x (z0,z24,z24s8) on either class of chipsets. The only restriction is no mixing bpp when also mixing tiling. This shouldn't be occurring currently.
2009-01-30Remove stale symlinks to intel/intel_depthstencil.cIan Romanick
2009-01-31r200/r300: swtcl fixups to use old dma buffers on top of BOsDave Airlie
2009-01-31r200/r300: add aperture space checksDave Airlie