Age | Commit message (Collapse) | Author |
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Add a GLbitfield64 type and several macros to operate on 64-bit
fields. The OutputsWritten field of gl_program is changed to use that
type. This results in a fair amount of fallout in drivers that use
programs.
No changes are strictly necessary at this point as all bits used are
below the 32-bit boundary. Fairly soon several bits will be added for
clip distances written by a vertex shader. This will cause several
bits used for varyings to be pushed above the 32-bit boundary. This
will affect any drivers that support GLSL.
At this point, only the i965 driver has been modified to support this
eventuality.
I did this as a "squash" merge. There were several places through the
outputswritten64 branch where things were broken. I foresee this
causing difficulties later for bisecting. The history is still
available in the branch.
Conflicts:
src/mesa/drivers/dri/i965/brw_wm.h
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Regression was introduced by texformat-rework branch merge.
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Fixes unresolved symbol bswap_16 on non-glibc or little endian glibc platforms.
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Recursive make is hard. If there are subdirectories in the DRI drivers,
it's pretty certain we want to finish building in them before linking
the driver. Add a new target to serialize the rules.
Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
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At least now the compiler doesn't complain about implicitly declared functions
anymore...
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Only compile tested; I happened to notice people on IRC reporting
.../r600_dri.so: undefined symbol: radeon_ptr_2byte_8x2
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Fixes e.g. text in progs/demos/arbocclude.
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Let the hw decide (early vs late Z)
fixes fdo bug 25092
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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This should fix TXB on G45 and older in the GLSL case.
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New comments should explain some of the confusion about how this message
works.
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Fixing this is a prereq for avoiding flagging all state at new
batch time. Eliminating that still causes problems, though (notably
glean logicOp fails on my GM965).
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Saves CPU time, resulting in a 2.5% FPS win on ETQW.
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This cuts a massive number of waits in ET:QW, which uses a VBO ringbuffer.
Unfortunately it doesn't BufferData when wrapping back to 0, so we can't
be clever with tracking what's been initialized.
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They're the same regardless of execution width for 8, 4x2, and 16.
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This is a 2.9% (+/-.3%) performance win for my GL demo, which hits MAD
sequences for matrix transforms.
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Thanks to Chia-I Wu's changes to the extension function
infrastructure, we no longer have to tell the loader which extensions
the driver might enable. This means that intelInitExtensions will
never be called with a NULL context pointer. Remove all the NULL checks.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
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The cube map array index arg is always present.
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Instead of doing math based on the (broken for VBO && offset != 0)
input->count number, just use the BO size. Fixes assertion failure in ETQW.
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This didn't work for quad/quadstrips at all, and for all other primitive types
it only worked when they were unclipped.
Fix up the former in gs stage (could probably do without these changes and
instead set QuadsFollowProvokingVertexConvention to false), and the rest in
clip stage.
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Previously, we'd load linearly from ParameterValues[0] for the constants,
though ParameterValues[1] may not equal ParameterValues[0] + 4. Additionally,
the STATE_VAL type paramters didn't get updated.
Fixes piglit vp-constant-array-huge.vpfp and ET:QW object locations.
Bug #23226.
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Fixes piglit vp-sge-alias test, and the googleearth ground shader. \o/
Bug #22228
(cherry picked from commit 56ab92bad8f1d05bc22b8a8471d5aeb663f220de)
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Fixes piglit arl.vp.
(cherry picked from commit d52d78b4bcd6d4c0578f972c0b8ebac09e632196)
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For an app that's blowing out the state cache, like sauerbraten, the
memset of the giant arrays ended up taking 11% of the CPU even when only a
"few" of the entries got used. With this, the WM program compile drops back
down to 1% of CPU time.
Bug #24981 (bisected to BRW_WM_MAX_INSN increase).
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Fixes piglit vp-sge-alias test, and the googleearth ground shader. \o/
Bug #22228
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Fixes piglit arl.vp.
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These are needed for HiZ which is not currently used and
the _BASE reg requires a reloc which is not currently supported
in the drm.
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- consolidate DB render setup
- only enable perfect ZPASS counts and cull disable
when OQ is active
- enable early Z
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These are needed for HiZ which is not currently used and
the _BASE reg requires a reloc which is not currently supported
in the drm.
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No statistically significant performance difference at n=3 with either
openarena or my GL demo, but cutting program size seems like a good
thing to be doing for the hypothetical app that has a working set near
icache size.
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This should fix issues with antialiased lines in GLSL.
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The PINTERP code should be faster for brw_wm_glsl.c now since brw_wm_emit.c's
had been improved, and pixel_w should no longer stomp on a neighbor to dst.
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