Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-10-04 | Use the driFillInModes utility function. | Ian Romanick | |
2004-10-04 | Also export fbconfigs with 0/0 depth/stencil modes. This fixes "driver | Ian Romanick | |
claims not to support visual 0xXX" warnings in X.org 6.8.1. | |||
2004-10-04 | Add some Savage3D stencil documentation based on discussions during the | Ian Romanick | |
20-Sep-2004 #dri-devel meeting. | |||
2004-10-04 | make clean should remove depend.bak too (Sérgio Moneiro Basto) | Brian Paul | |
2004-10-04 | Set MaxTextureImageUnits and MaxTextureCoordUnits to match MaxTextureUnits. | Ian Romanick | |
This fixes bugzilla #1511. | |||
2004-10-04 | The alpha post-scale and the RGB post-scale were mistakenly reversed. | Ian Romanick | |
2004-10-03 | Remove empty r128_vb.h. | Eric Anholt | |
2004-10-02 | fix _DrawDestMask[0][0] typos | Brian Paul | |
2004-10-02 | added support for GL_ARB_draw_buffers | Brian Paul | |
2004-10-02 | If an application cleared before any state had been emitted, that clear would | Eric Anholt | |
happen before any state had been set, causing a hang later on. Fix this by calling r200Flush instead of FIREVERTICES (which checks if any state has been emitted but not flushed, before calling Flush) in r200Clear. While here, add some more debugging info which was useful, and remove an unnecessary save/restore in BackUpAndEmit. | |||
2004-10-02 | Convert Rage 128 over to t_vertex.c. While it's slightly slower (10% in ipers) | Eric Anholt | |
it's not that big of a deal in more normal apps, and axes a good bit of code. And I assume that t_vertex will only get faster. Removes ~43k from compiled binary. Tested with: quake3, ut, ipers, texcyl, chromium, tuxracer, neverball (kinda) | |||
2004-10-02 | Cut out all of the old texture environment code and rewrote it from | Ian Romanick | |
scratch. There were just too many cut-and-paste errors in the code, and it was too hard to follow. This fixes Mesa bugzilla #1508. #1509 is probably also fixed, but I'd like to do some more testing before I close that particular bug. Additionally, this cuts almost 4,600 lines of code from the driver. | |||
2004-10-01 | Replace the numerous switch-statements to derive GL_COMBINE post-scale | Ian Romanick | |
state with a function. This function sets the bits correctly. Did some trivial refactoring on some of the GL_COMBINE code. First pass at replacing classic texture environments with GL_COMBINE. This is controlled by the EXPERIMENTAL_COMBINE_MODE define. | |||
2004-09-30 | Factored out code for setting texture coordinate wrap bits. Added support | Ian Romanick | |
for GL_ARB_texture_mirrored_repeat. Enabled GL_NV_blend_square. It has always actually been supported. Removed redundant EXT versions of ARB extension strings. | |||
2004-09-30 | Bugzilla #1058: Fix some potential 64bit pointer issues by storing differences | Eric Anholt | |
between pointers in appropriate types. Submitted by: Ronny V. Vindenes <s864@ii.uib.no> | |||
2004-09-30 | OK, one more time. Simplify the state-backup system by just storing the full | Eric Anholt | |
state in a ready-to-emit cmdbuf, which avoids the issue Nicolai Haehnle reported where the check() could return differently during backup-and-emit than it should have if it were called at the right time. Move the lit emission before most of the TCL state emission on r200, which fixes neverball issues. Tested with: r100/r200 with neverball, tuxracer, chromium, quake3, ipers | |||
2004-09-28 | Initial revision | Nicolai Haehnle | |
2004-09-28 | use GLuint instead of uint | Daniel Borca | |
2004-09-27 | stencil wrap works, either HW or SW (Ian Romanick) | Daniel Borca | |
2004-09-25 | Bump driver_date for today's fixes. | Eric Anholt | |
2004-09-25 | Can't bail in sisDDLogicOpCode when logicop is off, because it's called with | Eric Anholt | |
GL_COPY to turn off logicop. Fixes glean's logicop test. | |||
2004-09-25 | Triangle stipple is a fallback, since we don't have code for the stippling. | Eric Anholt | |
Doesn't seem to help with glean's paths test, but I'm pretty sure it's correct. | |||
2004-09-25 | Correct a couple of comments. | Eric Anholt | |
2004-09-25 | Fix SiS AGP vertex dispatch by not trying to emit 0 vertices, which would hang | Eric Anholt | |
the hardware. Re-enable AGP by default. | |||
2004-09-25 | The previous code would emit a full set of state during the first EmitState on | Eric Anholt | |
a new cmdbuf, to ensure that state wasn't lost across UNLOCK/LOCK pairs (in the case of context switching). This was rather inefficient. Instead, after flushing a cmdbuf, mark the state as needing to be saved on unlock. Then, at the beginning of flushing a cmdbuf, if we actually have lost the context, go back and emit a new cmdbuf with the full set of state, before continuing with the cmdbuf flush. Provides a 10-15% improvement in ipers performance in my tests, along with other apps. Tested with: ipers, glxgears, quake3 | |||
2004-09-25 | Fix texturing in quake3. Some code was left over from the dirty/clean list | Eric Anholt | |
setup that now removed atoms from the atomlist on texture deletion. | |||
2004-09-25 | Bump DRIVER_DATE for yesterday's changes. | Eric Anholt | |
2004-09-24 | patches for clearing hw depth buffers from software fallback (Nicolai Haehnle) | Brian Paul | |
2004-09-24 | added (back!) option to use non-packedcolor | Daniel Borca | |
2004-09-24 | -O -Wall warnings cleanups in r200. | Eric Anholt | |
2004-09-24 | Clean up some warnings in the R100 driver with -O -Wall. | Eric Anholt | |
2004-09-24 | Remove an unnecessary calculation of the dest pointer. | Eric Anholt | |
2004-09-23 | just some comments and formatting changes | Brian Paul | |
2004-09-23 | fix for Erics new emit state code, rework out the dest pointer | Dave Airlie | |
after we check the buffer | |||
2004-09-22 | The previous code would emit a full set of state during the first EmitState on | Eric Anholt | |
a new cmdbuf, to ensure that state wasn't lost across UNLOCK/LOCK pairs (in the case of context switching). This was rather inefficient. Instead, after flushing a cmdbuf, mark the state as needing to be saved on UNLOCK. Then, at the beginning of flushing a cmdbuf, if we actually have lost the context, go back and emit a new cmdbuf with the full set of state, before continuing with the cmdbuf flush. Also, remove the dirty/clean atom lists, since atoms are emitted in a fixed order these days, and go with a simpler single list. Provides a 14% improvement in ipers performance in my tests, along with other apps. | |||
2004-09-21 | Add xmlconfig to the i810 makefile | Dave Airlie | |
2004-09-20 | clamp size of wide points | Daniel Borca | |
2004-09-19 | Add GL_ARB_texture_cube_map support for i830. Most of the code was | Ian Romanick | |
lifted from the i915 side. i830 will now report version 1.3! Hurrah! With the exception of GL_EXT_texture_compression_s3tc, the i830 driver now supports all the extensions that its Windows counterpart supports. | |||
2004-09-19 | Added GL_ARB_point_parameters support for i830. | Ian Romanick | |
2004-09-19 | Merge in all the i830 functional differences from the old i830 driver. | Ian Romanick | |
2004-09-17 | rearrange a couple of lines of code to avoid compilation error in VC 6, | Karl Schultz | |
probably due to a compiler bug. | |||
2004-09-15 | replace glNormal3f(v) with GL_CALL(Normal3f)(v), etc (Andreas Stenglein | Brian Paul | |
2004-09-13 | Minor extension string tweaks. Added support for vertex program extensions. | Ian Romanick | |
Tested with arbvptorus, arbvpwarpmesh, vptorus, and vpwarpmesh. | |||
2004-09-13 | cleanup and bugfixes for fxDDClear() | Daniel Borca | |
2004-09-13 | cleanup and some changes towards GL_ARB_point_sprite (two-zero) | Daniel Borca | |
2004-09-13 | cleanup | Daniel Borca | |
2004-09-10 | applied patch #1026109 | Brian Paul | |
2004-09-10 | assorted updates (bug #1025977) | Brian Paul | |
2004-09-08 | updated patch for vertex program | Dave Airlie | |
2004-09-07 | This patch enables GL_ARB_vertex_program and GL_NV_vertex_program | Dave Airlie | |
support in the r200 driver. Both extensions can be enabled via options, GL_ARB_vertex_program is on by default, GL_NV_vertex_program off. Option descriptions are in german, english and french. From: Philipp Klaus Krause |