summaryrefslogtreecommitdiff
path: root/src/mesa/drivers
AgeCommit message (Collapse)Author
2004-10-04Use the driFillInModes utility function.Ian Romanick
2004-10-04Also export fbconfigs with 0/0 depth/stencil modes. This fixes "driverIan Romanick
claims not to support visual 0xXX" warnings in X.org 6.8.1.
2004-10-04Add some Savage3D stencil documentation based on discussions during theIan Romanick
20-Sep-2004 #dri-devel meeting.
2004-10-04make clean should remove depend.bak too (Sérgio Moneiro Basto)Brian Paul
2004-10-04Set MaxTextureImageUnits and MaxTextureCoordUnits to match MaxTextureUnits.Ian Romanick
This fixes bugzilla #1511.
2004-10-04The alpha post-scale and the RGB post-scale were mistakenly reversed.Ian Romanick
2004-10-03Remove empty r128_vb.h.Eric Anholt
2004-10-02fix _DrawDestMask[0][0] typosBrian Paul
2004-10-02added support for GL_ARB_draw_buffersBrian Paul
2004-10-02If an application cleared before any state had been emitted, that clear wouldEric Anholt
happen before any state had been set, causing a hang later on. Fix this by calling r200Flush instead of FIREVERTICES (which checks if any state has been emitted but not flushed, before calling Flush) in r200Clear. While here, add some more debugging info which was useful, and remove an unnecessary save/restore in BackUpAndEmit.
2004-10-02Convert Rage 128 over to t_vertex.c. While it's slightly slower (10% in ipers)Eric Anholt
it's not that big of a deal in more normal apps, and axes a good bit of code. And I assume that t_vertex will only get faster. Removes ~43k from compiled binary. Tested with: quake3, ut, ipers, texcyl, chromium, tuxracer, neverball (kinda)
2004-10-02Cut out all of the old texture environment code and rewrote it fromIan Romanick
scratch. There were just too many cut-and-paste errors in the code, and it was too hard to follow. This fixes Mesa bugzilla #1508. #1509 is probably also fixed, but I'd like to do some more testing before I close that particular bug. Additionally, this cuts almost 4,600 lines of code from the driver.
2004-10-01Replace the numerous switch-statements to derive GL_COMBINE post-scaleIan Romanick
state with a function. This function sets the bits correctly. Did some trivial refactoring on some of the GL_COMBINE code. First pass at replacing classic texture environments with GL_COMBINE. This is controlled by the EXPERIMENTAL_COMBINE_MODE define.
2004-09-30Factored out code for setting texture coordinate wrap bits. Added supportIan Romanick
for GL_ARB_texture_mirrored_repeat. Enabled GL_NV_blend_square. It has always actually been supported. Removed redundant EXT versions of ARB extension strings.
2004-09-30Bugzilla #1058: Fix some potential 64bit pointer issues by storing differencesEric Anholt
between pointers in appropriate types. Submitted by: Ronny V. Vindenes <s864@ii.uib.no>
2004-09-30OK, one more time. Simplify the state-backup system by just storing the fullEric Anholt
state in a ready-to-emit cmdbuf, which avoids the issue Nicolai Haehnle reported where the check() could return differently during backup-and-emit than it should have if it were called at the right time. Move the lit emission before most of the TCL state emission on r200, which fixes neverball issues. Tested with: r100/r200 with neverball, tuxracer, chromium, quake3, ipers
2004-09-28Initial revisionNicolai Haehnle
2004-09-28use GLuint instead of uintDaniel Borca
2004-09-27stencil wrap works, either HW or SW (Ian Romanick)Daniel Borca
2004-09-25Bump driver_date for today's fixes.Eric Anholt
2004-09-25Can't bail in sisDDLogicOpCode when logicop is off, because it's called withEric Anholt
GL_COPY to turn off logicop. Fixes glean's logicop test.
2004-09-25Triangle stipple is a fallback, since we don't have code for the stippling.Eric Anholt
Doesn't seem to help with glean's paths test, but I'm pretty sure it's correct.
2004-09-25Correct a couple of comments.Eric Anholt
2004-09-25Fix SiS AGP vertex dispatch by not trying to emit 0 vertices, which would hangEric Anholt
the hardware. Re-enable AGP by default.
2004-09-25The previous code would emit a full set of state during the first EmitState onEric Anholt
a new cmdbuf, to ensure that state wasn't lost across UNLOCK/LOCK pairs (in the case of context switching). This was rather inefficient. Instead, after flushing a cmdbuf, mark the state as needing to be saved on unlock. Then, at the beginning of flushing a cmdbuf, if we actually have lost the context, go back and emit a new cmdbuf with the full set of state, before continuing with the cmdbuf flush. Provides a 10-15% improvement in ipers performance in my tests, along with other apps. Tested with: ipers, glxgears, quake3
2004-09-25Fix texturing in quake3. Some code was left over from the dirty/clean listEric Anholt
setup that now removed atoms from the atomlist on texture deletion.
2004-09-25Bump DRIVER_DATE for yesterday's changes.Eric Anholt
2004-09-24patches for clearing hw depth buffers from software fallback (Nicolai Haehnle)Brian Paul
2004-09-24added (back!) option to use non-packedcolorDaniel Borca
2004-09-24-O -Wall warnings cleanups in r200.Eric Anholt
2004-09-24Clean up some warnings in the R100 driver with -O -Wall.Eric Anholt
2004-09-24Remove an unnecessary calculation of the dest pointer.Eric Anholt
2004-09-23just some comments and formatting changesBrian Paul
2004-09-23fix for Erics new emit state code, rework out the dest pointerDave Airlie
after we check the buffer
2004-09-22The previous code would emit a full set of state during the first EmitState onEric Anholt
a new cmdbuf, to ensure that state wasn't lost across UNLOCK/LOCK pairs (in the case of context switching). This was rather inefficient. Instead, after flushing a cmdbuf, mark the state as needing to be saved on UNLOCK. Then, at the beginning of flushing a cmdbuf, if we actually have lost the context, go back and emit a new cmdbuf with the full set of state, before continuing with the cmdbuf flush. Also, remove the dirty/clean atom lists, since atoms are emitted in a fixed order these days, and go with a simpler single list. Provides a 14% improvement in ipers performance in my tests, along with other apps.
2004-09-21Add xmlconfig to the i810 makefileDave Airlie
2004-09-20clamp size of wide pointsDaniel Borca
2004-09-19Add GL_ARB_texture_cube_map support for i830. Most of the code wasIan Romanick
lifted from the i915 side. i830 will now report version 1.3! Hurrah! With the exception of GL_EXT_texture_compression_s3tc, the i830 driver now supports all the extensions that its Windows counterpart supports.
2004-09-19Added GL_ARB_point_parameters support for i830.Ian Romanick
2004-09-19Merge in all the i830 functional differences from the old i830 driver.Ian Romanick
2004-09-17rearrange a couple of lines of code to avoid compilation error in VC 6,Karl Schultz
probably due to a compiler bug.
2004-09-15replace glNormal3f(v) with GL_CALL(Normal3f)(v), etc (Andreas StengleinBrian Paul
2004-09-13Minor extension string tweaks. Added support for vertex program extensions.Ian Romanick
Tested with arbvptorus, arbvpwarpmesh, vptorus, and vpwarpmesh.
2004-09-13cleanup and bugfixes for fxDDClear()Daniel Borca
2004-09-13cleanup and some changes towards GL_ARB_point_sprite (two-zero)Daniel Borca
2004-09-13cleanupDaniel Borca
2004-09-10applied patch #1026109Brian Paul
2004-09-10assorted updates (bug #1025977)Brian Paul
2004-09-08updated patch for vertex programDave Airlie
2004-09-07This patch enables GL_ARB_vertex_program and GL_NV_vertex_programDave Airlie
support in the r200 driver. Both extensions can be enabled via options, GL_ARB_vertex_program is on by default, GL_NV_vertex_program off. Option descriptions are in german, english and french. From: Philipp Klaus Krause