Age | Commit message (Collapse) | Author |
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makes gears work with swtcl
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now have gears going.. + a few other trivial textured demoes
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According to the comment you do not need to setup INPUT_CNTL when using vertex
buffers. However, not doing so results in a lockup.
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The previous approach could lead to crashes in FBO code that dereferences the
miptree struct pointer unconditionally.
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This was broken by the unification of the texture format table.
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The OpenGL specification also verifies the default point size should be 1.0.
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The OpenGL specification also verifies the default line width should be 1.0.
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r300_texstate.c.
Probably best to not mix-and-match compile-time and run-time detection...
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These registers are per-pixel and per-vertex X and Y clipping planes.
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