Age | Commit message (Collapse) | Author | |
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2010-09-08 | glsl: add several EmitNo* options, and MaxUnrollIterations | Luca Barbieri | |
This increases the chance that GLSL programs will actually work. Note that continues and returns are not yet lowered, so linking will just fail if not supported. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> | |||
2010-09-08 | glsl: make compiler options per-target | Luca Barbieri | |
This allows us to specify different options, especially useful for chips without unified shaders. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> | |||
2010-09-08 | dri: Unset current context and dispatch table when unbinding | Kristian Høgsberg | |
Otherwise, when we switch to an indirect glx context and then back, it looks like we're still current. https://bugs.freedesktop.org/show_bug.cgi?id=29977#c7 Signed-off-by: Kristian Høgsberg <krh@bitplanet.net> | |||
2010-09-07 | i965: Enable EXT_framebuffer_blit internally. | Kenneth Graunke | |
Otherwise, ES2's BindFramebuffer entrypoint hits this assertion: main/fbobject.c:1323: _mesa_BindFramebufferEXT: Assertion `ctx->Extensions.EXT_framebuffer_blit' failed. | |||
2010-09-07 | i965: Store the byte address in the VS constant buffer as an integer. | Eric Anholt | |
We carefully multiplied our two ints (since we want to be precise after all) then stored them in a float, which is not specced to really work, in addition to wasting precision. Fixes vp-arl-constant-array-huge-* things since the assertions were added. | |||
2010-09-07 | i965: Make pixel_xy results UW. | Eric Anholt | |
There is a restriction on the destination of an operation involving a vector immediate being 128-bit aligned and the destination horizontal stride being equivalent to 2 bytes. Fixes bad pixel_x results from gl_FragCoord, where each pair had the same value. | |||
2010-09-07 | i965: Don't bother with RNDZ for f2i. | Eric Anholt | |
The default type conversion for MOV should be fine, and RNDZ actually requires two instructions. | |||
2010-09-07 | i965: Add some validation on BRW_OPCODE_MUL and ADD's arguments. | Eric Anholt | |
Now that we're playing with other types in brw_fs.cpp, it's easy to trip over issues like these. | |||
2010-09-07 | i965: Add assertion for another requirement about types. | Eric Anholt | |
This catches a failure in the FS backend. | |||
2010-09-07 | i965: Align the start of attribute interp coefficients in FS to use PLN. | Eric Anholt | |
2010-09-07 | i965: Just assert when we flagged a compile error in the FS for now. | Eric Anholt | |
Dumping back to potentially 16-wide dispatch doesn't really work out at the moment, and hopefully I'll just be able to resolve all the failures so we never have to do this at all. | |||
2010-09-07 | i965: Clean up fs_reg setup by using a helper for constructors. | Eric Anholt | |
2010-09-07 | i965: When using the new FS backend, don't validate the Mesa IR version. | Eric Anholt | |
2010-09-07 | i965: Add a bit of validation for some ISA restrictions in the docs. | Eric Anholt | |
2010-09-07 | i965: set the source width/stride when handling reladdr dests in the VS. | Eric Anholt | |
This is a requirement specified in the docs. No behavior change in glsl-vs-varying-array.shader_test that violated these requirements. | |||
2010-09-07 | dri: Make it a little clearer that we're not dereferencing a NULL pointer | nobled | |
2010-09-07 | dri: Use the right type for the API token | nobled | |
Pass mesa_api to CreateContext, and abort early if the requested API isn't recognized. | |||
2010-09-07 | nouveau: restore nouveau_class.h for nv04-nv20 | Luca Barbieri | |
Sorry, I deleted the Gallium copy without realizing that the DRI one was just a symlink to it. | |||
2010-09-05 | radeon: Add radeon_buffer_objects.c. | Henri Verbeet | |
2010-09-05 | r200: Add radeon_buffer_objects.c. | Henri Verbeet | |
2010-09-05 | radeon: Make do_blit_readpixels() into a PBO work. | Henri Verbeet | |
2010-09-05 | r300g,r300c: memset the compiler struct to zeros | Marek Olšák | |
This should fix bogus reports "Too many temporaries." and maybe some others. | |||
2010-09-04 | r300/compiler: Remove stray break statement | Tom Stellard | |
This fixes glsl-fs-loop-nested. | |||
2010-09-05 | r300/compiler: fix the instruction limit in vertex shaders | Marek Olšák | |
Broken with commit d774b0c710bb7d833d17bd12f5151a0176baad96. Reported by Chris Rankin. | |||
2010-09-04 | r300/compiler: indent printed instructions according to the branch depth | Marek Olšák | |
2010-09-04 | r300/compiler: use limits from the compiler input instead of inline constants | Marek Olšák | |
2010-09-04 | r300/compiler: improve register allocation with indexable temporaries for VS | Marek Olšák | |
Register allocation can now reallocate temporaries right after the last indexed source operand, instead of being disabled for the whole shader. | |||
2010-09-04 | r300/compiler: fix handling of indexed temporaries in peephole | Marek Olšák | |
2010-09-04 | r300/compiler: disable deadcode elimination for indexed dst operands | Marek Olšák | |
2010-09-04 | r300/compiler: allocate at least FS inputs if register allocation is disabled | Marek Olšák | |
2010-09-04 | r300g: add a new debug option which disables compiler optimizations | Marek Olšák | |
Those are: - dead-code elimination - constant folding - peephole (mainly copy propagation) - register allocation There are some bugs which I need to track down. Also fix up the descriptions of all the debug options. | |||
2010-09-04 | r300/compiler: compute the final number of temporaries during translation | Marek Olšák | |
And not during the register allocation, which may be skipped for debugging purposes. Also the predicate register is now added to the number of temps. | |||
2010-09-04 | r300/compiler: make optimizations not use 0.5 swizzles in vertex shaders | Marek Olšák | |
2010-09-04 | r300/compiler: use peephole and constant folding for vertex shaders too | Marek Olšák | |
2010-09-04 | r300/compiler: remove unused enum OPCODE_REPL_ALPHA | Marek Olšák | |
We use RC_OPCODE_REPL_ALPHA instead. | |||
2010-09-04 | r300/compiler: refactor fragment shader compilation | Marek Olšák | |
This cleans up the mess in r3xx_compile_fragment_program. | |||
2010-09-04 | r300/compiler: add new compiler parameter max_constants | Marek Olšák | |
2010-09-04 | r300/compiler: refactor vertex shader compilation | Marek Olšák | |
First list compiler passes in an array, then run the new function rc_run_compiler. Every backend may need a different set of passes. This cleans up the mess in r3xx_compile_vertex_program. | |||
2010-09-04 | r300/compiler: remove a redundant parameter in rc_pair_regalloc | Marek Olšák | |
2010-09-04 | r300/compiler: remove a redundant parameter in rc_dataflow_deadcode | Marek Olšák | |
&c->Base == c. | |||
2010-09-04 | r300/compiler: use null-terminated array of transformation functions | Marek Olšák | |
I need to reduce the number of parameters of each compiler pass function. This is part of a larger cleanup. | |||
2010-09-04 | r300/compiler: add new compiler parameter max_alu_insts | Marek Olšák | |
2010-09-04 | r300/compiler: put emulate_loop_state in radeon_compiler | Marek Olšák | |
2010-09-03 | r600c: add proper returns for some evergreen functions | Alex Deucher | |
these weren't checked anyway. Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=29999 | |||
2010-09-03 | r600c: emit DB_HTILE_DATA_BASE on evergreen | Alex Deucher | |
Make the hw happy. | |||
2010-09-01 | i965: DP2 produces a scalar result like DP3, DP4, etc. | Eric Anholt | |
Fixes glsl-fs-dot-vec2-2. | |||
2010-09-01 | r600: cube mipmap levels are aligned to 8 faces only starting from r7xx | Andre Maasikas | |
2010-08-31 | i965: fix depth test on sandybridge | Zhenyu Wang | |
This includes several corrections for fixing depth test on sandybridge. Fix wrong bits definition in depth stencil state. Fix wrong order of state buffer offset in 3DSTATE_CC_STATE_POINTERS command. Correctly use buffer width parameter in depth buffer setting. Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com> | |||
2010-08-30 | Add talloc to osmesa library dependencies | Jon TURNEY | |
also link osmesa with C++ standard libraries, as it now contains C++ code Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk> | |||
2010-08-30 | i965: Clear the cached constant buffer entry in the VS at control flow. | Eric Anholt | |
Fixes the 7 regressions with constant buffers forced on with piglit -t glsl (glsl-vs-if-*). |