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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2010-09-10
r600: dont bswap rgba FLOAT formats
Andre Maasikas
2010-09-09
i965: Add switch cases for ir_unop_noise, which should have been lowered.
Eric Anholt
2010-09-09
Revert "glapi: Implement optional dispatch logging"
Kristian Høgsberg
2010-09-09
glsl2: Add EmitNoNoise flag, use it to remove noise opcodes
Ian Romanick
2010-09-09
glapi: Implement optional dispatch logging
Kristian Høgsberg
2010-09-09
dri/nouveau: Expose EXT_texture_env_combine.
Francisco Jerez
2010-09-09
dri/nv10-nv20: Add support for NV_texture_env_combine4.
Francisco Jerez
2010-09-09
dri/nv04: Add support for NV_texture_env_combine4.
Francisco Jerez
2010-09-09
dri/nouveau: Minor cleanup.
Francisco Jerez
2010-09-09
r600: add TXL instruction and note about TXB
Andre Maasikas
2010-09-09
r600: remove depth exports move, just set to output x <- z in the export intr...
Andre Maasikas
2010-09-09
r600: protect cleanup instructions from double free
Andre Maasikas
2010-09-09
r600: remove mask from output intructions
Andre Maasikas
2010-09-09
r600: allow relative addressing of temps, inputs, outputs
Andre Maasikas
2010-09-09
r600: handle LIT writemask
Andre Maasikas
2010-09-09
r600: fix rsq from negative input
Andre Maasikas
2010-09-08
glsl: add several EmitNo* options, and MaxUnrollIterations
Luca Barbieri
2010-09-08
glsl: make compiler options per-target
Luca Barbieri
2010-09-08
dri: Unset current context and dispatch table when unbinding
Kristian Høgsberg
2010-09-07
i965: Enable EXT_framebuffer_blit internally.
Kenneth Graunke
2010-09-07
i965: Store the byte address in the VS constant buffer as an integer.
Eric Anholt
2010-09-07
i965: Make pixel_xy results UW.
Eric Anholt
2010-09-07
i965: Don't bother with RNDZ for f2i.
Eric Anholt
2010-09-07
i965: Add some validation on BRW_OPCODE_MUL and ADD's arguments.
Eric Anholt
2010-09-07
i965: Add assertion for another requirement about types.
Eric Anholt
2010-09-07
i965: Align the start of attribute interp coefficients in FS to use PLN.
Eric Anholt
2010-09-07
i965: Just assert when we flagged a compile error in the FS for now.
Eric Anholt
2010-09-07
i965: Clean up fs_reg setup by using a helper for constructors.
Eric Anholt
2010-09-07
i965: When using the new FS backend, don't validate the Mesa IR version.
Eric Anholt
2010-09-07
i965: Add a bit of validation for some ISA restrictions in the docs.
Eric Anholt
2010-09-07
i965: set the source width/stride when handling reladdr dests in the VS.
Eric Anholt
2010-09-07
dri: Make it a little clearer that we're not dereferencing a NULL pointer
nobled
2010-09-07
dri: Use the right type for the API token
nobled
2010-09-07
nouveau: restore nouveau_class.h for nv04-nv20
Luca Barbieri
2010-09-05
radeon: Add radeon_buffer_objects.c.
Henri Verbeet
2010-09-05
r200: Add radeon_buffer_objects.c.
Henri Verbeet
2010-09-05
radeon: Make do_blit_readpixels() into a PBO work.
Henri Verbeet
2010-09-05
r300g,r300c: memset the compiler struct to zeros
Marek Olšák
2010-09-04
r300/compiler: Remove stray break statement
Tom Stellard
2010-09-05
r300/compiler: fix the instruction limit in vertex shaders
Marek Olšák
2010-09-04
r300/compiler: indent printed instructions according to the branch depth
Marek Olšák
2010-09-04
r300/compiler: use limits from the compiler input instead of inline constants
Marek Olšák
2010-09-04
r300/compiler: improve register allocation with indexable temporaries for VS
Marek Olšák
2010-09-04
r300/compiler: fix handling of indexed temporaries in peephole
Marek Olšák
2010-09-04
r300/compiler: disable deadcode elimination for indexed dst operands
Marek Olšák
2010-09-04
r300/compiler: allocate at least FS inputs if register allocation is disabled
Marek Olšák
2010-09-04
r300g: add a new debug option which disables compiler optimizations
Marek Olšák
2010-09-04
r300/compiler: compute the final number of temporaries during translation
Marek Olšák
2010-09-04
r300/compiler: make optimizations not use 0.5 swizzles in vertex shaders
Marek Olšák
2010-09-04
r300/compiler: use peephole and constant folding for vertex shaders too
Marek Olšák
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