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2009-06-23intel: Avoid trying to do blits to Y tiled regions.Eric Anholt
This is somewhat nasty, but we need to do Y-tiled depth for FBO support. May help with corruption and hangs since enabling texture tiling, and since switching depth textures to Y tiled. Fixes piglit depthtex.c on 965.
2009-06-23intel: Fix some potential writes to zero-copy PBOs when used as regions.Eric Anholt
I was in the midst of fixing some blitting-with-Y-tiled issues when I noticed this. Hopefully PBO usage will be a little more robust, as a result.
2009-06-23intel: Remove long-unused intel_region_fill and intelEmitFillBlit.Eric Anholt
2009-06-23intel: Refuse to do texture tiling if we don't have the kernel support.Eric Anholt
2009-06-23Fix crash when debug output is enabled and sarea is notset in r200ClearPauli Nieminen
2009-06-22i965: Fix warnings in intel_pixel_read.c.Eric Anholt
2009-06-22intel: Fix glReadPixels regression since changing context init order.Michel Dänzer
Fixes regression in dd26899ca39111e0866afed9df94bfb1618dd363 that also affected some PBO operations.
2009-06-19intel: Also get the DRI2 front buffer when doing front buffer reading.Eric Anholt
2009-06-19intel: Update Mesa state before span setup in glReadPixels.Eric Anholt
We could have mapped the wrong set of draw buffers. Noticed while looking into a DRI2 glean ReadPixels issue.
2009-06-19intel: Move intel_pixel_read.c to shared for use with i965.Eric Anholt
2009-06-19intel: Don't map regions with drm_intel_gem_bo_map_gtt() unless they're tiled.Eric Anholt
This fixes a regression in region read performance that came in with the texture tiling changes. Ideally we'd have an access flag coming in so we could also use bo_map_gtt for writing, like we do for buffer objects. Bug #22190
2009-06-19intel: Fix other metaops versus GL_COMPILE_AND_EXECUTE dlists.Eric Anholt
Fixes oglconform zbfunc.c and pxtrans-cidraw.c, at least.
2009-06-19intel: Fix glClear behavior versus display lists.Eric Anholt
The CALL_DrawArrays was leaking the clear's primitives into the display list with GL_COMPILE_AND_EXECUTE. Use _mesa_DrawArrays instead, which doesn't appear to leak. Fixes piglit dlist-clear test.
2009-06-19intel: Do not access pbo's buffer directly when attaching.Chia-I Wu
pbo might be system buffer based or attached to another region. Call intel_bufferobj_buffer to make sure pbo has a buffer of its own. Signed-off-by: Chia-I Wu <olvaffe@gmail.com> Signed-off-by: Eric Anholt <eric@anholt.net>
2009-06-19intel: Data are copied in the wrong direction when breaking COW tie.Chia-I Wu
Signed-off-by: Chia-I Wu <olvaffe@gmail.com> Signed-off-by: Eric Anholt <eric@anholt.net>
2009-06-19intel: Fix migration from sys_buffer in intel_bufferobj_buffer.Chia-I Wu
intel_bufferobj_subdata is called to migrate data from sys_buffer, and it expects only one of buffer or sys_buffer is non-NULL. Signed-off-by: Chia-I Wu <olvaffe@gmail.com> Signed-off-by: Eric Anholt <eric@anholt.net>
2009-06-20radeon: make cubemap mipmap generation workRoland Scheidegger
need to pass target parameter to radeon_teximage/radeon_subteximage functions otherwise mipmap generation for cube maps can't work (assert/segfault in _mesa_generate_mipmap)
2009-06-19intel: Fixups for 'mesa: create/destroy buffer objects via driver functions'.Michel Dänzer
Initialize all driver function hooks before calling _mesa_initialize_context(), and handle all buffer objects in intel_buffer_object(). Fixes assertion failure when running glxinfo.
2009-06-19radeon: fix cube maps for non-mm pathRoland Scheidegger
drm cmd checker would refuse cube emits also fix an issue in the cs path which would calculate the register offset off by one dword. Only same testing done as original code (none except compile tested).
2009-06-19r200: fix cube maps for non-mm pathRoland Scheidegger
drm cmd checker rightfully fell over any cube emit
2009-06-19i965: initial code for loops in vertex programsBrian Paul
2009-06-19i965: asst clean-ups, etc in brw_vs_emit()Brian Paul
2009-06-19i965: asst clean-ups, var renaming in brw_wm_emit_glsl()Brian Paul
2009-06-19radeons: use dp4 for position invariant vertex programsRoland Scheidegger
Fixes #22181. R200 requires this since DP4 is used in hw tnl mode. R300 prefers it (should be faster due to no instruction dependencies), but both methods should be correct (when sw tcl is used though, MUL/MAD might be faster). Probably doesn't make much difference for R100 since vertex progs are executed in software anyway, but let's just keep it the same there too.
2009-06-19mesa: make query-related driver fallback functions staticBrian Paul
Plug them in via _mesa_init_query_object_functions().
2009-06-19mesa: make buffer object-related driver fallback functions staticBrian Paul
Plug them in via _mesa_init_buffer_object_functions().
2009-06-19Merge branch 'ext-provoking-vertex'Brian Paul
Conflicts: docs/relnotes-7.6.html progs/tests/Makefile src/gallium/drivers/softpipe/sp_prim_vbuf.c src/glx/x11/indirect.c src/mesa/glapi/Makefile src/mesa/glapi/dispatch.h src/mesa/glapi/glapioffsets.h src/mesa/glapi/glapitable.h src/mesa/glapi/glapitemp.h src/mesa/glapi/glprocs.h src/mesa/main/dlist.c src/mesa/main/enums.c src/mesa/sparc/glapi_sparc.S src/mesa/x86-64/glapi_x86-64.S src/mesa/x86/glapi_x86.S
2009-06-17mesa driconf: Add macro to specify an option with a quoted default value.Thomas Hellstrom
The default values true and false will expand to "1" and "0" when gcc -std=c99, causing bool option defaults to generate runtime failures. One solution is to specify bool option defaults quoted as "true" and "false". Add a macro to assist this. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2009-06-17i965: Add decode for the G4X x,y offset in surface state.Eric Anholt
2009-06-17i965: Fix up texture layout for small things with wide pitches (tiled)Eric Anholt
We were packing according to the pitch, while the hardware appears to base it on the base level width. With this and the previous commit, fbo-cubemap now matches untiled behavior.
2009-06-17i965: Fall back or appropriately adjust offsets of drawing to tiled regions.Eric Anholt
3D rendering to tiled textures was being done with non-tile-aligned offsets. The G4X hardware has fields to let us support it easily and correctly, while the pre-G4X hardware requires a path full of suffering, so we just fall back.
2009-06-18r300: use vbo_split_prims to split up large vertex buffers.Dave Airlie
This lets ut2004 avoid hitting the elt warning.
2009-06-17i965: Fix tiling for FBO depth attachments by making DEPTH_COMPONENT Y tiled.Eric Anholt
This may hurt if miptree relayout occurs, since we can't blit Y tiled objects. But it corrects depth tests on FBOs using textures.
2009-06-18radeon: don't re-add BOs to validate listDave Airlie
if its on the list its on the list don't go readding it. multitexturing from the same texture could cause this.
2009-06-17radeon: Flush command buffer on viewport changeJerome Glisse
We flush the command buffer so we don't emit mixed state (with new and previous buffer size) command buffer, this is especialy affecting zbuffer states.
2009-06-17r300: don't emit vap index offset on r5xx hw when using csJerome Glisse
vap index offset is programmed to 0 by the kernel, it would add work to kernel checker to allow userspace programming of this so it's now disallowed with CS on KMS.
2009-06-17GLX: attempt to fix glean makeCurrent test cases.Dave Airlie
Two parts to this: One we don't keep pointers to possibly freed memory anymore once we unbind the drawables from the context. Brian I need to figure out what the comment you made there, can we get a glean/piglit test so we can fix it properly? If the new gc is the same as the oldGC, we call the unbind even though we just bound it in that function. doh.
2009-06-17radeon: fix warnings in wrapper with libdrmDave Airlie
2009-06-16Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: src/mesa/main/api_validate.c
2009-06-16i965: fix bugs in projective texture coordinatesBrian Paul
For the TXP instruction we check if the texcoord is really a 4-component atttibute which requires the divide by W step. This check involved the projtex_mask field. However, the projtex_mask field was being miscalculated because of some confusion between vertex program outputs and fragment program inputs. 1. Rework the size_masks calculation so we correctly set bits corresponding to fragment program input attributes. 2. Rename projtex_mask to proj_attrib_mask since we're interested in more than just texcoords (generic varying vars too). 3. Simply the indexing of the size_masks and proj_attrib_mask fields. 4. The tracker::active[] array was mis-dimensioned. Use MAX_PROGRAM_TEMPS instead of a magic number. 5. Update comments, add new assertions. With these changes the Lightsmark demo/benchmark renders correctly, until we eventually hit a GPU lockup...
2009-06-16i965: handle OPCODE_SWZ in the glsl pathRoland Scheidegger
glsl compiler will not generate OPCODE_SWZ, and as a first step it would be translated away to a MOV anyway (why?), but later internally this opcode is generated (for EXT_texture_swizzling).
2009-06-15Merge branch 'arb_map_buffer_range'Brian Paul
Conflicts: docs/relnotes-7.6.html src/mesa/main/mtypes.h
2009-06-15intel: Release fb backing regions in intelDestroyBuffer()Shuang He
Fixes memory leak when destroying framebuffers.
2009-06-15enable ARB_half_float_pixel for intel driversRoland Scheidegger
2009-06-15intel: fix (cosmetic) typo flag used twiceRoland Scheidegger
2009-06-15r300: fix 3D texturesMaciej Cencora
2009-06-12i965: interpolate colors with perspective correction by defaultBrian Paul
...rather than with linear interpolation. Modern hardware should use perspective-corrected interpolation for colors (as for texcoords). glHint(GL_PERSPECTIVE_CORRECTION_HINT, mode) can be used to get linear interpolation if mode = GL_FASTEST.
2009-06-12r300: add support for EXT_texture_sRGBMaciej Cencora
Tested with glean/texture_srgb and wine/d3d9 tests on RV535
2009-06-12Merge branch 'mesa_7_5_branch'Jakob Bornecrantz
2009-06-12radeon: fix size of mipmap texture arrayDave Airlie