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path: root/src/mesa/drivers
AgeCommit message (Expand)Author
2010-11-02savage: Remove unnecessary header.Vinson Lee
2010-11-02intel: For batch, use GTT mapping instead of writing to a malloc and copying.Eric Anholt
2010-11-02dri/util: add a bunch of commentsBrian Paul
2010-11-02i965: refresh wm push constant also for BRW_NEW_FRAMENT_PROGRAM on gen6Zhenyu Wang
2010-11-01r300/compiler: Don't track readers into an IF block.Tom Stellard
2010-10-31dri/nouveau: Re-emit the BO state when coming back from a software fallback.Francisco Jerez
2010-10-31dri/nouveau: Validate the framebuffer state on read buffer changes.Francisco Jerez
2010-10-31dri/nouveau: Fix type promotion issue on 32bit platforms.Francisco Jerez
2010-10-30r300/compiler: Don't clobber presubtract sources during optimizationsTom Stellard
2010-10-31dri/nouveau: Pipeline glTexSubImage texture transfers.Francisco Jerez
2010-10-31dri/nouveau: Keep small DYNAMIC_DRAW vertex buffers in system ram.Francisco Jerez
2010-10-31dri/nouveau: Optimize VBO binding re-emission.Francisco Jerez
2010-10-31dri/nouveau: Split out array handling to its own file.Francisco Jerez
2010-10-31dri/nouveau: Use a macro to iterate over the bound vertex attributes.Francisco Jerez
2010-10-31dri/nouveau: Avoid recursion in nouveau_bo_context_reset().Francisco Jerez
2010-10-31dri/nouveau: Split out the scratch helpers to a separate file.Francisco Jerez
2010-10-31dri/nouveau: Tell the vbo module we want real hardware BOs.Francisco Jerez
2010-10-31dri/nouveau: Honor the access flags in nouveau_bufferobj_map_range.Francisco Jerez
2010-10-30dri/nouveau: Call _mesa_update_state() after framebuffer invalidation.Francisco Jerez
2010-10-30dri/nv25: Bind a hierarchical depth buffer.Francisco Jerez
2010-10-30dri/nouveau: Don't assert(0) on compressed internal formats.Francisco Jerez
2010-10-30dri/nv20: Clear with the 3D engine.Francisco Jerez
2010-10-30osmesa: fix renderbuffer memleak in OSMesaMakeCurrent()Brian Paul
2010-10-29mesa: Make metaops use program refcounts instead of names.Eric Anholt
2010-10-29Merge branch 'glapi-reorg'Chia-I Wu
2010-10-28i965: Update the gen6 stencil ref state when stencil state changes.Eric Anholt
2010-10-28i965: Upload required gen6 VS push constants even when using pull constants.Eric Anholt
2010-10-28i965: Update gen6 SF state when point state (sprite or attenuation) changes.Eric Anholt
2010-10-28i965: Add user clip planes support to gen6.Eric Anholt
2010-10-27r300/compiler: Use rc_get_readers_normal() for presubtract optimizationsTom Stellard
2010-10-27i965: Add bit operation support to the fragment shader backend.Kenneth Graunke
2010-10-27i965: Make FS uniforms be the actual type of the uniform at upload time.Eric Anholt
2010-10-27intel: Enable GL_EXT_separate_shader_objects in Intel driversIan Romanick
2010-10-27Track separate programs for each stageIan Romanick
2010-10-27Fix build on systems where "python" is python 3.Kenneth Graunke
2010-10-27r600c: add missing radeon_prepare_render() call on evergreenAlex Deucher
2010-10-27r100: revalidate after radeon_update_renderbuffersAlex Deucher
2010-10-27glapi: Do not use glapidispatch.h.Chia-I Wu
2010-10-26i965: Disable register spilling on gen6 until it's fixed.Eric Anholt
2010-10-26i965: Fix VS URB entry sizing.Eric Anholt
2010-10-26i965: Drop the eot argument to read messages, which can never be set.Eric Anholt
2010-10-26i965: Add support for constant buffer loads on gen6.Eric Anholt
2010-10-26i965: Set up the constant buffer on gen6 when it's needed.Eric Anholt
2010-10-26i965: Fix typo in comment about state flags.Eric Anholt
2010-10-26i965: Handle new ir_unop_round_even in channel expression splitting.Eric Anholt
2010-10-26i965: Add support for discard instructions on gen6.Eric Anholt
2010-10-26i965: Add disasm for the flag register.Eric Anholt
2010-10-26i965: Clear some undefined fields of g0 when using them for gen6 FB writes.Eric Anholt
2010-10-26i965: Use SENDC on the first render target write on gen6.Eric Anholt
2010-10-26i965: Clarify an XXX comment in FB writes with real info.Eric Anholt