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path: root/src/mesa/drivers
AgeCommit message (Expand)Author
2006-09-26Remove r200 dependency.Jerome Glisse
2006-09-25Fixup one place where attrsz was being used instead of active_szKeith Whitwell
2006-09-22fix the broken fallback string/debug stuffBrian Paul
2006-09-22remove extra indentationBrian Paul
2006-09-22fix up access to vertex attrib components which don't really exist but are de...Roland Scheidegger
2006-09-22Explicit test for +ve pitches in intelEmitCopyBlit()Keith Whitwell
2006-09-21Do a better job of choosing texture formats to avoid image conversions.Keith Whitwell
2006-09-21use the requested internal texture format where possibleKeith Whitwell
2006-09-21Catch a couple of cases where we would have to delete and recreate theKeith Whitwell
2006-09-20try to use a 8888 texture format which will result in only a memcopy in mesa'...Roland Scheidegger
2006-09-20Add a comment about the interactions of negative pitches, overlappingKeith Whitwell
2006-09-20remove some dead codeKeith Whitwell
2006-09-20Fix some warningsKeith Whitwell
2006-09-20fix mixed texgen/non-texgen with texgen modes requiring plane parameters (GL_...Roland Scheidegger
2006-09-20Support ARB_texture_rectangle.Keith Whitwell
2006-09-201) Add a new flag in the sarea (coopting the unused texAge value) toKeith Whitwell
2006-09-20Broadwater seems to prefer this style of blitting.Keith Whitwell
2006-09-20make current GLX context per-threadBrian Paul
2006-09-20fix a memleak in DestroyContext()Brian Paul
2006-09-20add accelerated glCopyPixels pathKeith Whitwell
2006-09-20restore debug output after brw_wm_fp compilation stageKeith Whitwell
2006-09-20Use DEBUG_SYNC to switch between per-primitive and per-frame aubfile dumps.Keith Whitwell
2006-09-18change make depend output redirection to 2>&1 (bug 8344)Brian Paul
2006-09-14Fallback if ColorLogicOp is enabled. Cleanup a bit the fallbackJerome Glisse
2006-09-14Remove MESA_LITTLE_ENDIAN guard for code that seems to work fine on big endian.Michel Dänzer
2006-09-14VS nr of urb entries is constrained to be one of a fixed set of values,Keith Whitwell
2006-09-13always use argb8888 instead of rgba8888, this is far more likely to hit a fas...Roland Scheidegger
2006-09-13Always mark tex state atom as dirty when the texture image is dirty, this ens...Roland Scheidegger
2006-09-13don't use derived value _ColorLogicOpEnabled as it's not current by the time ...Roland Scheidegger
2006-09-13fix GL_REFLECTION_MAP texgen by not using tex matrix negation when lighting i...Roland Scheidegger
2006-09-13make sure we upload the new vertex program if the program string changes.Roland Scheidegger
2006-09-13make triangle smoothing a sw fallback (Martign van Oosterhout)Brian Paul
2006-09-12Fix compilation warning.Jerome Glisse
2006-09-12Removing some of r200 dependency, cleaning up code a bit,Jerome Glisse
2006-09-12quieten debugKeith Whitwell
2006-09-12Potential fix for doom3 lockups. Seems that there is a conflictKeith Whitwell
2006-09-12Disassemble active program when DEBUG_VS is set.Keith Whitwell
2006-09-12Add code to tweak aubfile state and primitives on replay.Keith Whitwell
2006-09-12Encode a unique id in the aub header date fields.Keith Whitwell
2006-09-10remove code to deal with non-normalized texture coordinates for tex rect targ...Roland Scheidegger
2006-09-10don't use xmesa_DrawPixels_8R8G8B() if there's a software alpha channelBrian Paul
2006-09-10cause a raster fallback if a yuv texture is used on texture unit > 0 as yuv c...Roland Scheidegger
2006-09-08Basic facility for playing back captured aubfiles. Requires a smallKeith Whitwell
2006-09-08cause a vtxfmt fallback directly when hitting NewList for radeon and r200 dri...Roland Scheidegger
2006-09-07Consistent return values from the bm* functions.Keith Whitwell
2006-09-07Cope with memory pool fragmentation by allowing a second attempt atKeith Whitwell
2006-09-07Fix glitch with pool alignments.Keith Whitwell
2006-09-07Use lower alignments where possible. Also pad out allocated blocks toKeith Whitwell
2006-09-07Make sure bmBufferOffset is called for all active buffers every timeKeith Whitwell
2006-09-07make really sure R200_VAP_PROG_VTX_SHADER_ENABLE is never set when we're alre...Roland Scheidegger