Age | Commit message (Collapse) | Author |
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This replaces the temporary occlusion counter functions we had before.
Added new ctx->Driver.WaitQuery() function which should block until the result is ready.
Sketch out some code for vertex transformation feedback counters.
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Use xmesa_new_color_surface() for front/back renderbuffer surfaces.
Use xmesa_surface_alloc() for everything else (textures, other renderbuffers)
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Remove surface ptr from gl_renderbuffer.
Use st_renderbuffer in most places.
More clean-up.
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