Age | Commit message (Collapse) | Author |
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Texcoords in AmbientApertureLighting were getting trashed since the
move of math arguments to implied moves, due to the logic for
detecting ALU message reg writes overriding the logic for SEND
implicit message reg writes.
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3 more piglits, cool.
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Include r600_emit.h for r600EmitShader and r600EmitShaderConsts symbols.
Fixes the following GCC warnings.
evergreen_fragprog.c: In function 'evergreenSetupFragmentProgram':
evergreen_fragprog.c:521: warning: implicit declaration of function 'r600EmitShader'
evergreen_fragprog.c:778: warning: implicit declaration of function 'r600EmitShaderConsts'
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Include r600_emit.h for r600EmitShader and r600EmitShaderConsts symbols.
Fixes the following GCC warnings.
evergreen_vertprog.c:614: warning: implicit declaration of function 'r600EmitShader'
evergreen_vertprog.c:701: warning: implicit declaration of function 'r600EmitShaderConsts'
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The variable loops would be used uninitialized if it ever processed a
RC_OPCODE_ENDLOOP case first.
This patch initalizes the loops variable to NULL and adds an assert at
the RC_OPCODE_ENDLOOP case that loops isn't NULL.
Silence the following GCC warning.
r3xx_vertprog.c: In function 'translate_vertex_program':
r3xx_vertprog.c:469: warning: 'loops' may be used uninitialized in this function
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This is a follow-on patch to commit
574ba4b5f50bfe661427327cd792a8a200559376.
Fixes r300g SCons build.
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Fixes the following GCC warning.
evergreen_render.c: In function 'evergreenTryDrawPrims':
evergreen_render.c:836: error: implicit declaration of function 'evergreenSetupFragmentProgram'
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Silences the following GCC warning.
evergreen_state.c: In function 'evergreenSetBlendState':
evergreen_state.c:341: warning: unused variable 'id'
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Fixes the following GCC warning.
r600_emit.c In function 'r600AllocShaderConsts':
r600_emit.c:59: warning: unused variable 'out'
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Fixes the following GCC warnings.
r600_cmdbuf.h:201: warning: backslash and newline separated by space
r600_cmdbuf.h:202: warning: backslash and newline separated by space
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Wine likes to create a *lot* of constants, exceeding the size of the constant
file in hw.
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Also rename "compiler" to "c".
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i.e. relative addressing (mainly FS), saturate modifiers, exceeding
the maximum number of constants.
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If there is relative addressing of temporaries, we cannot change register
indices, so skip register allocation entirely. To utilize register allocation
at least partially, we need separate indexable and non-indexable register
files in both TGSI and Mesa IR.
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glxinfo and glxgears run on swrast and softpipe without undefined symbol
errors.
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The spec specifically sets the minimum MAX_SAMPLES at 1 to allow exposing
the extension on all implementations, so do so.
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Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
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My merge of Zhenyu's patch on top of my previous patches broke it by
my code expecting simd16 single write and Zhenyu's simd8 path being
disabled by mine. Merge the two for success.
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The docs claim two conflicting things: One, that a scalar source is
supported. Two, source hstride must be 1 and width must be exec size.
So splat a constant argument out into a full reg to operate on, since
violating the second set of constraints is clearly failing.
The alternative here might be to do a 1-wide exec on a constant
argument for math1. It would probably save cycles too. But I'll
leave that for the glsl2-965 branch.
Fixes glsl-algebraic-div-one-2.shader_test.
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Fixes glsl-algebraic-add-add-1.
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Only 8 out of the up to 13 regs are for source/dest depth, so the name
wasn't particularly appropriate. Note that this doesn't count the
constant or URB payload regs. Also, don't pre-divide by 2, so it's
actually a number of registers.
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Whenever the accumulator results are needed, this bit must be set.
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This makes reading the code easier when matching up to the specs,
which also use this format.
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The SIMD16 message no longer has the goofy interleaved format that
made Compr4 compression necessary before.
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If we hit the linear blit path, we'd come up with a pitch of 0, then
divide by zero.
Fixes vbo-subdata-zero, made for bug #28931 (warsow).
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format ‘%d’ expects type ‘int’, but argument 2 has type ‘long int’
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Otherwise, we might end up with the if stack pointing at the wrong
place. Fixes GPU hang with glsl-vs-if-loop.
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Fixes glsl-vs-if-nested (70.0 is not <= 70.000648 thanks to the
swizzle bits getting set). Some safety checks are added to make sure
this doesn't happen again as we increase the usage of immediate values
in program generation.
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Hooray, we can valgrind again without adding suppressions. This also
adds an interface for use by an implementation of
glReleaseShaderCompiler().
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We'll need to use the HALT instruction to do this right, like returns
from other functions.
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