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2009-01-16Merge commit 'origin/master' into gallium-0.2Alan Hourihane
Conflicts: src/mesa/shader/slang/slang_compile.c
2009-01-16i915: fallback on transfer modeXiang, Haihao
2009-01-15windows: updated mesa.def fileKarl Schultz
2009-01-14r300: work-around FRAG_BIT_FOGC warning/errorBrian Paul
See bug 17929. Fog doesn't actually work, but the often complained about warning is silenced.
2009-01-14i965: asst. fixes, work-arounds for FBOs and render to textureBrian Paul
OpenGL allows mixing and matching depth and stencil renderbuffers in framebuffer objects while the hardware really only supports interleaved depth/stencil buffers. This makes for some tricky buffer management. An extra wrinkle is the situation where the user allocates a 16bpp depth texture or renderbuffer then tries to render to it along with a stencil buffer. We'd have to promote the 16bpp Z values to 24-bit Z values and mix in the stencil values to setup the depth/stencil renderbuffer. There's no support for that now, so always allocate 32bpp depth textures/ renderbuffers for now.
2009-01-14i965: fix incorrect renderbuffer DataType assignmentBrian Paul
2009-01-14i965: fix some FBO depth/stencil assertionsBrian Paul
2009-01-14Merge commit 'origin/master' into gallium-0.2Alan Hourihane
Conflicts: docs/install.html docs/relnotes-7.3.html src/mesa/shader/slang/slang_codegen.c src/mesa/shader/slang/slang_compile.c src/mesa/shader/slang/slang_emit.c src/mesa/shader/slang/slang_preprocess.c src/mesa/shader/slang/slang_preprocess.h
2009-01-14intel: SW fallback maps texture images, not texture coordinatesIan Romanick
2009-01-14i965: indentation fixesBrian Paul
2009-01-14i965: allow larger AA points on fallback pathBrian Paul
2009-01-14i965: fix indentationBrian Paul
2009-01-14i965: comment for emit_kil()Brian Paul
2009-01-14i965: fix indentationBrian Paul
2009-01-14intel: bump driver dateXiang, Haihao
2009-01-13windows: try to create a context in wglCreateLayerContext()Karl Schultz
2009-01-12i965: fix glDrawPixels Z coordinate in intel_texture_drawpixels().Brian Paul
As for glBitmap, it needs to be an NDC coord in [-1,1].
2009-01-12i965: fix broken glBitmap + depth testBrian Paul
When we use the do_blit_bitmap() function, it seems the fragment Z is always 1.0. If depth testing is on, that means that bitmap fragments are often occluded by other rendering. So, the bitmap doesn't appear even if rasterpos.Z==0. The fix is to use the intel_texture_bitmap() path when depth testing is on. Also, fix the incorrect Z coordinate. It needs to be an NDC value in [-1,1].
2009-01-12i965: fix broken ARB fp fog optionsBrian Paul
Just call _mesa_append_fog_code() if the fragment program's FogOption is not GL_NONE. This allows us to remove some unnecessary i965 fog code. Note, the arbfplight.c demo can be used to test this (see DO_FRAGMENT_FOG).
2009-01-11build fix on big endian OpenBSD architectures.Matthieu Herrb
2009-01-11replace nearbyint() by rint() for now.Matthieu Herrb
2009-01-10mesa: deprecate GL/amesa.h header (allegro driver)Brian Paul
2009-01-10mesa: deprecate the GL/fxmesa.h headerBrian Paul
2009-01-10xmesa: deprecate the "XMesa" interfaceBrian Paul
Move the include/GL/xmesa*.h files to src/mesa/drivers/x11/ so they're no longer considered public.
2009-01-09swrast: Fix GL_ATI_separate_stencilIan Romanick
GL_ATI_separate_stencil is enabled by default for software rasterizers, but the extension functions weren't hooked up to the dispatch table.
2009-01-09i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.Eric Anholt
2009-01-09i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.Eric Anholt
Everything now depends on either BRW_NEW_FRAGMENT_PROGRAM or BRW_NEW_VERTEX_PROGRAM.
2009-01-09mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.Eric Anholt
There was a note in state.c about _Active deserving to die, and there were potential issues with it due to i965 forgetting to set _UseTexEnvProgram. Removing both simplifies things. Reviewed-by: Brian Paul <brianp@vmware.com>
2009-01-09i965: Remove dead brw_vs_tnl.cEric Anholt
2009-01-09i965: allow gl_FragData[0] usage when there's only one color bufferBrian Paul
If gl_FragData[0] is written but not gl_FragCOlor, use the former.
2009-01-09i965: init dst reg RelAddr field to zeroBrian Paul
2009-01-09i965: Note when we drop saturate mode on the floor in a VP.Eric Anholt
2009-01-09i965: Add support for LRP in VPs.Eric Anholt
Bug #19226.
2009-01-09mesa: OSMesa Makefile fixes (use LIB_DIR)Brian Paul
2009-01-07i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.Eric Anholt
2009-01-07i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.Eric Anholt
Everything now depends on either BRW_NEW_FRAGMENT_PROGRAM or BRW_NEW_VERTEX_PROGRAM.
2009-01-07mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.Eric Anholt
There was a note in state.c about _Active deserving to die, and there were potential issues with it due to i965 forgetting to set _UseTexEnvProgram. Removing both simplifies things. Reviewed-by: Brian Paul <brianp@vmware.com>
2009-01-07i965: Remove dead brw_vs_tnl.cEric Anholt
2009-01-07i965: allow gl_FragData[0] usage when there's only one color bufferBrian Paul
If gl_FragData[0] is written but not gl_FragCOlor, use the former.
2009-01-07i965: init dst reg RelAddr field to zeroBrian Paul
2009-01-07i965: Note when we drop saturate mode on the floor in a VP.Eric Anholt
2009-01-07i965: Add support for LRP in VPs.Eric Anholt
Bug #19226.
2009-01-07mesa: OSMesa Makefile fixes (use LIB_DIR)Brian Paul
2009-01-06Merge commit 'origin/master' into gallium-0.2Brian Paul
Conflicts: src/mesa/drivers/dri/common/dri_util.c
2009-01-06dri: correct the damage.Xiang, Haihao
Fixes bug #17234
2009-01-05i965: implement OPCODE_TRUNC (round toward zero) on vertex path.Brian Paul
Also, fix some RNDD vs. RNDZ confusion elsewhere.
2009-01-02Merge commit 'origin/master' into gallium-0.2Brian Paul
Conflicts: src/mesa/main/ffvertex_prog.c src/mesa/main/texenvprogram.c
2009-01-01i965: increase number of texture samplers to 16Brian Paul
This lets GLSL shaders use up to 16 samplers. Fixed function is still limited to 8 textures. Tested with progs/glsl/samplers.c
2009-01-01i965: comments, clean-ups, re-order some functionsBrian Paul
2009-01-01i965: added OPCODE_NRM3/4Brian Paul