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2010-02-25dri/nouveau: Add some RGB888 span functions.Francisco Jerez
2010-02-25dri/nouveau: Fake A8 and L8 texture support on nv04.Francisco Jerez
2010-02-25dri/nouveau: Restructure the nv[12]0 regcombiner code, and fake A8/L8 support.Francisco Jerez
2010-02-25dri/nouveau: Try to validate textures earlier.Francisco Jerez
2010-02-25dri/nouveau: Swizzle using the CPU when we hit a limitation of SIFM.Francisco Jerez
2010-02-25dri/nouveau: Clean up the nv04 surface code a bit.Francisco Jerez
2010-02-25dri/nouveau: Avoid mask overflow on nv04_surface_fill.Francisco Jerez
2010-02-25dri/nouveau: Set _BaseFormat correctly for z24s8 renderbuffers.Francisco Jerez
2010-02-25dri/nouveau: Fix stencil mask handling on glClear().Francisco Jerez
2010-02-24dri: remove old assertion (see bug 26734)Brian Paul
(cherry picked from commit 293f4d51b473783d5c5ab773a1c438e0a2fe46f2)
2010-02-24intel: Implement GL_OES_EGL_image entrypointsKristian Høgsberg
2010-02-24intel: Implement DRI image extensionKristian Høgsberg
2010-02-24r600: proper fix for 15601835361e2fdd34b38b265cfc3007749ee24dAlex Deucher
PRE_EMIT_STATE_BUFSZ accounts for the start 3d, idle, cd/db flush not for state. The relocs for CB_COLOR0_FRAG & CB_COLOR0_TILE are part of the render target state.
2010-02-24mesa: disable unreachable meta mipmap gen codeBrian Paul
More work is needed to support 3D mipmap generation. Disable unreachable code until then. See bug 26722.
2010-02-24radeon/r200: fix the state emission before kernel clearDave Airlie
this moves the emission outside the lock and adds r200 support. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-02-24r600: Assert that array index is not negative.Vinson Lee
2010-02-24radeon: fix bad state emission causes kernel to do bad depth clearDave Airlie
The kernel lets you clear depth without getting a depth offset from userspace, mesa used to emit state before clear, but that got lost in the refactoring, which made the kernel bug show up. Fix mesa driver to emit the state properly now. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-02-23intel: Call intel_prepare_render() in intelMakeCurrent()Kristian Høgsberg
This restores old behaviour, where we end up doing a DRI2GetBuffers() call from intelMakeCurrent(). The idea was that we could do this lazily, just before we start rendering. However, if we don't do the DRI2GetBuffers() round-trip we don't get the drawable size and higher level mesa ends up short-cutting a number of GL calls, such as glClear().
2010-02-23i965: Enable GL_ARB_fragment_coord_conventions now that the GLSL is fixed.Eric Anholt
Tested with piglit glsl-arb-fragment-coord-conventions.
2010-02-22intel: assert that we do not overflow the batch buffer.Chris Wilson
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2010-02-22i915: Fix logic !gen >= 3Chris Wilson
The effect of this was that all objects were aligned to 128 bytes on all generations, rather than just gen2. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2010-02-22i915: Remove superfluous MI_NOOP from vertex emissionChris Wilson
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2010-02-22intel: Check that we have a bufmgr or bail out when initializing the context.Chris Wilson
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2010-02-20radeon: Silence compiler format warning.Vinson Lee
2010-02-20gamma: Silence uninitialized variable warnings.Vinson Lee
2010-02-20gamma: Add missing headers.Vinson Lee
2010-02-20gamma: Remove unnecessary header.Vinson Lee
2010-02-20intel: Silence compiler format warnings.Vinson Lee
2010-02-19mesa: restore _mesa_snprintf() - it's needed for WindowsBrian Paul
This reverts part of commit 298be2b028263b2c343a707662c6fbfa18293cb2
2010-02-19intel: Set buffer stamp before getting new buffersKristian Høgsberg
This way, if we get an invalidate as we update the buffers, we don't clobber the drawable stamp and ignore the invalidate. Pointed-out-by: Francisco Jerez
2010-02-19Drop macro wrappers for the aligned memory functionsKristian Høgsberg
2010-02-19Replace the _mesa_*printf() wrappers with the plain libc versionsKristian Høgsberg
2010-02-19Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versionsKristian Høgsberg
2010-02-19mesa: replace _mesa_bzero() with memset()Brian Paul
2010-02-19mesa: replace old MEMSET macro with memsetBrian Paul
2010-02-19mesa: replace old MEMCPY macro with memcpyBrian Paul
2010-02-19Remove _mesa_memcmp in favor of plain memcmp.Kenneth Graunke
This may break the SUNOS4 build, but it's no longer relevant.
2010-02-19Remove _mesa_memset in favor of plain memset.Kenneth Graunke
This may break the SUNOS4 build, but it's no longer relevant.
2010-02-19Remove _mesa_memcpy in favor of plain memcpy.Kenneth Graunke
This may break the SUNOS4 build, but it's no longer relevant.
2010-02-19Remove _mesa_atoi in favor of plain atoi.Kenneth Graunke
2010-02-19Remove _mesa_strcmp in favor of plain strcmp.Kenneth Graunke
2010-02-19Remove _mesa_strncpy in favor of plain strncpy.Kenneth Graunke
2010-02-19gamma: s#colormac.h#main/colormac.h#Vinson Lee
2010-02-19gamma: s/gammacontext.h/gamma_context.h/Vinson Lee
2010-02-18i915: update render buffers at prepare_render timeJesse Barnes
We need to do this before we emit any state dependent on the current render buffers.
2010-02-18intel: Include main/hash.h using "" instead of <>Kristian Høgsberg
2010-02-17intel: Implement the DRI2 invalidate function properlyKristian Høgsberg
This uses a stamp mechanisms to mark the DRI drawable as invalid. Instead of immediately updating the buffers we just bump the drawable stamp and call out to DRI2GetBuffers "later". "Later" used to be at LOCK_HARDWARE time, and this patch brings back callouts at the points where we used to call LOCK_HARDWARE. A new function, intel_prepare_render(), is called where we used to call LOCK_HARDWARE, and if the buffers are invalid, we call out to DRI2GetBuffers there. This lets us invalidate buffers only when notified instead of on every glViewport() call. If the loader calls the DRI invalidate entrypoint, we disable viewport triggered buffer invalidation. Additionally, we can clean up the old viewport mechanism a bit, since we can just invalidate the buffers and not worry about reentrancy and whatnot.
2010-02-17dri/nouveau: Some multithreaded rendering fixes.Francisco Jerez
2010-02-17nouveau: fix legacy dri driver buildJohannes Obermayr
2010-02-16dri/nouveau: Use event driven buffer validation.Francisco Jerez